Felik Posted April 21, 2014 Report Share Posted April 21, 2014 (edited) Sonic Mega Drive demo download Here we go. I've always wanted to try myself in making a pure classic fangame with accurate physics and good gameplay (if that tells you anything). So I decided to give fangaming one more try. Currently the game has a pretty accurate classic engine replica in MMF2 (I'd even say it's as accurate as MMF2 engine can get). Most thing are done (Sonic Fusion's engine came out to be a pretty good base for a classic engine). My current plans for the game to have are several 2-act zones with acts being fairly different (I'd say a little bit more different that S3&K acts were) in tone and gameplay with a boss fight after every level and a final boss. My goal is to make every act feature a different style of leveldesign philosophy. For example Tropical Madness zone act 1 (shown level) being somewhat similar to Emerald hill leveldesign-wise and act 2 being more of an Angel Island. Also major feature of the game is going to be co-op multiplayer (Sonic & Tails) with a bigger emphasis on level gimmicks and lesser on puzzles and Sonic-Tails titular flight mode. So why do I show this so early in development would you ask? Answer is simple. I just don't see it being finished by myself alone. I've spent good 6 years making Sonic Fusion and I just don't see myself dedicating another 5 or so years for a fangame. But I still am very eager to make a spectacular Sonic fangame that's be on par with classic Sonic installments. So I'd like to openly ask here if any skilled person would like to join me in my quest of making an ultimate classic Sonic fangame. A MMF2 user would great but the project is also in need in good spriters, musicians and level designers. Practically anyone who's passionate and is skillful (or at least descent) in anything fangamemaking related. Screenies: Edited August 25, 2014 by Felik 15 Link to comment Share on other sites More sharing options...
Flasher the hedgehog Posted April 21, 2014 Report Share Posted April 21, 2014 These scenarios are amazing! O_O Link to comment Share on other sites More sharing options...
Rawr Posted April 22, 2014 Report Share Posted April 22, 2014 This looks pretty wicked so far dude. I love how even though you're showing the obligatory 'green' level, the more Angel Island kind of vibe really differentiates itself from the others that generally get posted. The fact that it gives me more of a Sonic 3&K feeling too is awesome as a lot of fangames around here I find tend to lean towards Sonic 1/2/CD while 3&K is my fave in the series :> Link to comment Share on other sites More sharing options...
thevaleev Posted April 22, 2014 Report Share Posted April 22, 2014 (edited) Oh goodness, I'm so happy to see new game from you, Felik! This is looks so far so good, I wish all the best to you and your game! ^u^ Edited April 22, 2014 by thevaleev Link to comment Share on other sites More sharing options...
sonic57 Posted April 22, 2014 Report Share Posted April 22, 2014 Hello I present jérémy kennel I am French, I try to make myself a sonic game resembling those on megadrive sonic and knuckles as. I saw your game it's excellent air if you wish we could play our sets that progresses more rapidly. I have a friend who helps me when he can for sprites. At the moment the game engine is done with the sonic world engine which is great but a bit complex what do you use for your engine? You can see a little of our community https://plus.google.com/ u/0/communities/115879166569684926624? CFEM = 1 soon I hope Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted April 23, 2014 Report Share Posted April 23, 2014 Dang! If only it was game maker :/ I wish great luck to you though! Thoughts: It looks great so far and I'm really liking the concept having Tails and Sonic co-op, does that mean online!? I'm really excited and hope to see more of this! Link to comment Share on other sites More sharing options...
Highwire4 Posted April 23, 2014 Report Share Posted April 23, 2014 (edited) If I wasn't busy working on my own game I would offer my skills to a project like this in a heart beat. Sounds very cool on paper and those are some nice screenshots, I hope this goes somewhere. Edited April 23, 2014 by Highwire4 Link to comment Share on other sites More sharing options...
Felik Posted April 23, 2014 Author Report Share Posted April 23, 2014 Thanks for kind words, guys. I hope this goes somewhere. I hope so either. But as I said there's no possible way for me to finish this thing alone. If I won't find anyone interested to become and active contributor (or even become a partner with me), I will have to cancel it and leave fangaming scene for good. Link to comment Share on other sites More sharing options...
Pulse0 Posted April 23, 2014 Report Share Posted April 23, 2014 I'll do it - (spriter)Ive been looking for some one to help with my fan game - Sonic R (20XX)and i know what its like to need help. I just hope a coder down the line will help me. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted April 30, 2014 Report Share Posted April 30, 2014 ...and so it begins. Link to comment Share on other sites More sharing options...
