JetHawk95 Posted September 14, 2011 Report Share Posted September 14, 2011 Just played the 2011 SAGE demo.. I really enjoyed it! Loved the Music for Tropical Trance. Loved the spiral plant thing xD Keep up the good work! Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 14, 2011 Author Report Share Posted September 14, 2011 @BlazefireLP Ok. @JetHawk95 The music is from the delta build of Sonic Worlds. I do have most of Tropical Trance's music in my head, but no experience to reproduce it in a music-maker software. =T Link to comment Share on other sites More sharing options...
JetHawk95 Posted September 14, 2011 Report Share Posted September 14, 2011 We'll if you need any assistance or music composing be sure to PM me, I would be happy to help. Link to comment Share on other sites More sharing options...
snow toilet Posted September 22, 2011 Report Share Posted September 22, 2011 I thought I'd throw this in here too. OK, I managed to collect all the red rings and, haha, nothing happened. Bummer. I did, however, find something interesting in act 1. Here's the screen: Interesting. What is it? Though, I did enjoy finding it. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 22, 2011 Author Report Share Posted September 22, 2011 I didn't notice this in the other thread. Uh, if you get 5-9 Red Rings, the credits screen tells you about 2 1-ups hidden in TTZ1. If you get all 10 Red Rings, the credits screen reveals a cheat instead. You didn't see it, or are you just joking? About the Kirbysh dude, he's from a game and silly comics i made a long time ago. Link to comment Share on other sites More sharing options...
Apricity Posted September 22, 2011 Report Share Posted September 22, 2011 Is the cheat code real? Because I just tried it and it did nothing. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 22, 2011 Author Report Share Posted September 22, 2011 1 on the numberpad should add rings to Sonic if "Debug" cheat (in the main menu hold up for about 5-6 seconds with the cursor on "Play as Sonic") is on. The other numbers also do stuff. Link to comment Share on other sites More sharing options...
Apricity Posted September 23, 2011 Report Share Posted September 23, 2011 I didn't wait long enough haha! Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 27, 2011 Author Report Share Posted September 27, 2011 I gave the Instashield to Sonic. Now he can beat the boss easily: http://www.mediafire.com/#a68kk5vagaiud,1 I also added sparkles to rings, made monitors activate sooner, changed the bottom of TTZ1, fixed the Flickies hotspots and improved the results screen. I need to improve the Worlds Beta engine as much as possible before creating more levels. o.o Does anyone know what to do about how character drown very easily if framerate is low? And would implementing Knuckles be hard? Some of his alterable values were already in the engine. Link to comment Share on other sites More sharing options...
Serephim Posted September 27, 2011 Report Share Posted September 27, 2011 Never use the "every x seconds/minutes/whatever" function in MMF. Ever. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 27, 2011 Report Share Posted September 27, 2011 I gave the Instashield to Sonic. Now he can beat the boss easily:http://www.mediafire.com/#a68kk5vagaiud,1 I also added sparkles to rings, made monitors activate sooner, changed the bottom of TTZ1, fixed the Flickies hotspots and improved the results screen. I need to improve the Worlds Beta engine as much as possible before creating more levels. o.o Does anyone know what to do about how character drown very easily if framerate is low? And would implementing Knuckles be hard? Some of his alterable values were already in the engine. The link doesn't work. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 27, 2011 Author Report Share Posted September 27, 2011 Then try this: http://www.mediafire.com/download.php?cpsfg7p7a2s1ip1 Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 3, 2011 Author Report Share Posted October 3, 2011 Never use the "every x seconds/minutes/whatever" function in MMF.Ever. The Drowning feature in Worlds Beta works by always adding 1 to a value (Drowning Timer Add), then once this value reaches 48, it adds 1 to a second value (Actual Drowning Timer). When the second value reaches 15, the countdown plays. When the second value reaches 30, the character drowns. I've made some changes to it so the second value increases when the first is 60 (why was it 48, anyway?), the countdown plays when the second value is 21 and the character drowns at 34. It feels more right now, but i'm not sure if it would work right in low framerate. ^hud edit. Invincibility/Speedup icons also flash when the powerup is about to end. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 4, 2011 Author Report Share Posted October 4, 2011 I ported Knuckles from the Level Collab build. Some of his values were already in the Beta engine, so he was mostly compatible and i didn't have much difficulty editing what wasn't. The only problem during the porting i couldn't completely fix was Knuckles being able to face away from walls while climbing. He can still turn away and climb air in the instant he's about to climb over a ledge. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 7, 2011 Author Report Share Posted October 7, 2011 Hahahahaha... I was about to finish coding continues into the Worlds engine and then MMF2 crashed for no reason. 3 hours, wasted. Hahaha... *facedesk* Edit: Ok, it's done. (Needs some animation in the middle, though. But Tails never had a solo continue animation! *gasps* Even "Tails in Sonic 1" just reused his idle animation!) Sonic gets a continue for every 5 Red Rings he collects. Also, here's some chibi continue sprites: I searched for rips of them, but only found Knuckles. I ripped the rest from Sonic 2 and changed them a little. Edit: Tails' sprites by TailsSena. Link to comment Share on other sites More sharing options...
luksamuk Posted October 7, 2011 Report Share Posted October 7, 2011 Happens to the best programmers. At least you didn't suffer an HDD crash as I did. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 7, 2011 Report Share Posted October 7, 2011 Lesson here: Control + S is your second friend. Also, backup feature is also a good idea. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 13, 2011 Author Report Share Posted October 13, 2011 Started making Cobalt Capital (zone 3, i think), even though i'm not done with the general edits... Made it so Sonic can move on the hanging bars and drop from them if the down key is pressed. If he moves out of a bar he also drops. ...I had to use detectors for that. One problem is that if he falls too fast on a bar, his sprite gets stopped too late, some pixels below the bar. =( Link to comment Share on other sites More sharing options...
SonicFan2010 Posted October 14, 2011 Report Share Posted October 14, 2011 Awesome work so far! Does Project Spikepig have an official name? Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 14, 2011 Report Share Posted October 14, 2011 I assumed that was the official name myself. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 17, 2011 Author Report Share Posted October 17, 2011 It is the official name. @Topic: Improved and finished this guy. His sound waves push Sonic away. Link to comment Share on other sites More sharing options...
Hybrid35 Posted October 17, 2011 Report Share Posted October 17, 2011 I see...So someone who pushes sonic away+spike pit= Meh, you should know that. Nice job on it Link to comment Share on other sites More sharing options...
Rawr Posted October 17, 2011 Report Share Posted October 17, 2011 You have such a unique visual style going on with this game, I like the way its looking so far Link to comment Share on other sites More sharing options...
Hyper Emerson Posted October 27, 2011 Author Report Share Posted October 27, 2011 Unique, huh? I think that's accidental, but ok. @Topic: CCZ1 is mostly done, except for the higher route, two badniks and decorations i need to make. Link to comment Share on other sites More sharing options...
luksamuk Posted October 27, 2011 Report Share Posted October 27, 2011 Answered on the video. . One thing you should consider editing is this vuvuzela enemy's sound waves. I think you should make them increase their scale as true sound waves and make them disappear with time. I mean, if it's gonna affect the gameplay, then leave it the way it is. Link to comment Share on other sites More sharing options...
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