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Sonic Time Heroes


MetalSonic30

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Hello everyone! This is my first thread and I plan to make it look good. I present you Sonic Time Heroes (DONOT be confused with Sonic Heroes, Sonic Time Attacked, and/or Sonic Time Twisted)! A fan game that includes Classic characters Sonic, Tails, Amy, and Knuckles as playable characters. This game will have time travel but will not include a bad future or good future but rather just an ordinary future (but with some twists or not). I don't not have a logo or a screen shot but I am working on this game!

Story:

(This one is for the game's description once it's released)

Note: This game sets after the events of Knuckles’ Chaotix.

After the events of Knuckles’ Chaotix, Dr. Eggman becomes more interested with the Time Stones from back then and searched for a way to get them back. Eventually, Dr. Eggman discovered that there is a hidden island that allows the Little Planet to return. But in order to get the Little Planet on the hidden island, the seven Chaos Emeralds must be together at the altar. Dr. Eggman now is very excited and gets ready to head for the hidden island.

Meanwhile, Sonic and Tails discover the hidden island as well. As they are about to take off in the Tornado, Amy Rose appears and joins the boys. Sonic wasn’t upset of the idea that Amy was going but at the very least Amy could had said something. The Tornado is heading straight for the hidden island, but Amy notices Eggman flying there with a huge box. Sonic and Tails also notices this and heads straight to the meadow.

(This one is for the Manual that'll resemble the Sonic CD Manual US (or JP but I can't read Japanese TT)

After the events of Knuckles’ Chaotix, Eggman has been more interested with the Time Stones ability to change time and space.

“Those Time Stones can be very useful! If only my plan of ruling the Little Planet worked! The plan was a masterpiece!”

Eggman looked on the Network online to find some information on the Time Stones, until…

“Hmm? This seems interesting… Let me take a look!”

Eggman had found out that there is a Hidden Island that allows the Little Planet to return. But rather than heading to its correct destination, it’ll head to the Hidden Island’s Destination.

“Ha! Ha! This will be easy! And all I need is the nine Miracle Stones to bring that Planet back! But… that hedgehog will most likely figure out my plan. Heh, no matter! I’ll come out with a plan to send Sonic way back in time that he’ll never stop my plans ever again!! This will require the seven Time Stones though. Hah! Hm?”

Eggman found out something interesting about the Miracle Stones.

“The Miracle Stones are not allowed to leave the Hidden Island’s invisible energy field. If that does happen the world will be in crisis! The Miracle Stones are not to be used for good or evil and are only to be used for the altar on the Hidden Island. Hmph. These jewels are useless if I wanted to use it for my own personal world domination plan. I would destroy the world instead of ruling if I was to disobey its rules. Fine! I’ll follow these rules. Now, I must get to work on my machines!! Get ready Little Planet, here I come again!! HA! HA! HA!”

Meanwhile, Sonic and his friend, Tails, get ready to fly off to the Hidden Island.

“So, the Hidden Island has lots of thrills and rides… just for me!?” asked Sonic.

“That’s right Sonic! Legend has it that there are these magical stones called the Miracle Stones that allow the Little Planet to come at the Hidden Island’s altar.” said Tails.

“The Little Planet? Isn’t only supposed to happen at Never Lake?” asked Sonic.

“Yeah, I’m quite confused on that too. I brought my new invention the Miles Watch so I can find out more about the Hidden Island as we head there.” said Tails.

“Okay, let’s get the Tornado ready! I’m exciting to meet the new thrills and go around the Hidden Island as if I have never been on it before! Although I haven’t, ha, ha.” said Sonic.

Sonic and Tails got on the Tornado and got ready to pull off but until…

“HEY! WAIT UP!!”

Soon, they saw Amy running after them.

“WHOA! It’s Amy, Tails!” yelled Sonic.

“What!? I can’t turn around Sonic! We’ll fall off if we do!” yelled Tails.

Amy continued to run.

“Jeez. A-Amy! Run faster and grab my hand!” yelled Sonic.

