Floofy Posted April 26, 2011 Report Share Posted April 26, 2011 sorry for two help topics in the same day. I was wondering how to slow movement when underwater, i would use the normal worlds version, but it doesn't seem to agree with my homing attack... any advice? Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 26, 2011 Report Share Posted April 26, 2011 Use a persistent homing attack speed variable to control your homing attack speed. Where you see the events that normally control the various speeds of things in and out of water, implant your speed variable changes there. Sometimes it's as simple as applying a coefficient (multplication) to whatever you are using too. Link to comment Share on other sites More sharing options...
Floofy Posted April 26, 2011 Author Report Share Posted April 26, 2011 Geez, you guys are fast to respond. Thanks. Link to comment Share on other sites More sharing options...
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