Sparks Posted December 11, 2010 Report Share Posted December 11, 2010 Sonic Colors has a big long space road.. elevator thing.. I think it'd work Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 11, 2010 Author Report Share Posted December 11, 2010 It's an elevator, but not like sonic color's elevator, sonic will be plataforming over giant death egg's pieces. I have much more ideas for that level, but i will keep them on my mind for now. Link to comment Share on other sites More sharing options...
MegaDash Posted December 14, 2010 Report Share Posted December 14, 2010 This fangame is looking quite promising. I can't wait to try more of it. Good luck! Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 20, 2010 Author Report Share Posted December 20, 2010 Here is a NEW demo http://www.4shared.com/file/a1J64Xzx/SthBTS_Demo2.html HillTop Zone has been removed HillTop Heights has been added And Some More Know gliches: all glitches from sonic worlds 0.5 (if anyone know a way to fix them please reply me back) Link to comment Share on other sites More sharing options...
Hyper Emerson Posted December 21, 2010 Report Share Posted December 21, 2010 I thought there were quite a few places in the game where Sonic just runs, runs, runs and nothing really interesting like gimmicks or enemies appears. On the other hand, i really like the background for the Rock Lake zone, as well as that Motobug enemy that shows up after that warning sign. I really wish i had thought of that while working in the city stage of my game! =) Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 21, 2010 Author Report Share Posted December 21, 2010 I thought there were quite a few places in the game where Sonic just runs, runs, runs and nothing really interesting like gimmicks or enemies appears.On the other hand, i really like the background for the Rock Lake zone, as well as that Motobug enemy that shows up after that warning sign. I really wish i had thought of that while working in the city stage of my game! =) I tried to make gimmicks for hilltop hights, but all end up in fail. It's a level that focus more in visual presentation than in challange itself. That's the reason i think it's too easy. I was thinking in a 3º act for that level, what you think? --- @topic Oh and there is a unused enemy in the star shores zone i just forgot to remove it. Link to comment Share on other sites More sharing options...
luksamuk Posted December 21, 2010 Report Share Posted December 21, 2010 Lake, I LOVE THAT. Played it two times in a row. I once started designing new kinds of loops when I was 12, and now you gave me a new idea on how classic level design could have been. The issues: I understand that you are using Worlds 0.5, but that thing is buggy. I wonder why you're not using Delta 1.2b. Sonic also barely jumps over the spikes and, sometimes, when you touch them, you get hurt, but you still remain over it and get one ring. The debriefing in the end of the levels is f*cked up (sorry for the rude word, but I had to use it). I've made a Score Count How-to that has been adapted to Delta (Hehe, you guys thought I wouldn't notice, right? yeah, that shit is mine). You may find it here. EDIT: Hey, wouldn't that water jumping issue be related to the spikes? You should take a look. Besides all of that, I also love your backgrounds. But sometimes I can't see where I'm going when I'm running Well guess that's not a problem... I feel like you don't intend to put "surprises" on the way, right? lol May I suggest a Team Work of the trio for a Big Boss? Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 21, 2010 Author Report Share Posted December 21, 2010 Lake, I LOVE THAT. Played it two times in a row. I once started designing new kinds of loops when I was 12, and now you gave me a new idea on how classic level design could have been. Thanks! The issues: I understand that you are using Worlds 0.5, but that thing is buggy. I wonder why you're not using Delta 1.2b. Sonic also barely jumps over the spikes and, sometimes, when you touch them, you get hurt, but you still remain over it and get one ring. The debriefing in the end of the levels is f*cked up (sorry for the rude word, but I had to use it). I've made a Score Count How-to that has been adapted to Delta (Hehe, you guys thought I wouldn't notice, right? yeah, that shit is mine). You may find it here. Im not using the delta build because i really didn't like the camera and it give a lot of slowdown in my PC when testing the frame. And, yes, it is "f*cked up" i had lot of problems in the frame switch (you should have seen that I asked for help here) And that's the only problem that remained there EDIT: Hey, wouldn't that water jumping issue be related to the spikes? You should take a look. if that is true, if i fix one, the two will be fixed. right? May I suggest a Team Work of the trio for a Big Boss? well, i have lots of ideas for a boss battle(only 2 for now) but i dont even know how to start and... who is this trio that you are talking about?(sorry, i don't know much about you guys here) I would love if someone helps me with something in the game anyway. Link to comment Share on other sites More sharing options...
