UltimateSonic Posted July 21, 2006 Report Share Posted July 21, 2006 Hi Damizean's 360 engine works fine, but when I added Sa2 Sonic for the sprite, he was off the ground by about 8 pixels. I thought that subtracting 8 from the position of the bottom sensor would fix this but apparently not. Can someone help? Btw I'm using v2 in MMF Link to comment Share on other sites More sharing options...
Rael0505 Posted July 21, 2006 Report Share Posted July 21, 2006 You'll need to fix the hot spot on the sprite. Don't mess with the sensors. Link to comment Share on other sites More sharing options...
UltimateSonic Posted July 21, 2006 Author Report Share Posted July 21, 2006 Can you please elaborate? Never heard of the term hotspot for sprites before... Link to comment Share on other sites More sharing options...
Rael0505 Posted July 21, 2006 Report Share Posted July 21, 2006 Taken from the help topic in MMF: The hot spot is an invisible handle used to control your images. It serves as the reference point for your object's X and Y coordinates. Each image can have its own individual hot spot and an object can have a different hot spot in each frame of an animation sequence. The hot spot can also be positioned outside the boundaries of the object's graphics. It is simply a point of reference for the object. ^^ Hotspot tool object thing. You'll need to put the hot spot in the center of each sprite if you're using Dami's engine. Hope this helps. 1 Link to comment Share on other sites More sharing options...
Damizean Posted July 21, 2006 Report Share Posted July 21, 2006 IIRC there was an animation with a template frame, where it tells you where should the sprite go aligned. Link to comment Share on other sites More sharing options...
UltimateSonic Posted July 21, 2006 Author Report Share Posted July 21, 2006 Yeaaaaaaaaaah! You saved me! I was stuck for hours figuring that one out! Thanks a bundle! Thanks for explaining hotspots to me! And I'll do that Damizean Link to comment Share on other sites More sharing options...
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