Amy ran as fast as she could. The Tornado was about to lift off and Amy had to jump. Amy reached her hand into the sky as she thought she was going to fall. Sonic reached in and grabbed her hand and pulled her up. Sonic smiled at his friend.

Meanwhile on Angel Island, Knuckles the Echidna heads to the Hidden Palace to continue guarding the Master Emerald.

“I want to go with Sonic and the rest, but I can’t. I must guard the Master Emerald this time. Dr. Robotnik may come at any time.” Knuckles said to himself.

Soon a crash came through the Hidden Palace.

“What the…”

It was robot who came for the Master Emerald.

“You… You look just like me!” exclaimed Knuckles.

Back with Sonic and his friends, they continue to head to the Hidden Island.

“Isn’t the blue sky beautiful Sonic?” asked Amy

“Yeah, I guess?” said Sonic.

“Maybe we can go to the Hidden Island for our honeymoon!” said Amy.

“H-Honeymoon!?” said Sonic.

Tails laughed at the two.

“*gasp* look!” said Amy.

“What?” asked Sonic.

Amy pointed at air fortress in the sky heading to the Hidden Island.

“What is that?” asked Tails.

“It’s Dr. Robotnik or should I call him, Eggman!” replied Sonic.

Amy giggled at what Sonic called Robotnik.

“Those fools are heading to the Hidden Island as well? I think not! I’ll blast them out of the skies!!” yelled Eggman. “Go Mini-Eggman!”

The Mini-Eggman robot shot a laser at the Tornado taking its wings off.

“WAAH!! WE’RE GONNA CRASH!! BRACE YOURSELVES!!” yelled Tails.

The Tornado crash landed on the Hidden Island.

“Darn it! They landed right where I didn’t want them to land! No matter! Egg-Robos! Mini-Eggman bots! Go search for the Miracle Stones!” said Eggman. “And make sure Sonic and his pesky friends don’t get it before you do!”

The robots left off.

“I won’t let you interfere with my plan Hedgehog!! You have interfered with too many of my plans but no more! I’ll make sure I never see you or any of your friends EVER again!!” Eggman said to himself.

On land, Sonic and his friends were okay.

“Man the Tornado is busted! How are we going to leave?” asked Sonic.

“Not to worry. I’ll use my Miles Watch to auto fix the Tornado.” replied Tails.

“How is the plane going to fit into a watch?” asked Amy.

“Don’t underestimate its size Amy. It’ll work. Watch.” replied Tails.

Tails pressed the button on his Miles Watch and the Tornado was sucked into it.

“Okay, so unfortunately, our vacation to the Hidden Island is on hold until we stop the giant talking egg from doing whatever he’s doing. You ready?” asked Sonic.

“Yeah!” said both Tails and Amy.

“Good, then let’s do this!” said Sonic.

The three ran off into the meadow and thus starting their adventures on the Hidden Island. Knuckles also landed to the Hidden Island and dug underground, with the metallic figure following him…

Can our heroes beat Dr. Eggman and his plans? And who is the mysterious metallic figure that follows Knuckles? Play the game to find out!

The Zones

Sonic Time Heroes has a total of 14 Zones (Plus 13 Special Zones & 2 Secret Zones) and 9 of them include the power to travel through time. The characters can travel through the Present, Past, and Future by touching the Time Posts in the Zones. Somehow, Dr. Robotnik got his badniks in the Past and Future.

Hidden Palace Zone – The Hidden Palace Zone is on Angel Island. The Master Emerald is also in the Hidden Palace Zone where Knuckles heads off to guard the Master Emerald once more. This is also where a mysterious robot invites itself on Angel Island. (NOTE: Only Knuckles can go here! This is Knuckles' First Zone)

Miracle Meadow Zone – Miracle Meadow Zone is where the trio crashed landed and also the entrance to Miracle Island. Miracle Meadow Zone is filled with green grass, lakes, little animal friends, blooming flowers, and also ruined temples. The temples are really ancient as they were the shelter to be built at Miracle Meadow Zone. Although Miracle Meadow has nice environments, badniks still roam around tearing things apart.

