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Sonic CB


Ironrind

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What's up, man? Yeah, we can do that^^ Interested in testing a boss battle build?

I'm trying to recreate the Sonic 2 final boss battle, but with the S&K sprite set. So far he's able to walk, look directly at the player and step up and down platforms. I want to improve him a bit more before I make the build, but here are some pics for now.

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/bigRobo.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er01.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er02.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er03.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er04.png[/qimg]

Whoooooolll!!!

OH MY GOD!!!

but... where's the water level??? =(

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@LH Haha..thanks man

@Virt Thanks, A new build is on the way^^

@Sotsug Garland Grove still feels a bit empty to me so I held off on including it for now. I have a lot of ideas on paper that still need to be added for the the stage to come together.

@SaitoSan Lol, the battle's theme has element of choir music which will be this:

I'll be adding a time counter for speed-runs and a character selection. The other sprites for Tails, Knuckles ect, haven't been customized yet, but at least I can begin work on the split-screen mode again. Basically similar to Sonic 2 and 3 competition modes.

-----------------------

Here's a WIP of the true final boss (the one that comes after the boss above):

finalegg3.png

Concept-wise, this boss represents the peak of Robotniks power after obtaining all of the chaos emeralds. One for each sphere (or planet) in the solar system.

I'll either loose the Galactus horns or redraw them. I just wanted to get an idea of the look.

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New video of boss test:

http://youtu.be/zh-VQ179mG8

I'm just going to call him EggRobo, because I'm not sure if the Sonic 2 final boss had a name? His his laser and rocket stomp are in development. To kill him, you'll have no knock him over and get to the emerald in his chest(which will be added eventually).

Video of version 1.0(above):

http://youtu.be/EXa26MaSFog

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@Rawr Haha, I want to start some non-sonic stuff soon. When CB's done, It'll just be original stuff.

@Asuma Not really. There's no rigged skeleton or keyframes. All of his joint parts are just positioned at average in-between coordinates and pointed toward the external hands and feet. The whole system sits on top of two feet objects that hop over each when that object's alarm is triggered.

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Yay :D

Also I noticed one thing and I am not sure how easy it would be to correct, but while the camera is really cool there are moments where it gets really jumpy. Like when pushing those springs it gets really screwy, its almost disorienting for me because it gets all jumpy.

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Awesome.

Alright, some pros and cons:

Pros:

- Oh, geez, the visuals are superb.

- Some sections do give you that feeling of incredible speed.

- Physics seem good enough.

Cons:

- Some questionable level design - the pit with the spikes on the lower path with a spring that often makes you hit the side of one of those tiny platforms, resulting in you falling to your doom.

- The camera involving springs can result in a 'where the hell am I going' feeling.

- When you lose rings, only three rings at most are dropped, and they disappear way too quickly.

- Mercy invincibility after you get damaged is incredibly short.

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Thanks for the help, Candescense. I'll work on these cons. I'm having trouble with platforms. For some reason I can't get the platform to place the player on top if jumping from underneath. Maybe I can make the platform's collision box a little thinner and remove it's wall collision. The rest should be simple enough to fix.

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  • 4 weeks later...
What's up, man? Yeah, we can do that^^ Interested in testing a boss battle build?

I'm trying to recreate the Sonic 2 final boss battle, but with the S&K sprite set. So far he's able to walk, look directly at the player and step up and down platforms. I want to improve him a bit more before I make the build, but here are some pics for now.

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/bigRobo.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er01.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er02.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er03.png[/qimg]

[qimg]http://i274.photobucket.com/albums/jj275/Ironrind/er04.png[/qimg]

Way to go. The first Mechazilla Robotnik boss in history.

FUCKING AWESOME, I WANT TO FIGHT THAT THING.

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  • 3 weeks later...

^^^Thanks, you can preview him in the build below. Note that all he has now is a pretty much a walking cycle and a hop.

Tomorrow, I'm going to be moving to a location with no internet. So I'll be offline again for a while aside from my cellphone. I'm still able to work on my projects, but I'll have no way to post them.

Here is a sort of 'progress' build for Sonic CB as of today. Garland Grove and Polaroptic Powerplant are playable, but they're not complete. Other players are playable, but their specific abilities haven't yet been added.

Included is an old version of Pure Chaotix which is now merged into CB concept-wise. I never released the second zone Botanic Base due to lost external tiles. The zone was never finished, but it will be recreated in CB along with the first zone, Isolated Island/Mystic Oasis.

Sonic CB v1.x:

http://www.filefactory.com/file/16en9320pvzr/n/SonicCB_v1x_zip

Pure Chaotix v1.x:

http://www.filefactory.com/file/2c0gq5kslcm7/n/Pure_Chaotix1_x_zip

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  • 4 months later...

Finally making progress for Mystic Oasis. It's not quite there yet, especially with the tiles on the curved sections, but it's far enough for a video play through. Some of the plats are off depth due to really bad math. Any thoughts? It's close to a demo.

Mysic Oasis:

BTW, is it possible to change my name to Qwerty919?

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