GhostTH Posted August 23, 2012 Report Share Posted August 23, 2012 Engine:UDK + SonicGDK, Unity3D(Android) Space:3D Platforms: PC, Android(?) API: DX9, DX11(?), OpenESGL 1-2(Android) Developer: Ghost The Hedgehog DESCRIPTION It's a remake of Sonic 2k6 on PC and Android. SCREENSHOTS Old screens: New screens: P.S. Skin by Frank The Tank Link to comment Share on other sites More sharing options...
SonicFan2010 Posted August 23, 2012 Report Share Posted August 23, 2012 I am thinking that with the proper fixes, you'll be able to undo all of SEGA's mistakes when making Sonic The Hedgehog (2006). Link to comment Share on other sites More sharing options...
Falk Posted August 23, 2012 Report Share Posted August 23, 2012 I thought making Sonic 2006 -was- the mistake Link to comment Share on other sites More sharing options...
luksamuk Posted August 24, 2012 Report Share Posted August 24, 2012 Sonic 2006 COULD'VE BEEN a good game. What fucked it up what its glitches and the messy way the story evolves. Boss and level concepts and music are insanely good, though. Please, if you're remaking Sonic 2006, make sure you're making a decent thing, not just remaking SEGA's mistakes or just importing level maps from the original game itself. EDIT: PLEASE, not that horrible Sonic model from 2006 with that dumb running anim... I beg you, please... use a decent one... T.T Link to comment Share on other sites More sharing options...
GhostTH Posted January 2, 2013 Author Report Share Posted January 2, 2013 New Alpha Relased: Link to comment Share on other sites More sharing options...
P3DR0 Posted January 2, 2013 Report Share Posted January 2, 2013 It's not an "alpha", it's a video. Saying like that seems like you've released an alpha demo. Also the lighting looks awfully dark for a beach enviroment and the white colored light doesn't do the trick to give the needed atmosphere try changing it to light-yellow and in the World Settings, I belive under lightmass settings change to shadows to blue/purple this should give a better feel and don't make the shadows seems so intense. You can also play around with post process chains, they can make your scenes looks way more saturated and good looking. This is one of my videos, so you can have an idea of how an yellow-ish light and purple shadows give a waaaay better mood to an beach scene. This other one show how powerful post process chains can be if set right I know this seems like I'm doing publicity for my videos, but it was the only two references I could think of that were using GDK. Also reducing the intensity of your normal maps should help to tone down the darks a little bit. Good luck. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted January 2, 2013 Report Share Posted January 2, 2013 His link is in the video, P3DRO. Link to comment Share on other sites More sharing options...
Serephim Posted January 2, 2013 Report Share Posted January 2, 2013 Sonic 2006 COULD'VE BEEN a good game That's like saying Frodo could have been Black Link to comment Share on other sites More sharing options...
Highwire4 Posted January 3, 2013 Report Share Posted January 3, 2013 Indeed, 06 is too far gone. You'd have to start from scratch if you wanted to 'undo' its mistakes. From what I've seen in the video I'm not too hopeful of this considering near the end you ended up flying through a few things to your death. I'm not giving you too much flack at the moment though about it because its your first alpha release, but thats exactly the sort of things that happened in 06. So you can understand why I wouldn't be too hopeful. Fix your springs and your dash pads. You couldn't even make it across near the end of the level (not the mach speed, the one before that) Also can you actually die in the water yet? You seemed to have no trouble walking on it. I am interested in which potential direction you take with this though once more time is put into this. I'll make a video about it soon to better help you out. Link to comment Share on other sites More sharing options...
Ark-E Posted February 14, 2013 Report Share Posted February 14, 2013 This looks really impressive. I'll be watching for the direction of how this project goes. Link to comment Share on other sites More sharing options...
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