Faseeh Posted May 3, 2014 Report Share Posted May 3, 2014 I'll definetely help you out as much as I can, not sure how much my music can fit this game but let's really break the boundaries this time. I'll help out with the music, I really hope this happens! Link to comment Share on other sites More sharing options...
Felik Posted May 3, 2014 Author Report Share Posted May 3, 2014 I'll definetely help you out as much as I can, not sure how much my music can fit this game but let's really break the boundaries this time. I'll help out with the music, I really hope this happens! That'd be great! Also guys I steel need someone to help me with level layouts. Link to comment Share on other sites More sharing options...
Pulse0 Posted May 4, 2014 Report Share Posted May 4, 2014 That'd be great! Also guys I steel need someone to help me with level layouts. I'm good at that too. Granted I can design them -Plan out levels- I just cant put them together for in game use as yet Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted May 4, 2014 Report Share Posted May 4, 2014 Hm. Do you just need sketches? After I'm done planning out my levels, then I can definitely help out. Link to comment Share on other sites More sharing options...
Highwire4 Posted May 4, 2014 Report Share Posted May 4, 2014 Depending on development of my game goes, I might actually have time available for something like this and it'd be pretty nice to work on something else for a little bit, even if its just for one level or so. I won't know for sure about this for another 2-3 weeks though. How traditional is the level design going be? It sounds like its following S3&K's level formula with a little bit of co-op thrown in. Link to comment Share on other sites More sharing options...
Felik Posted May 4, 2014 Author Report Share Posted May 4, 2014 (edited) Depending on development of my game goes, I might actually have time available for something like this and it'd be pretty nice to work on something else for a little bit, even if its just for one level or so. I won't know for sure about this for another 2-3 weeks though. How traditional is the level design going be? It sounds like its following S3&K's level formula with a little bit of co-op thrown in. My goal is to make every act feature a different style of leveldesign philosophy. For example Tropical Madness zone act 1 (shown level) being somewhat similar to Emerald hill leveldesign-wise and act 2 being more of an Angel Island. Co-op will have the same levels as single player mode with edited object placement and some additional gimmicks to take advantage of gameplay novelties that co-op would introduce. Also bosses behavior will take co-op into account. Edited May 4, 2014 by Felik Link to comment Share on other sites More sharing options...
Felik Posted May 4, 2014 Author Report Share Posted May 4, 2014 How do you like this HUD, guys? 1 Link to comment Share on other sites More sharing options...
SonicFan2010 Posted May 4, 2014 Report Share Posted May 4, 2014 Are you making a combined version of the Sonic Advance HUDs? Link to comment Share on other sites More sharing options...
TheJeli Posted May 4, 2014 Report Share Posted May 4, 2014 (edited) I think the score should go above the rings. Other than that its great. Edited May 4, 2014 by TheJeli Link to comment Share on other sites More sharing options...
thevaleev Posted May 4, 2014 Report Share Posted May 4, 2014 (edited) How do you like this HUD, guys? Hmm, maybe make HUD looks like this? Edited May 4, 2014 by thevaleev Link to comment Share on other sites More sharing options...
Felik Posted May 4, 2014 Author Report Share Posted May 4, 2014 Hmm, maybe make HUD looks like this? F6TKXXJ.png In a still picture it's not noticable but when you play it's easier to look at one corner of the screen to get all the information insteat of looking all over the screen Link to comment Share on other sites More sharing options...
Kessler12 Posted May 4, 2014 Report Share Posted May 4, 2014 I think the location of the score counter is odd. I'm used to seeing under/over the ring counter or on the other side of the screen but that's just me. Link to comment Share on other sites More sharing options...
Felik Posted May 25, 2014 Author Report Share Posted May 25, 2014 So here is new new HUD. I'm gonna make it possible to chose between traditional HUD and modernized HUD. Any thoughts? 1 Link to comment Share on other sites More sharing options...
Stardust Gear Posted May 25, 2014 Report Share Posted May 25, 2014 Good HUD, but don't use multiple 0s in the "SCORE" value. Link to comment Share on other sites More sharing options...
thevaleev Posted May 25, 2014 Report Share Posted May 25, 2014 Any thoughts? Looks good, but for me it is placed so close to screen edges. Link to comment Share on other sites More sharing options...
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