Floofy Posted October 14, 2012 Report Share Posted October 14, 2012 So I was just wondering what everyone's experience here with the compression options were, and what options you found to make the best experience for the player. Any suggestions? Link to comment Share on other sites More sharing options...
TailsSena Posted October 14, 2012 Report Share Posted October 14, 2012 What you have there is usually best. If you really want to, you could compress sounds too... But including external files is almost never necessary, and thus not a very good idea. Link to comment Share on other sites More sharing options...
Floofy Posted October 15, 2012 Author Report Share Posted October 15, 2012 What you have there is usually best.If you really want to, you could compress sounds too... But including external files is almost never necessary, and thus not a very good idea. Alright, thanks a lot. I was really unsure about the whole matter I would compress sounds, but sound is really important to me. I like to keep things sounding crisp ;3 Link to comment Share on other sites More sharing options...
TailsSena Posted October 15, 2012 Report Share Posted October 15, 2012 In my experience, compressing the sound really doesn't affect the quality too much, but your point still stands; and it's the same reason I never do it. If I'm going to compress or otherwise modify sounds in any way, I do it all in Audacity. Link to comment Share on other sites More sharing options...
XeroNazoBlaze Posted October 16, 2012 Report Share Posted October 16, 2012 Use OGG for music/SFX. The sound quality is kept almost intact. Link to comment Share on other sites More sharing options...
TailsSena Posted October 16, 2012 Report Share Posted October 16, 2012 Yep, that's what I do. If I need to compress the music, I just lower the Sampling Rate in Audacity. Link to comment Share on other sites More sharing options...
XeroNazoBlaze Posted October 17, 2012 Report Share Posted October 17, 2012 Same here. I usually cut the sample rate in half (unless its new sample rate is lower than 22050hz), then compress it. Also, I always use GIF, PNG or grayscale for graphical data. Link to comment Share on other sites More sharing options...
TailsSena Posted October 17, 2012 Report Share Posted October 17, 2012 16-32KHz is what I go for if I can... If I feel like it. Oh, yeah. Never use JPEG for anything if you can avoid it... I mean, I can repair JPEG sprites, but it is not fun. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 18, 2012 Report Share Posted October 18, 2012 Yep, that's what I do.If I need to compress the music, I just lower the Sampling Rate in Audacity. That's not compression, that's reduction. Link to comment Share on other sites More sharing options...
TailsSena Posted October 18, 2012 Report Share Posted October 18, 2012 True. It is however, the same concept; sacrificing quality for lack of size. The difference? Compression: Quality is restored when needed. Reduction: Quality is lost forever. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 23, 2012 Report Share Posted October 23, 2012 No, you see, that's not true. Compression can be lots of things, but it never involves 'restoration of quality'. Either you compress lossy and change the original input or you compress lossless and no quality is ever lost whatsoever. The only thing about it is with lossless compression formats you often need to interpret the data in a way that consumes more processing power. The lossy compression isn't even technically a loss of quality, instead it's just a change (usually for the worse) to meet the needs of the format. Size reduction from something like down sampling on the other hand is straight loss of data rather than just a change. It doesn't incur a processing burden when playing. Link to comment Share on other sites More sharing options...
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