Cleberson Posted January 17, 2012 Report Share Posted January 17, 2012 I've tried everything, but I cannot not make a down tube for the Sonic. CURRENT VERSION ENGINE: Sonic Worlds 0.5 - Spin Plataform Like this: Help-me plz Link to comment Share on other sites More sharing options...
Floofy Posted January 17, 2012 Report Share Posted January 17, 2012 I've tried everything, but I cannot not make a down tube for the Sonic.CURRENT VERSION ENGINE: Sonic Worlds 0.5 - Spin Plataform Like this: Help-me plz It looks like the top of the tube is an active object, you need to rig your events to activate a freefalling mode once he touches the object until he hits the ground. I'd start by making it so when he's in freefalling mode the max Y speed is relatively low. Link to comment Share on other sites More sharing options...
Cleberson Posted January 17, 2012 Author Report Share Posted January 17, 2012 It looks like the top of the tube is an active object, you need to rig your events to activate a freefalling mode once he touches the object until he hits the ground. I'd start by making it so when he's in freefalling mode the max Y speed is relatively low. Yes... I have configured to this, and lets 'say': Sonic has been died in all of my configurations D: Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 17, 2012 Report Share Posted January 17, 2012 Without having a proper description of the problem and with no source, you are basically doomed. Now, I'd be willing to both completely design AND program the gimmick for you if you were willing to pay for the work. Link to comment Share on other sites More sharing options...
Floofy Posted January 17, 2012 Report Share Posted January 17, 2012 Yes... I have configured to this, and lets 'say': Sonic has been died in all of my configurations D: You might have set the action to kill him when he hits the object. This is a relatively simple gimmick, you just need to make a new action. Link to comment Share on other sites More sharing options...
Cleberson Posted January 17, 2012 Author Report Share Posted January 17, 2012 You might have set the action to kill him when he hits the object. This is a relatively simple gimmick, you just need to make a new action. Thx, i will try tonight xD Link to comment Share on other sites More sharing options...
Recommended Posts