VilcsiTH Posted September 15, 2012 Report Share Posted September 15, 2012 Hi! I'm back with another question! I want to make a normal map, that has nothing on it, so I can make it from scratch. The problem is, I don't know what can I delete and where's the camera limit a.k.a. the end of the on-screen map. Because I see in the Base World that there's a pile of everything on the left. BUT, I can't get to it because there's an invisible wall and the camera won't even go through it. Also, I want to delete those models too, because it doesn't do anything... But I tried and last time the music went off, the player died at the beginning, the boss got destroyed at the beginning and things like that. Thanks for helping! Link to comment Share on other sites More sharing options...
Techokami Posted September 15, 2012 Report Share Posted September 15, 2012 Don't delete the stuff out of the frame. The code is designed to handle cleaning that all up on its own. If you delete those things yourself, you WILL break the game code. Camera limits are defined in the frame's properties. There's the size field, and the virtual height/width fields, so you can limit the camera boundaries while in the regular mode. You shouldn't make the virtual width/height larger than the actual size of the playfield. For boss fights, there are two horizontal red bars and two vertical blue bars, with a yellow line on one side. If you line them up so that the sides with the yellow lines face each other to form a box while NOT having the red/blue parts inside the box, that is your boss camera boundary. Bosses are triggered with the big yellow vertical bar. For the goal, that is wherever you place the goal sign. You should only have ONE goal sign object in existence. Once the player passes to the right of the sign, the end-of-level sequence begins and the camera locks onto the sign. Link to comment Share on other sites More sharing options...
Emerald Posted September 15, 2012 Report Share Posted September 15, 2012 I tried doing the same, removeing the level layout blank so i could reuse it. I did this after i had already made a level with my custom objects and ran into some pretty stupid issues. Thanks for that post Techokmai, It helps me out also. Link to comment Share on other sites More sharing options...
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