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Zephyr

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Everything posted by Zephyr

  1. Daaaamn, dude. This was wickedly sweet. You really nailed it with the production value on Doubted. Sometimes I feel like the vocals could go up a decibel or two at certain parts, but regardless, I feel like this song is practically perfect.
  2. I got this, but never got around to using it. Looks impressive though. http://www.d-grafix.com/?page=spriteforge
  3. That was freaking sweet, dude. At first I thought it was just gonna be your typical Ice Cap techno MIDI-rip, but this is legit. You just got yourself a new subscriber.
  4. Hey man, that was really good! Not my genre, but I wanna hear some more of your stuff There's just a couple tweaks that I feel could make the song a little more polished. The guitar sounds a bit muffled - if that's the right word, so I'd do some EQ work. Maybe bring up the highs and cut off some of the mud and low mids (250-400 Hz), but just experiment around. I'd personally also cut out that last strumming bit starting at 2:31, but that's just a personal preference thing. Again, that was really good. Keep it up! Hope I could help!
  5. Hey bro, that was really great! Keep it up! P.S. Andy McKee is wicked
  6. That looks really cool! But for some reason, Sonic seems a little "off." I think if you made his nose point up just a bit, and got rid of, or made smaller, that little piece of his cheek on the far left side of his face in between his eye and nose, it would look a bit better. But besides that, it's awesome!
  7. Wasn't there a more completed/different version at SAGE?
  8. For a second there I thought that said blojobblog...and yeah this thread has turned into joke lol
  9. Actually, I wasn't looking for a team of people to get started on this anytime soon. Don't get me wrong it'd be nice, but right now I'm just sharing some undeveloped ideas with everyone. Adding to that point, technically I can't look for a team unless I have "proof" of the game. But here, I'll PM you anyways.
  10. I love how most people here aren't really a big fan of furries, yet isn't Sonic considered a fur? XD Oh and I don't listen to too much electronic music, but this was pretty good.
  11. Well, this wasn't in-depth at all. Like I said, just a few ideas tossed around. I wasn't planning on going into detail about anything, just throwing around some ideas and concepts. If anyone would want me to explain something a bit further, I'd be more than happy to, but there really isn't a need to.
  12. ha is this how you get your fix? by being a total asshole? i don't know what you consider "part of the game," but I consider models, battle systems, and characters all part of a game. I come here just to kinda share my ideas and then i get some "elitist" telling me how what i've described has nothing to do with the topic? I'm definitely not opposed to harsh criticism, but don't make utterly pointless remarks like that.
  13. ha thanx i would too ;P actually, im really considering making a team to bring this to fruition, and i might do some sketches of some characters and start modeling.
  14. I'm totally redoing this topic to refine my grammar and make it easier to read. I'm gonna keep it short and sweet...so here we go. I've been thinking of an idea for a Sonic game I wanna work on in the far future. It'd be 3D with cell-shaded graphics. Some characters would come from the Archie comics, most notably Princess Sally. The fighting system would be loosely based on the intro animation from Sonic CD; fast paced and acrobatic. Let's take Sally as an example: Instead of just punching a badnik (or whatever she does), you could do a combo to initiate an in-battle real-time chain sequence. For example, Sally runs up to a robot and flips on to its head. There she does a handstand on it, which then you proceed to punch in a flurry of buttons. If you do it correctly, she'll twist around and pops its head off then throw it at the nearest enemy. Adding to this, each character would have unique stats making them suited to certain terrains and environments. Other things include original and remixed music, destructible terrain, online multiplayer, and leaderboards. (This next one I'm debating) ---> A mode where you can create your own character and use them in time attacks and in multiplayer.
  15. wow geez dude u could be like an animator for hire for fangames and stuff XP nah but youve got some real talent there. i also saw the 2nd video you had and I like that one even more!
  16. http://img231.imageshack.us/i/dream3r.png/ Here's the link to it since it's so big. Made in Illustrator and Photoshop CS3. I actually learned how to make this from a tutorial, but it wasn't being specific at one point so I had to wing it and add my own flare.
  17. I thought about downloading the beta, but didn't really know if it was worth it. I use Bootcamp and Parallels on my mac and i have XP so i was fine with that. Was anyone blown away by it? I heard someone even say, "It'll make apple users look back again" ;P so its gotta have like supahpowahs or something right?
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