FanGameRevolver Posted February 3, 2009 Report Share Posted February 3, 2009 Hey this is my first post here so go easy okay? Nah, go ahead and rip me apart (i need the critisism) This is my current project The game is called Ashura the Hedgehog (based off of the glitch from Sonic 2) So far it has two Demo acts and this has everything from loops to the elemental sheilds. MY CURENT PROJECT: Ashura the Hedgehog Watch gameplay @ Download @ http://www.yoyogames.com/games/show/69447 Well I hope you enjoy these as much as myself and please coment on Ashura. UPDATE! NEW ART! CURRENT ZONE LIST FOR ASHURA Angel Island (by skylights) Construction Tower (from Sonic crackers) Dust Hill (retouch of the beta) Volcano Vally (by me) Emerald Temple (by me) Final fortress (nothing yet) Doomsday (nothing yet) ??? (this one is a complete secret!) 2 Link to comment Share on other sites More sharing options...
Spike Posted February 3, 2009 Report Share Posted February 3, 2009 Well, I wasn't expecting much considering what we've been getting from new members lately, but those are pretty good. Sweet. Link to comment Share on other sites More sharing options...
Felik Posted February 3, 2009 Report Share Posted February 3, 2009 Wow, your level design is pretty cool. I mean there is no "press right" gameplay and objects are pretty well placed. Good work, it was fun. Link to comment Share on other sites More sharing options...
Violet CLM Posted February 3, 2009 Report Share Posted February 3, 2009 Hey, it's Tikal & Chaos! I miss that game. Link to comment Share on other sites More sharing options...
Felik Posted February 3, 2009 Report Share Posted February 3, 2009 Actually those tiles are free to use. You can download them at mystical forest zone or the spriter's resource. Link to comment Share on other sites More sharing options...
Spike Posted February 3, 2009 Report Share Posted February 3, 2009 Right. Skylights put them up for public use before he even put them in his own game. Link to comment Share on other sites More sharing options...
Ayling Posted February 3, 2009 Report Share Posted February 3, 2009 I remember seeing this over at SCD! Like I said there, it's impressive for a new member to show up and he actually has more than a logo and sonic running on some solid color blocks. My only tip now would be to not mix genesis, advance, and rush sprites. Also, have you ever attempted making your own sprites? Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 3, 2009 Author Report Share Posted February 3, 2009 it's impressive for a new member to show up and he actually has more than a logo and sonic running on some solid color blocks. My only tip now would be to not mix genesis, advance, and rush sprites. Also, have you ever attempted making your own sprites? Thank you again Ayling! Personally I like how the RUSH enimes look in a genisis style game. The springs from sonic advanced are tempory (notice how never added in the animations for them) As for custom spriting- I'm not to good (although the fire themed level in my game looks pretty cool!) I would love to recieve tips on spriting! I can do recolors well enough but I like 100% custom better. BTW Ashura was not sprited by me, he was created by Cylent Nite. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 6, 2009 Author Report Share Posted February 6, 2009 Ashura Project updates: Currently i am working on a level using at from the real Sonic 4 that was never made (aslo known as Sonic Crackers or Sonic Stadium). I am also working on some custom art due to presuring from members. I'm going for an anceint temple theme. Screenshots will apear around next week. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 7, 2009 Author Report Share Posted February 7, 2009 The first one is Emerald Temple Zone and the second one is Volcano Valley Zone. Yeah there basically recolors but they're pretty cool, any ideas, suggestions or tips? Link to comment Share on other sites More sharing options...
Spike Posted February 7, 2009 Report Share Posted February 7, 2009 The only issue I really have is the perfectly flat ground. No Sonic games had flat ground for more than a few steps on grassy levels. Link to comment Share on other sites More sharing options...
