Aikocho Posted July 9, 2011 Report Share Posted July 9, 2011 This thread is made for discussion of the game's main plots, artwork, music, ideas, and layouts for levels. All I ask is that you lable what you have. I'll start us off by showing some artwork and music of my own for this game. Artwork: Concept Title Screen WarmWalkway1 part1 WarmWalkway1 part 2 Music: Concept Botnick Boss WorldsDelta_Base music Sonic4_Green Base_SuperMusic Sonic2_A-Powerful-Dream Discus... 1 Link to comment Share on other sites More sharing options...
Strife Posted July 9, 2011 Report Share Posted July 9, 2011 That title screen is perfect. Our heroes are drawn with so much personality and style. And gaah, the music is so freaking cool. xD I especially dig the remix of the default Sonic Worlds tune. You're amazing with those Genesis instruments, you know that? 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 10, 2011 Report Share Posted July 10, 2011 I'd love to try to do that titlescreen with someone. Link to comment Share on other sites More sharing options...
GSF Posted July 10, 2011 Report Share Posted July 10, 2011 Oh god, I love that title screen. (lol, bitmap images loading in reverse) (also, when did we get a "spinning ring" thread icon?) Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 10, 2011 Report Share Posted July 10, 2011 It's something I added last night for topics that are meant to be able to command more than the usual amount of attention. Link to comment Share on other sites More sharing options...
GSF Posted July 10, 2011 Report Share Posted July 10, 2011 Oh, okay. (if you want other icon designs, lemme know) :] I'm seriously considering making a vectorization of at least the characters in that title screen. My inkscape skills are rusting a bit, but maybe I can pull it off... Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 10, 2011 Report Share Posted July 10, 2011 Sounds awesome. They are only accessible to moderators and admins though. Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 11, 2011 Report Share Posted July 11, 2011 Nice minor addition DW. Also, gsoft, I'd like to see what you can do with it . Link to comment Share on other sites More sharing options...
Daniel Posted July 11, 2011 Report Share Posted July 11, 2011 All of these concepts are wondrous, and of course, I love dat delta music, everything is simply awesome. I really wanna see this project in action when it's that time. Link to comment Share on other sites More sharing options...
Ristar Posted July 11, 2011 Report Share Posted July 11, 2011 I had some fun with felt tips. When I get home to my tablet and photoshop-equipped PC I'll colour this guy properly. 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 11, 2011 Report Share Posted July 11, 2011 Awesome work Ristar! I can't wait to see it finished. Link to comment Share on other sites More sharing options...
Scarletdark Posted July 11, 2011 Report Share Posted July 11, 2011 Who composed that super music? I've always loved it (even the midi version in the engine). I would love to see it go in to the final project. Link to comment Share on other sites More sharing options...
Ristar Posted July 12, 2011 Report Share Posted July 12, 2011 had some quick ideas for individual checkpoints. 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 12, 2011 Report Share Posted July 12, 2011 Now THAT, is creativity. Looks quite interesting, I'd love to see these as more of a concept. Link to comment Share on other sites More sharing options...
GSF Posted July 12, 2011 Report Share Posted July 12, 2011 OK, that is seriously awesome. And come to think of it, it's the first time I see such a concept for a Sonic game. Each level has its own gimmicks and styles for platforms, breakable walls... So why not checkpoints? Veeeeeeeeery cool. Rep'd. Link to comment Share on other sites More sharing options...
Ristar Posted July 12, 2011 Report Share Posted July 12, 2011 had a little go in grafx2. just a test thing for now. 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 12, 2011 Report Share Posted July 12, 2011 How the electric look the second one has, It's simple yet effective. Also +rep. Link to comment Share on other sites More sharing options...
Aikocho Posted July 12, 2011 Author Report Share Posted July 12, 2011 Sonic Character Art My manga pens are lame... Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 13, 2011 Report Share Posted July 13, 2011 Man I love your style dude, it rocks. I think you did a good job on that, even with "lame manga pens", xD. Link to comment Share on other sites More sharing options...
Ristar Posted July 13, 2011 Report Share Posted July 13, 2011 and another. I'm going to start some badnik artwork later on after The Apprentice Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 13, 2011 Report Share Posted July 13, 2011 Reminds me a-lot of SonicRush. Is that a bad thing? Link to comment Share on other sites More sharing options...
GSF Posted July 13, 2011 Report Share Posted July 13, 2011 Not a bad thing at all. (it was fun to play at least) Besides, it's the first time I see such an idea. Level themed monitors would be cool too. (monitors covered in leaves, or monolith-monitors...) However, when inactive, the checkpoint looks like a generic level object. There should be something that lets the player know it's a checkpoint. Maybe place a recessed star icon or something... The title card could be used to "introduce" the player to level objects as well. Give more life to the title card by placing two or three level-unique gimmicks under the name, and show how the checkpoint looks... kinda like, er, can't remember. There was a game that showed certain level objects when the name showed up... Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 13, 2011 Report Share Posted July 13, 2011 Once again, good idea. I may work on some stuff later. Once I get this monstrosity of a PC in working order again. Link to comment Share on other sites More sharing options...
Aikocho Posted July 18, 2011 Author Report Share Posted July 18, 2011 Triple Trouble on 32x I've been busy with my job lately, so I may not be as active as I should be, but I do hope this little bit helps for insperation, even if it does sound rather muddy. Link to comment Share on other sites More sharing options...
Aikocho Posted July 23, 2011 Author Report Share Posted July 23, 2011 Plot: Sonic and Tails’ Plot: Sonic and Tails are relaxing on the shores of Zero Island, very cheerful due to having not seen Eggman or any trace of his schemes in a long time. Unfortunately this doesn’t last long. Sonic and Tails hear a ruckus down the other end of the beach, and see Eggman from afar, using the Chaos Rings to summon the Reality Ring, a giant ring with the power to keep Eggman’s Silver Stronghold running for centuries. Sonic and Tails attempt to catch up with him, but he escapes in the nick of time. Sonic and Tails look at each other, nod, and vow to take Eggman down for interrupting Sonic’s first Chilli Dog in months. Knuckles’ Plot: After the events of Knuckles Chaotix, the mysterious island (which Eggman built his Newtrogic High Zone base on) sinks back into the ocean, and the Chaotix group part ways once more; Knuckles takes the Chaos Rings with him back to the Hidden Palace as a means of keeping them protected. A few weeks later however, he finds the Chaos Rings missing, and when he leaves the underground caves of Angel Island, he sees that off in the distance, Zero island (an island that sits between South and Christmas Island) is glowing with a strange aura, and that atop the highest peak of the Zero Island Mountains, a large ring sits. Intrigued, he goes to investigate. Just bumping with some more creative info. Link to comment Share on other sites More sharing options...
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