Shadow_Striker Posted May 8, 2012 Report Share Posted May 8, 2012 I want to make Sonic have two differents animations depending on the spring. When he uses a "up" spring (doesn't matter if yellow or red), he will be sent upwards with an animation just like in Sonic CD. In any diagonal springs, he will be sent with the normal animation (from S3K). I created a new animation with the frames I needed, a new action in which I setted that animation, everything just like the normal springs, and modified the springs step events so the up springs (both red and yellow) would use that action. The problem is, the animation doesn't change for some unknown reason. When Sonic hits the ground, then things get glitched, i can't do any spindashes or peel-out's. His animation in the ground is always "walking", and he jumps with the normal spring animation. The same things occur with the other characters, what makes there's something else to modify so it works properly. Can someone help me with it? Edit: Now the animation changes, but it still glitches in the ground. Link to comment Share on other sites More sharing options...
TailsSena Posted May 8, 2012 Report Share Posted May 8, 2012 You need to have his movement value go back to 0 on collision with the ground. But put that under the spring group. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted May 9, 2012 Author Report Share Posted May 9, 2012 You mean, put this under the Springs Group? Because it didn't work... I"m sure I'm not understanding something here... Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 9, 2012 Report Share Posted May 9, 2012 No one can give you the advice you need without being able to first, see the problem for themselves, and second, seeing what code you have in place which is causing the problem. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted May 9, 2012 Author Report Share Posted May 9, 2012 Okay, then I'll try to either provide you this information, or correct the problem by myself. Thanks. Edit: Problem solved. Link to comment Share on other sites More sharing options...
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