Nitemare Posted October 20, 2010 Report Share Posted October 20, 2010 Labyrinth Zone, as a child I think that was the most terrifying level from any game that I would try to endure. Without the spindash Sonic feels so sluggish underwater, combined with the claustrophobic design of the level anyway, the fireball enemies where you either had to wait to attack or just avoid them, the rotating spikeballs, arrow traps, occasional switches and a single dastardly spike trap placed underwater at one point that crushes you if you fail to pass quick enough. Everything forced you to take your time underwater, when really that was the last thing you wanted to do. .....And then the drown countdown kicks in and everything becomes even more scary. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 20, 2010 Report Share Posted October 20, 2010 Yeah, I have to agree, Labyrinth Zone had some spooky elements to it. Of course with the theme song they played it's almost impossible to actually call it a spooky level... but the elements were definitely there. Link to comment Share on other sites More sharing options...
OverbounD Posted October 23, 2010 Report Share Posted October 23, 2010 I think you are mistaking spooky for panic. Panic of not getting that next airbubble. Though I will agree those hazard spears would rock in any spooky level. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 23, 2010 Report Share Posted October 23, 2010 Yeah, that's true, but at the same time it has a lot of what we are talking about. It has the clostrophobic spaces, lots of switch based puzzles, it's generally a puzzle dungeon, it's a ruin... it isn't a far cry from a spooky theme, all you'd have to do is darken the scenery a little and dispense with that cheery as the dickens music. Link to comment Share on other sites More sharing options...
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