Aikocho Posted December 1, 2010 Report Share Posted December 1, 2010 Shine: This Wisp power allows Sonic to send off shock waves of light energy, destroying metal blocks and Enemies in it's wake. Unlike Cube, the shock waves spread light to invisible blocks that Sonic can walk on for top secret paths. Tread carefully, as the blocks disappear when Sonic turns to normal. Link to comment Share on other sites More sharing options...
ila Posted December 1, 2010 Report Share Posted December 1, 2010 Alright, this is off to a good start, but how is making invisible blocks visible any different gameplay wise from just converting a ring to a block? The effect is the same, as when Sonic reverts, blocks and rings go back into their original state, typically back into rings. What else can you add to this to make it different from its original power? Actually on that note, if Sonic were to activate his "Shine" power again, would the blocks he lit up stay lit, or would they disappear? This could be an interesting puzzle solving element if its the former. Link to comment Share on other sites More sharing options...
V3N0M1300 Posted December 2, 2010 Report Share Posted December 2, 2010 Ok, take what ila suggested (with making blocks stay lit) and add "prism" blocks that sonic can shine to create rails. This addition would allow for more variety in the secret paths you can uncover. Link to comment Share on other sites More sharing options...
Aikocho Posted December 2, 2010 Author Report Share Posted December 2, 2010 Well, As I thought about it, On reference, it refers to the "Bulb Fruit" On Mario Galaxy 2. How that one works is that it illuminates dark rooms and invisible paths in a wide radius. But as time passes, the light's radius gets smaller and smaller. This is how I envisioned the Shine wisp but in relation to the cube wisp. It's shining shock wave creates a radius for invisible blocks to appear and in very dark levels, it brightens up the entire level. The blocks also appear and become solid if Sonic happens to touch one. After a wile, the blocks Sonic isn't standing on slowly fades as well as the illuminated level, so it forces you to use the shock wave again and deplete more wisp energy. Time doesn't consume the wisp energy, but using Shine will take a chunk of it away so you can only use it so many times. Link to comment Share on other sites More sharing options...
luksamuk Posted December 2, 2010 Report Share Posted December 2, 2010 May I suggest somethin'? I'm not sure if it already exists in any Mario game, but transparent blocks are fine. Spread them on the level's environment as they could be easily accessed with or without the "Shine Wisp". I mean, you can walk over it without the power, but you'll never know where are the pits. And then, when you activate the power, they either reflect or refract the light so the player can see them. EDIT: When you activate this power, the player should see the blocks and say "how the heck didn't I notice that?" Link to comment Share on other sites More sharing options...
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