Icedrink Posted November 24, 2011 Report Share Posted November 24, 2011 Hello guys, i need help to create a 360 zoom camera scroll (like Sonic Nebulous), it's possible? How i can do it? If possible also wonder if there is extension to zoom to a specific layer. Thanks. Link to comment Share on other sites More sharing options...
luksamuk Posted November 24, 2011 Report Share Posted November 24, 2011 If you're posting in the Sonic Worlds forum, then I assume you're trying to do it in MMF2 using Sonic Worlds. Well, the answer is no. I'm unsure how Game Maker (which is actually the program Ironrind uses) handles the camera, but I'm sure it has too many other tools on it that MMF2 doesn't have. Unless you're using GM. In this case, I'll pass, because I know nothing about it :/ Link to comment Share on other sites More sharing options...
Icedrink Posted November 24, 2011 Author Report Share Posted November 24, 2011 Yes, im tryng to do it in MMF2. I looking for a better way to do something like Nebulous camera in Sonic Worlds. Anyway, thanks to trying help me. Link to comment Share on other sites More sharing options...
TailsSena Posted November 24, 2011 Report Share Posted November 24, 2011 Yes, the viewport extension when focused on an active system box can accomplish this, it's just very slow. I'd ask BlazefireLP about scrolling, but just rotating the active system box itself SHOULD get you a rotating camera, and moving it from layer to layer in the runtime is pretty simple. Link to comment Share on other sites More sharing options...
Icedrink Posted November 24, 2011 Author Report Share Posted November 24, 2011 @TailsSena How i can do it? Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 7, 2011 Report Share Posted December 7, 2011 You can use a Pixel Shader. But no matter how you do it, it won't look that good at all. In my personal endeavour in trying it myself it's just not worth your time or effort. Usually you'd use Fparameter in the "Layer" obj to set layers to rotate in such a way. I'd use F"Angle" F"AX" and F"AY". Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 8, 2011 Report Share Posted December 8, 2011 MMF doesn't handle fullscreen rotation well with any kind of extension that I'm aware of. Even if it did, it would probably be a monstrous headache to get it working. Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 12, 2011 Report Share Posted December 12, 2011 It's not fully possible down to the fact that MMF2 doesn't render anything outside of the square window it is in. If clickteam could make it so you could set how much to render out of frame window then It'd be a completely different story. Link to comment Share on other sites More sharing options...
Apricity Posted December 12, 2011 Report Share Posted December 12, 2011 This stuff is easy to achieve in Game Maker. Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 14, 2011 Report Share Posted December 14, 2011 Well yeah. Doesn't the camera in GM have an "Angle" Alterable Variable? Link to comment Share on other sites More sharing options...
Apricity Posted December 18, 2011 Report Share Posted December 18, 2011 Indeed so and it can render outside the view aswell. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 9, 2012 Report Share Posted January 9, 2012 You can't do it in MMF2. I suggest you look into the Sonic Construct engine I was working on. It supports full 360 degree rotation of the camera and zooming in and out. Link to comment Share on other sites More sharing options...
TailsSena Posted March 3, 2012 Report Share Posted March 3, 2012 Try making the window bigger than the viewport then. Add a black frame above everything, and v'wala. Outside rendering issues solved. Link to comment Share on other sites More sharing options...
Ironrind Posted March 4, 2012 Report Share Posted March 4, 2012 Using the different 'view' settings in Game Maker, you can adjust variables such as "view_angle", "view_xscale", and view_yscale". I've never used MMF2, but from what I remember of Klik&Play, Click&Create,The Games Factory, view rotation wasn't a feature. You could always 'cheat' and create the illusion yourself if you are determined to figure a way. Maybe this can help: http://www.create-games.com/forum_post.asp?id=231604&show=all Link to comment Share on other sites More sharing options...
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