In the Past of Miracle Meadow Zone, Sonic, Tails, and Amy are in the temples before they became ancient. It’s like the temple is brand new and everything.

In the Future of Miracle Meadow Zone, Sonic, Tails, and Amy are in a village that is built over the completely destroyed temples. Still there is meadows around except its even greener and the flowers still continue to bloom. The badniks still appear to attempt to ruin the village.

Fortress Funhouse Zone – Fortress Funhouse Zone is where citizens of Miracle Island come to have fun. The fun stuff happens to be within a Greek styled coliseum. The fun includes casinos, carnivals, pinball tables, and arcades. But when Dr. Robotnik’s badniks came here, they drilled the bottom of the coliseum and made the lava rise from above. So now, the citizens of Miracle Island no longer come to the Fortress Funhouse until the lava is gone for good.

In the Past of Fortress Funhouse Zone, Sonic, Tails, and Amy enter the Greek coliseums as if no technology were around. However, the pinballs and casinos aren’t all flashy and neon but instead retro rocks and signs. The lava, of course, isn’t present at all.

In the Future of Fortress Funhouse Zone, Sonic, Tails, and Amy enter a city. It seems that the construction workers of Fortress Funhouse Zone decided to get rid of the coliseum design and change it to a city. The badniks still roam around though.

Cybernetic Chaos Zone – Cybernetic Chaos Zone is where citizens like to hang out at due to its futuristic features. Everything is technology! They have moving sidewalks, lightrails, etc. However, some of the technology still needs some touching up as some of the technology seems to stop and also go to the incorrect direction. The badniks seem to roam around as Dr. Robotnik came here to create a temporary fortress for Sonic and his friends to enter and “test” out.

In the Past of Cybernetic Chaos Zone, there it’s all old bricks and concrete. Somewhat like what they had in the 90s. The badniks are roaming around scaring off citizens and also causing trouble.

In the Future of Cybernetic Chaos Zone, every flaw that was in the Present’s technology is all fixed. The lightrails and moving sidewalks don’t switch and stop. Be alert as the badniks have been placing traps everywhere.

Dynamic Dynasty Zone – Sonic and Tails separate from Amy as they land in the ocean. Under the sea, Dynamic Dynasty Zone is a normal ocean with abysses and an underwater temple. The underwater temple was sunken somehow and was lost ever since. The place is dangerous as there is no way to get some air unless you find air bubbles or bubble monitors. The badniks are attempting to make the temple into an underwater fortress and at the same time attempting to destroy trespassers.

In the Past of Dynamic Dynasty Zone, Sonic, Tails, and Amy are on a very long harbor bridge that leads them to the temple before it was sunk into the ocean. The badniks roam around trying to sink the temple into the ocean.

In the Future of Dynamic Dynasty Zone, the badniks succeed into creating the temple into an underwater fortress. However, the underwater fortress is starting to fall apart due to the power supply being unstable. The badniks appear more than usual.

Radical Range Zone – Sonic and Tails still search for Amy and she looks around looking for them. Radical Range Zone is one of the dangerous place to be at on Miracle Island. The zone strongly resembles the Wild West as it includes somewhat ghost towns, ranges, trains, and a Wild West wouldn’t be a Wild West without cowboys and outlaws. However, the cowboys and outlaws are just badniks. Oh, did I forget to mention there are ghosts in this ghost town?

In the Past of Radical Range Zone, it only has Desert Rivers. There is no town, just rivers. However, they have a mine that has tons of gold and no railroad tracks. There is so much gold that the mine is all shiny.

In the Future of Radical Range Zone, the mines and towns are gone. It seems that the Canyons popped out from the ground. The towns are rebuilt on the canyons and tons of rocky rides are available for anyone who wants to ride them.