luksamuk Posted December 21, 2010 Report Share Posted December 21, 2010 @LakeFeperd Yes, maybe if you fix that spikes thing you may also fix the watr jump. By trio I mean Sonic, Tails and Knuckles. Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 21, 2010 Author Report Share Posted December 21, 2010 @LakeFeperdYes, maybe if you fix that spikes thing you may also fix the watr jump. By trio I mean Sonic, Tails and Knuckles. did you know were should i look in the delta biuld's code?(like you said in the topic that i asked for help) Sorry, i was thinking that was a trio of real people well, thats impossible anyway, it's right after sonic 1 so it's only sonic and tails. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 15, 2011 Author Report Share Posted January 15, 2011 New demo on the first post special thanks to Kessler12 for beta testing it. New things. Better Level select screen, 2 new cutsenes, 1 new act to hilltop heights, and some more. Link to comment Share on other sites More sharing options...
sonicyoda Posted January 15, 2011 Report Share Posted January 15, 2011 I've gotta say, the cutscenes were really well animated. Well done! I enjoyed the third act of Hilltop Heights but though the section were you jump up the platforms in the tree was a bit odd. You need to make it a little easier to see the character through the leaves. Also, how come Starlight Carnival was so ridiculously short? Just a taster of what's to come? Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 15, 2011 Author Report Share Posted January 15, 2011 I've gotta say, the cutscenes were really well animated. Well done!I enjoyed the third act of Hilltop Heights but though the section were you jump up the platforms in the tree was a bit odd. You need to make it a little easier to see the character through the leaves. Thanks! The tree was made to me like that, it forces de player to go to it's edge, where you can see the plataforms, but if you venture yourself to the interior you can find 3 1up monitors Also, how come Starlight Carnival was so ridiculously short? Just a taster of what's to come? Actually, yeah. Link to comment Share on other sites More sharing options...
Kirs Posted January 15, 2011 Report Share Posted January 15, 2011 Erm... I dont finished the demo yet but... Awesome I think you more or less got the point of how new 2D sonics should be, at least in my opinion. Very nice work, thanks. But also, you should make somehting to fix that lag. I dont know anything about mmf, so I cannot help. Anyways, Good Luck! Link to comment Share on other sites More sharing options...
squallff8 Posted January 15, 2011 Report Share Posted January 15, 2011 Just played new demo, and it's AWESOME! I played only first demo before and it not impressed me.But now i really inpressed!Levels looks more original now..That big tree part looks really original. Cutscenes awesom!Tails cutscene is specially great!Great music - just remembered that Sonic Jam track =) Great Work! Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 15, 2011 Author Report Share Posted January 15, 2011 @Kirs well, it only lag in hilltop heigths when it's raining, right? there is not much thing i can do about it and in rocky ride it only got lag when the parallaxer is visible that is the end and the begining of the level @squallff8 thanks =D Link to comment Share on other sites More sharing options...
MegaDash Posted January 16, 2011 Report Share Posted January 16, 2011 Fabulous! Lovely design aesthetics, very good level design overall. Keep it up. Link to comment Share on other sites More sharing options...
Kessler12 Posted January 16, 2011 Report Share Posted January 16, 2011 special thanks to Kessler12 for beta testing it. Your welcome, anytime dude. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 16, 2011 Author Report Share Posted January 16, 2011 @MegaDash Thnaks =) @topic Working on the 2º act of Rocky Ride now. it is starting to look like a reverse version of hilltop heights. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 17, 2011 Author Report Share Posted January 17, 2011 Rocky Ride act 2 It's like the first act, the background changes at a certain point of the stage. I don't know if this background is looking too good I think reusing the background from Hilltop Heights wasnt a good idea Link to comment Share on other sites More sharing options...
Ristar Posted January 17, 2011 Report Share Posted January 17, 2011 you need to sort out your colour scheme. plus background stuff should be lighter and more pale, foreground stuff darker. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 18, 2011 Author Report Share Posted January 18, 2011 you need to sort out your colour scheme.plus background stuff should be lighter and more pale, foreground stuff darker. umm... i don't know. anyway, i tried this out and i think its looking much better now i can believe i got sonic in that exact frame of the animation. Link to comment Share on other sites More sharing options...
Felik Posted January 18, 2011 Report Share Posted January 18, 2011 This game looks nice. It's nothing like classic Sonic games. Gameplay is way too automated and levels are very empty. But still it's quite enjoyable not to a degree classic games are though. Link to comment Share on other sites More sharing options...
luksamuk Posted January 18, 2011 Report Share Posted January 18, 2011 Felik's right. And I said it before, it gave me a new way too look at a Sonic game's level design. Gave me new ideas. Lake, your latest screenshot is awesome. Keep your amazing color effects. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 18, 2011 Author Report Share Posted January 18, 2011 @Felik well, even most of fan games that have the word "classic"(or something refering to the genesis games) on the title, feel like the classic games. After all i did in hilltop heigths i decided it wont be an "classic" game, i will be just a fan game with my own level design. @LH The Hedgehog Thanks again LH Link to comment Share on other sites More sharing options...
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