CrypticSailor Posted February 8, 2009 Report Share Posted February 8, 2009 I like it. Ashura was a bit glitchy(spindash causes the character to jump at times), but keep up the good work. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 8, 2009 Author Report Share Posted February 8, 2009 I like it. Ashura was a bit glitchy(spindash causes the character to jump at times), but keep up the good work. Thanks! Yeah I am familar with that glitch (it has already been nicknamed the SWEET AIR DASH back at sonic cage dome) It has been giving me a lot of trounle as you can release the down key while spin-dash-jumping and rocket forward or press space at the same time you release down causing you to jump instead of spindashing. In the meantime, I toyed around with the acceleration which has made it eaisier to platform while still retaining speed and Construction tower is nearing completion and when the zone, some bosses and a title/save feature are implemented I will update the Demo. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 16, 2009 Author Report Share Posted February 16, 2009 the demo has been updated!!! Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 27, 2009 Author Report Share Posted February 27, 2009 been adding new characters. Next up Wechnia. Plus i'm adding in wall jumps and posibly homing attack. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 3, 2009 Author Report Share Posted March 3, 2009 Added a new vid showing off the new Computer controlled partner AI!!! Link to comment Share on other sites More sharing options...
Spike Posted March 3, 2009 Report Share Posted March 3, 2009 The Wechidna won't just be a screwy pallete, right? You'll make him look different like Ashura, yes? Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 3, 2009 Author Report Share Posted March 3, 2009 The Wechidna won't just be a screwy pallete, right? You'll make him look different like Ashura, yes? Yes Alec, one of my freinds from team FGX is cooking up awsome sprites every day. If i need to I will fall back onto the MFZ wechnia sheet but i have better things planed for his art! AND OMG!!!! the YOYOGAMES sever crashed again!!!! I will put the final release on rapidshare cuz YYG is creating a giant hole of bad. Link to comment Share on other sites More sharing options...
Spike Posted March 3, 2009 Report Share Posted March 3, 2009 Never, ever put anything on Yoyo Games anyway. If you ever put your game on that site, you lose the respect of nearly everone here. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 3, 2009 Author Report Share Posted March 3, 2009 Never, ever put anything on Yoyo Games anyway. If you ever put your game on that site, you lose the respect of nearly everone here. which is why the finished product will be on rapidshare [EDIT] mediafire(whoops guess that was why I was having trouble logging in the other day, huh?) Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 11, 2009 Author Report Share Posted March 11, 2009 CrazyAlec has been creating some awsome sprites for ATH Check out the Wechnia Sprite! Also the 3D specialstages are taking shape! *image shown with temporary test art so it is kind of mockup-ish Link to comment Share on other sites More sharing options...
Felik Posted March 12, 2009 Report Share Posted March 12, 2009 Did ou know that mixing genesis and advance sprites is not a good idea? P.S. Ashura Robo Blast 2!!! Link to comment Share on other sites More sharing options...
Ollie Posted March 12, 2009 Report Share Posted March 12, 2009 It's all advance sprites isn't it? Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 12, 2009 Author Report Share Posted March 12, 2009 Did ou know that mixing genesis and advance sprites is not a good idea?P.S. Ashura Robo Blast 2!!! As I said in the previous post the art for the 3D stage is using some trial art, and the final textures for the special stages will be styled after the 2D level they are based off of, which are genisis styled if you hadn't noticed. P.S. heh yeah I guess I am mimicing SRB2 with the special stages (It has "Thoking" and the concept is basically the same, (get so many rings before time runs out, however you can die in the special stage and then respawn a few seconds later.) Link to comment Share on other sites More sharing options...
Felik Posted March 12, 2009 Report Share Posted March 12, 2009 As I said in the previous post the art for the 3D stage is using some trial art, and the final textures for the special stages will be styled after the 2D level they are based off of, which are genisis styled if you hadn't noticed. You didn't understand me. I mean that in demo which you shown earlier Ashura's sprites are more genesis-like. In special stage they are advance-like. Link to comment Share on other sites More sharing options...
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