Atmospheric Aurora Zone – Atmospheric Aurora Zone is a beautiful area for anyone who likes to see auroras. Citizens of Miracle Island live here as if it were the artic. Atmospheric Aurora Zone has lots of food and fresh cold water for anyone who needs it. The caves, however are dangerous. It has sharp floors for anyone who dares to cross the caves. The blizzards are also dangerous as you can barely see anything out there. The Glaciers aren’t as bad as they say as it’s a perfect place to catch tons of fish.

In the Past of Atmospheric Aurora Zone, the place strongly resembles the Ice Age. In the past the badniks in the present don’t show but instead Ice Age animal badniks appear instead such as Mammoths or Sabertooth tigers, etc. Since the Ice Age had some shelter and some equipment why shouldn’t Atmospheric Aurora Zone Past?

In the Future of Atmospheric Aurora Zone, the place has been transformed into a winter city. It seems like in the Future of Miracle Island almost every place on the island will become a city as the construction workers are getting inspiration from Sonic and his friends. The city is icy however, and ice shards from above happen to fall so do be alert. The badniks also appear and are up to no good once more, free the animals inside!

Medieval Madness Zone – Medieval Madness Zone is a place where Knights and Dragons stay at. Medieval Madness Zone strongly resembles Medieval England but with some additions. Medieval Madness Zone has catapults, circuses, castles, etc. Do know that every Medieval England level has a dragon so do expect it in Medieval Madness Zone. The area is dark and no sunshine ever appears. The Eggman robots have been redesigned to fit in with the Medieval themed level. Due to this, no citizens in the Zone know that the Eggman robots are disguised as Knights, but Sonic and his friends know.

In the Past of Medieval Madness Zone, a misty battlefield awaits. This was long ago before the castles and villages were built. The heroes find themselves at the aftermath of the battle that was here. But do be alert, as there are badniks and explosives and neither one of them are good news!

In the Future of Medieval Madness Zone, everything that was seen in the Present is now touched up so everything is sunny rather than dark. It seems like the construction workers of Miracle Island figured out that Robotnik set up a weather machine at the top of the castle. They removed it and fixed up everything in Medieval Madness Zone. Now the castle is colorful and now is ready for the King… whoever that may be.

Japan Joyride Zone – The zone that is filled with speed, Sonic’s taste! Japan Joyride Zone takes place at night filled with neon lights and fast moving cars. The cars do move fast at the street so watch out and don’t get ran over. Some say that Japan Joyride Zone is the city that never sleeps and they are right. Everyone stays up all night and do fun things. The highways are designed for speed and Sonic loves that a lot! Unfortunately, the cars like that too, so be aware that cars may come after you.

In the Past of Japan Joyride Zone, there are no cities and only a village. There are some neon lights but only to special buildings. The mountains are really close to the village and Sonic and his friends climb on them to reach the next area of the village.

In the Future of Japan Joyride Zone, everything is converted to a jungle. Robotnik created a converting machine that had a timer. It was underground and no one ever went there as its haunted. Once that timer was hit, the entire city was converted into a jungle. The jungle is filled with badniks and danger. No citizens are here due to its extreme danger. The ruins of the city do appear though. However, the construction workers are currently fixing everything back to a city. Some of the construction workers are seen in the background cutting down trees and stuff so see them if you can!

Sandfield Scorch Zone – Sandfield Scorch Zone is really dangerous, yet citizens still live there. Sandfield Scorch Zone strongly resembles Saudi Arabia. There is a lava cave that no one dares to enter. However, beyond the lava cave lies a Arabian Palace where the dictator hides at. There is water here and that’s somewhat unfortunate for our heroes. When you enter the water, the water will heat up and will cause damage.

In the Past of Sandfield Scorch Zone, it’s an arid desert filled with desert canyons. The Past resembles Radical Range Zone’s Past. The desert canyons can fall any time so be alert. There are lots of badniks so be on your toes.

In the Future of Sandfield Scorch Zone, the entire area is transformed into an Egyptian Pyramid with deserts surrounding it. The reason for this is because the construction workers of Miracle Island attempted to drill into the ground at Sandfield Scorch Zone. They triggered the timer on Robotnik’s converter that was supposed to transform into yet another jungle but instead reverted it into a Egyptian Pyramid area. Egyptian themed badniks lie underground and outer ground so be alert.

