MegaDash Posted January 18, 2011 Report Share Posted January 18, 2011 It's close enough. The controls and physics feel right, the art direction is simply lovely, and there are enough loops, curves, and rolling paths well synthesized with platforms other foreground objects to make me feel like I'm playing a really good Sonic game, because I am. It does some different things, like have steep cliffs for Sonic to roll down and watch the background change from stormy to sunny and whatnot, and I consider things like that a good sign of creativity. I don't feel like I'm specifically playing one of the Genesis games, and I don't feel like I'm playing a Rush game. I feel like I'm playing a Sonic game in it's own right that takes after the look and feel of the Genesis games. Kinda like a sequel, only with the more limited scope of a fangame. That's all. Link to comment Share on other sites More sharing options...
CrypticSailor Posted January 18, 2011 Report Share Posted January 18, 2011 I thought you did a good job with graphics, presentation etc(I mean come on people he's not getting paid for this). My only problem is that the level design was kind of bland. By that, I mean there were no enemies and aside from moving platforms not much that differentiated the levels from every other sonic game ._. Link to comment Share on other sites More sharing options...
CrypticSailor Posted January 18, 2011 Report Share Posted January 18, 2011 ahh yeah and rain caused slowdown. I would either implement a different way(if you're using objects for example, then use 1 big object. Would consume less CPU/ram but maybe be slightly harder on video ram depending on the gfx card). Or if thats not an option please put in an option to disable it ._. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 18, 2011 Author Report Share Posted January 18, 2011 Or if thats not an option please put in an option to disable it ._. Lucky you im currently designing the options screen. After testing the game in another computer, the game crashes when the game plays the animations, so i did the option to skip them. Maybe i could add an graphics option. and about the blank levels, you may notice that the only level that isn't like that is the third act of hilltop heights, the only new level in this demo. that means that most of levels will be like that, i mean, not to blank. @MegaDash thanks, im glad that it didn't feel like a rush game. Link to comment Share on other sites More sharing options...
squallff8 Posted January 18, 2011 Report Share Posted January 18, 2011 Completely agree with MegaDash.Game is really great! Its 'classic'(thats what i like more then other) but it looks fresh!With great additions, ideas and design! I think if Sega made some kind "new classic console" it had games like this =) EDIT: GREAT Tails art!Where did you get it?! Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 18, 2011 Author Report Share Posted January 18, 2011 Completely agree with MegaDash.Game is really great!Its 'classic'(thats what i like more then other) but it looks fresh!With great additions, ideas and design! I think if Sega made some kind "new classic console" it had games like this =) EDIT: GREAT Tails art!Where did you get it?! thanks. oh, and the artwork, it's a secret image from sonic CD Link to comment Share on other sites More sharing options...
squallff8 Posted January 18, 2011 Report Share Posted January 18, 2011 Oh!I didn't knew about those images...Thought it custom made Link to comment Share on other sites More sharing options...
CrypticSailor Posted January 18, 2011 Report Share Posted January 18, 2011 Lucky youim currently designing the options screen. [qimg]http://lh3.ggpht.com/_lOh0dBqnnr4/TTYQ8QwXnII/AAAAAAAAAOc/KSKYxdOWmsw/SS25.png[/qimg] After testing the game in another computer, the game crashes when the game plays the animations, so i did the option to skip them. Maybe i could add an graphics option. and about the blank levels, you may notice that the only level that isn't like that is the third act of hilltop heights, the only new level in this demo. that means that most of levels will be like that, i mean, not to blank. @MegaDash thanks, im glad that it didn't feel like a rush game. sexy Link to comment Share on other sites More sharing options...
MegaDash Posted January 19, 2011 Report Share Posted January 19, 2011 I'll corroborate one thing from CrypticSailor: lack of unique enemies. It wasn't a huge problem for me, and I do remember that turret-guy-thing in one of the later acts, but it looks like it could use some design work. Oh, and that spider design needs to go. It looks a tad cheap. As for not having elements that differentiate it from any other Sonic game: that's hardly true for any other Sonic fan game. Sometimes borrowing or scavenging familiar set pieces from the old games, cutting them up, and giving them a new paint job and new bells-and-whistles is enough to liven up the overall impression of the stage--if done well. I would like to see some genuine creativity from the game, naturally; but all in good time. So far it looks neat, and I do rather enjoy that extra speedy ghost-image running animation. Also the distinct lack of abuse of speed boosters. I think there were like, a few, and if there were more I didn't notice them. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 19, 2011 Author Report Share Posted January 19, 2011 @MegaDash For the enemies, im planing to add a different type of motobug after each zone and, if you notice, Hilltop Heights act 1 and 2 dont have enemies, its an intro level, much like isolated island that, as far as i know, dont have enemies. And, yes, the spider is static, i dont do anything. it is an upper view of the grabber, a badnik from sonic 2 @topic Here is a new build with the options screen http://www.4shared.com/file/r8teHCsb/Sonic_BTS_2.html i didn't tested it yet but the graphics option only have affect in hilltop heights act 1 and 2 Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 12, 2011 Author Report Share Posted March 12, 2011 There i go And a new screen shot Link to comment Share on other sites More sharing options...
Hyper Emerson Posted March 12, 2011 Report Share Posted March 12, 2011 That level and boss both look interesting. Link to comment Share on other sites More sharing options...
squallff8 Posted March 12, 2011 Report Share Posted March 12, 2011 !o_o! Awesome! Link to comment Share on other sites More sharing options...
Sslaxx Posted March 12, 2011 Report Share Posted March 12, 2011 That boss is looking pretty good. If the music switches like it does in the video, that'd be really nice too. Looking great so far! Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 12, 2011 Author Report Share Posted March 12, 2011 Thanks guys ^-^ @Sslaxx you mean, in Dust hill the 3º act, right? yeah, it switches like in the video, my computer isn't able to record the sound so i wasn't able to show the gameplay with the real in game sound. Link to comment Share on other sites More sharing options...
Sslaxx Posted March 12, 2011 Report Share Posted March 12, 2011 you mean, in Dust hill the 3º act, right?yeah, it switches like in the video, my computer isn't able to record the sound so i wasn't able to show the gameplay with the real in game sound. I gathered that. Which is why I asked if the real in-game sound would do something like that. I doubt it'd be easy, but if it does (or can), that'd be a neat trick! Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 12, 2011 Author Report Share Posted March 12, 2011 @Sslaxx It was actually simple, it just changes the volume of 2 diferent channels. In one of those channels are the original one and in another the winter "remix" And they have the exact same length. And, yep it sounds exactly like in the video. Link to comment Share on other sites More sharing options...
luksamuk Posted March 12, 2011 Report Share Posted March 12, 2011 Hmm... that looks amazing. I can't wait to see a new demo. Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 12, 2011 Author Report Share Posted March 12, 2011 @LH And i cant wait to show it to you guys. well, the next demo of this game will be only released in this year's SAGE. for now i got 4 complete zones(3 acts and a boss battle). Link to comment Share on other sites More sharing options...
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