Anyway, i like both gameplay style from demo v3.3 and the demo v4.
The v 3.3 is more focusing in blocking and counter attack, so its need technique. The v 4 is more focusing in air combo and fast gameplay.
I think you should combine it, or more counter attacking for tech chars.
And the air combo is very coool:tgrin: and make the game play very solid, the combo is way better than you first game even though its a good game.
But when you were knocked in air even though you hit the wall, you still spin around if you dont tap 1 & 2, its very annoying the AI will air combo you until you dead. Is this bug? Because if you knocked and hit the wall in the ground you will knocked up into the air, not spining around.