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Wii U


DimensionWarped

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So are my neighbors and I the only ones who liked the first NSMB game? (The DS one.)

I did enjoy that game, and though world 7 was rather annoying, it's totally optional. So is world 4. (You actually have to go through some trouble to get to them; beat the world 2 and 5 bosses while mini.)

NSMBWii was a little weird... I'm not a huge console gamer, and I can probably blame that on our consoles usually being in the living room. Only recently was I able to claim the Wii and bring it upstairs where I'm not forced to endure company.

Have not played 2 or U, so I can't judge them from anything but film... From what I've seen, they look fine to me, but the coin thing in 2 is NOT something I can see myself focusing on, even as a raging Ring klepto in Sonic games... I guess it's because Coins are nowhere near as indispensable.

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Meh, I thought that the first NSMB was okay, though it was not without it's faults. The wii game was a little better, but the multiplayer aspect pissed me off along with, ugh, the birth of super-guide.

As for 2, I haven't played it. I don't even really want to play it because it seems so focused on the coin collecting gimmick. Now NSMBU is a game that I can see myself playing as soon as I get the system, simply because of how beautiful and odd ball it looks.

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It's not like I had to use Super-Guide, I'm just saying that it either shouldn't exist at all or that there should be at least an option to turn it off. It's utterly useless and it allows the already lazy children of today to be even lazier. My cousin didn't even try any levels in world 8, he just killed himself over and over until the Super-Guide box appeared.

Now the videos were a good idea because you at least had to pay star coins for them, but the price to pay for the use of Super-Guide is just too little for it to matter.

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The coin gimmick seems like nintendo is running out of ways to make mario interesting.

The super-guide is just more of Nintendo completely ignoring the era when Mario was able to gradually increase difficulty and nobody cared. There are a crapton of ways (which SMB3 used PLENTY) to allow a casual to complete the game without literally beating it for them.

Infact, im so tired of the word "casual" that i dont know what to do with myself. The distinction in itself is doing WAY more harm to gaming than the actual unskilled players are themselves. You don't have to castrate the ENTIRE game to allow people to enjoy it, you just don't. You just have to not relentlessly murder them and their extended family the first time they pick up the controller.

I understand the issue of evolving control schemes and all, but there are just too many ways to make this not even MATTER that i refuse to believe it's a real issue. The only times where it's a REAL issue is in the fighting genre, but that can even be solved by a not-suck matchmaking system.

The only issue i have with the Super Guide is that it completely removes the learning aspect of the game, which drove current gamers to be interested in the first place. If someone decides to quit because they can't win or cannot find a solution, then the designer failed to adaquately pace the content and/or the player should blow off anyway.

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The coin gimmick seems like nintendo is running out of ways to make mario interesting.
The super-guide is just more of Nintendo completely ignoring the era when Mario was able to gradually increase difficulty and nobody cared. There are a crapton of ways (which SMB3 used PLENTY) to allow a casual to complete the game without literally beating it for them.

It's not like it plays the game for you. Oh sure, you can watch it do it's thing and it will even allow you to skip the stage if that's what you really want, it just plays through the level in the simplest slowest manner possible so that people who aren't used to playing the games can see it in action. Yes, people who skip the stage are pretty much indulging in lameness, but the fact is you never really need to touch the features. The only time I ever have even hit the superguide box was on a level I had already completed so that I could immediately cancel superguide and play through with Luigi.

Infact, im so tired of the word "casual" that i dont know what to do with myself. The distinction in itself is doing WAY more harm to gaming than the actual unskilled players are themselves. You don't have to castrate the ENTIRE game to allow people to enjoy it, you just don't. You just have to not relentlessly murder them and their extended family the first time they pick up the controller.

There is no sense in caring what people who aren't you are doing with the game, so just don't.

The only issue i have with the Super Guide is that it completely removes the learning aspect of the game, which drove current gamers to be interested in the first place. If someone decides to quit because they can't win or cannot find a solution, then the designer failed to adaquately pace the content and/or the player should blow off anyway.

It doesn't appear until you've died on a section a number of times. It's doubtful players will learn anything too special by using it since all of the stuff that requires knowledge of special mechanics is either star road or other secret content which the superguide doesn't appear in.

So aside from addressing that... I was playing this with my sister today and we finished all the star coins (including the star road star coins), so yaaay!

Once I get gold for all Challenge mode levels I'll be pretty much finished.

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The coin gimmick seems like nintendo is running out of ways to make mario interesting.

Yup. But to be fair, there's only so much you can do with "You're dude X, go save princess Y from bastard Z... Oh, and your pals A, B, and C may or may not show up."

So aside from addressing that... I was playing this with my sister today and we finished all the star coins (including the star road star coins), so yaaay!

Once I get gold for all Challenge mode levels I'll be pretty much finished.