Extermination Egg Zone – While chasing after the mysterious robot, Knuckles follows it into a robotic fortress filled with deadly traps and labyrinths. (NOTE: Only Knuckles can go here! This is Knuckles' Final Zone!)

Mechanical Mayhem Zone – Robotnik retreats to his base where he plans to lift off into the sky. The heroes only have 30 minutes to reach the area before he lifts off into the sky with the Temporal Terminal. The zone is filled with death traps, electrical malfunctions, and explosives. Also, the gravity here happens to change when you enter the area. There are also endless pits so be careful. There are no Past or Future here. Defeat Robotnik before he launches his Temporal Terminal!

??? Zone – You thought it was over? You are wrong. Expect a surprise after Mechanical Mayhem Zone!

??? Zone – Collect all seven Chaos Emeralds to get the real ending and play the real final zone!

and a host of Sonic CD's levels and also some more Zones :D

Music:

I do need a team or something to help make the soundtrack. I don't want any offers until I say so. I have one Tileset/Background spriter right now and I need some contributors to help out with character sprites (Sonic, Eggman, etc.). Tell me and I'll PM you (once I get over 10 Posts TT)

Sprites:

These sprites are from Sonic Time Twisted, and I edited them so that they don't look too similar to Sonic Time Twisted (in terms of poses and colors):

ibbYSS7EKsDVeo.png

Although I may change it to something else depending on how I feel (and by I, I mean ME!).

That is all for now, I'll UPDATE from time to time, so yeah.

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Along with the spoiler idea (you really shouldn't showcase all of your story like that, keep some of it as a surprise) do you have any WIP screens we can look at, so we can get a feel for what we're in store for?

Also, you should look over that story again. For example:

Sonic, Tails, and Amy got on the Tornado and got ready to pull off but until…

“HEY! WAIT UP!!”

Sonic turned around and saw Amy running after them.

Yeah...you still seem to have a good project here, and it may need some refinement. I'll keep an eye on this, seems interesting.

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Hey, MetalSonic30, you should read the rules before posting. Most important, this part:

When you make a thread here, you CANNOT just post a lot of information on the game. Anyone can come in and say they're making a game with 12 characters, 40 levels, and Super/Hyper characters in every level, but until you show us something, we have nothing to talk about. You have to give us at least some kind of proof that this game exists, whether it's artwork, music, screenshots/mock-ups*, videos, or anything. Logos do not count. You can show off whatever you like, as long as it's not only text. Also, engine tests have to be something more than a couple seconds or simply posting one from the site with minor changes.

Threads that don't show anything even remotely substantial are subject to being locked.

* [2/13/09 edit] If all you're ONLY showing mock-ups in your thread, it is only permitted if they contain some of your ORIGINAL artwork in them. Anyone can take graphics and sprites other people made off MFZ and slap them together in mspaint and call it a mock-up, but that doesn't count because it's not your work. If you want to show off mock-ups that don't have any of your original work, you'll have to also show some other evidence of your game (engine tests, videos, other in-game screenshots) in your thread as well.

And no, a recolored version of someone else's sprite does not count as a "mock-up". I'm sure you have some good ideas in your wall of text, but if you want to post 'em here, you should have proof of concept first, proof that you're actually making this (an elaborated script does not count as proof either).

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Okay, so this game (or concept or whatever you want to call it) is on hold because I want to focus on a game that was suposed to be made after this. I promise this, I WILL get some screenshots and/or video prepared for when I make another thread. So can someone lock this or something? (Wait, when you lock it, you can't get back in later on by request of original thread submitter?)

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If you put this game on hold less than a week after opening a thread about it, there is a good chance you probably shouldn't have made a thread to begin with. I'm therefore locking this thread.

Next time you want to post about your game post some screenshots. No one cares to read a wall of text about a game that then is put on hold seven days later.

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