Sotsug Posted December 30, 2011 Author Report Share Posted December 30, 2011 It's kind of hard to tell that says "Sonic Advance Zero" since zeroes are more ovalish and less circly. O 0 see what I mean? Well... The number zero in a circle seems to call more attention than in oval, but his opinion does not cease to be a great idea. Link to comment Share on other sites More sharing options...
BlazefireLP Posted December 30, 2011 Report Share Posted December 30, 2011 I thought you already had a logo Sotsug.... Link to comment Share on other sites More sharing options...
SaitoSan Posted December 30, 2011 Report Share Posted December 30, 2011 Now the title screen matches making it way better. The main menu will be determined on how it looks when actually played but hey the main menu and title screen isn't what counts its the gameplay, so either way good job man. Link to comment Share on other sites More sharing options...
Sotsug Posted January 13, 2012 Author Report Share Posted January 13, 2012 I just put a demo so you can take a look, but is incomplete and can be played. http://www.mediafire.com/?cwb9sy5fwzyl1pn Link to comment Share on other sites More sharing options...
sonicyoda Posted January 13, 2012 Report Share Posted January 13, 2012 Good beta! Obviously it would be nicer with original graphics but that obviously comes next. Two things though: 1) I used the stomp attack on an enemy and I still lost my rings 2) The fire shield makes it very difficult to see Sonic, I would soften the effect Link to comment Share on other sites More sharing options...
Sotsug Posted January 14, 2012 Author Report Share Posted January 14, 2012 Press: 1 - Sonic 2 - Tails 3 - Knuckles 4 - Shadow 5 - Amy 6 - Espio Controls: A - Jump S - Action 1 X - Action 2 Link to comment Share on other sites More sharing options...
Zero Dozer Posted February 8, 2012 Report Share Posted February 8, 2012 From my first tests so far, I can say that I'm quite impressed. You know, after some experience with Sonic Advance: Worlds demo (and its weak physics), I was pretty convinced that Advance-based fangames could be hard to do. Well, today I've seen two great examples: the engine test for Sonic Infinite, and your tech demo, that I've been looking forward since I saw the video on Youtube. Shadow's skills are great, but he gets kinda stuck when you use the Action 1 on ground, forcing you to change characters to regain control. By his pose, I think he uses Chaos Control with an emerald, am I correct? Link to comment Share on other sites More sharing options...
Recommended Posts