"Done," or is the game going to shove another unlockable at you?

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Yup. But to be fair, there's only so much you can do with "You're dude X, go save princess Y from bastard Z... Oh, and your pals A, B, and C may or may not show up."

They could always go the route of Super Mario Bros. 2 and make another game about plucking things from the ground and hurling them at your enemies... Which is kind of what I was hoping they'd do with the sequel to NSMB personally. (Come on, SMB2 wasn't THAT bad. It had its charms.)

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"Done," or is the game going to shove another unlockable at you?

Nah, I've already unlocked nearly everything that isn't within Challenge Mode and beating certain challenge mode levels leads into others, but that's all that is really left to do. I could do Burst mode, but it's really just more of a multiplayer thing than anything else.

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There is no sense in caring what people who aren't you are doing with the game, so just don't.

You know, I really can't help but feel that way about my own opinion. But something about the idea itself still just...bothers me.

For Nintendo specifically, it pisses me off only because of how the idea of making the game "easier" impacted Brawl. It's arguable that they were just lazy edits to make the game easier to develop, but from the mouth of the lead designer and the specifics of what mechanics were altered, it seemed like they intentionally sabotaged the game for a cause that was never needed.

I don't remember any of my sisters or "casual" people who don't bother with videogames complaining over Melee's accessibility, not once. The moment they grasp the concept of "up B" and "dont SideB with fox close to a ledge", the suicides take a drastic cut.

So I think today I've decided that NSMBU is actually a more enjoyable game to me than SMB3 is.

I do not know how i missed this comment. But those are bold words. I'm actually intrigued now...Well, I was intrigued anyway simply because this was a Console 2D mario game. The handhelds just always felt like really well-polished shovelware to me.

For some reason (nostalgia, artstyle, music, powerups, me never owning an SNES, idk) i've always held SMB3 over SMW. Not by more than a decimal but for some reason I just enjoyed it more.

Edit: Dunno if still relevant, but I recently got off the phone with my uncle (best buy manager), who explained that the Wii-U launch was a terrible, terrible flop, from all indications in his area and throughout multiple stores.

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I do not know how i missed this comment. But those are bold words. I'm actually intrigued now...Well, I was intrigued anyway simply because this was a Console 2D mario game. The handhelds just always felt like really well-polished shovelware to me.

For some reason (nostalgia, artstyle, music, powerups, me never owning an SNES, idk) i've always held SMB3 over SMW. Not by more than a decimal but for some reason I just enjoyed it more.

This is the first NSMB game that I feel really got it. The world is rich and ripe for exploration. The levels are all well varried and constantly send new stuff at you. Every stage seems to have some central gimmick and does well to play with it, and the game just generally expects a lot from the player. It's pretty much a perfect platformer and I can't find a single real fault with it... aside from the fact that it doesn't have a real flight power, but that's just more annoyance than anything else.

I've always had a little trouble deciding whether SMW or SMB3 is better as well, but when I think about it objectively it's pretty clear that World is the winner. The stages are the real star of a Mario game, and not the various little powerups you can get in them (as much as I live them in 3... and the variety!) and in that aspect, World blows 3 out of the water. That's also why I have to place this higher than 3 as well. The stages are just marvelous.

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This is the first NSMB game that I feel really got it. The world is rich and ripe for exploration. The levels are all well varried and constantly send new stuff at you. Every stage seems to have some central gimmick and does well to play with it, and the game just generally expects a lot from the player. It's pretty much a perfect platformer and I can't find a single real fault with it... aside from the fact that it doesn't have a real flight power, but that's just more annoyance than anything else.

I've always had a little trouble deciding whether SMW or SMB3 is better as well, but when I think about it objectively it's pretty clear that World is the winner. The stages are the real star of a Mario game, and not the various little powerups you can get in them (as much as I live them in 3... and the variety!) and in that aspect, World blows 3 out of the water. That's also why I have to place this higher than 3 as well. The stages are just marvelous.

Well, since i believe i can take your word for it, im pretty hype. I've been somewhat underwhelmed with 2D Mario as of late. Yeah I think World and 3 had their own super strong points, but overall yeah World was a better game.

And my roommates have been spamming Porn on my PS3 since i got it. And any video you can get on your HDD on 360, PS3 or PSP will play.

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Hmm, watching SGBLikesToPlay go through NSMBU, I think I'd enjoy it fine. They're doing four player, so yeah...

I can just kinda picture myself, my parents, and Garry playing the game, while the cats just kind of smack the gamepad screen... (They've proven to be alright at tracking on-screen objects, so they'd probably end up making platforms on top of us.)

As stupid as that sounds, I'm laughing at the image.

EDIT (@BlitznBurst): The WiiU has an internet connection, so of course it's possible. Even the DSi can do it. (The older DS models could if you had the Browser software and the memory expansion.)

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