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SoaH City Message Board

Codename SFF


Kyran

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I still miss that screen shot thread.

CodenameSFFThumbnail.png

The black border depends on the resolution you play at, the neat thing is you can stick stuff in that spare space, such as character sheets.

The stick figure to the left represents the player's character. If you have any party members they'll appear to the right.

I hope to have the avatars show what the characters are wearing, and will react to the situation.

Codename SFF* is going to be the first full game made on the engine I've been developing for the past few years.

Unfortunately unlike Dlpha, there is no eye candy yet. The characters are all stick-figures, and the hud shown was taken directly from a mock-up image I made and hasn't undergone a single revision.

Setting

I'm going for a semi-post-apocalyptic setting. I say semi because its not quite what you'd expect as post-apocalyptic. Instead of baron waste lands filled with destroyed technology and feral tribes (I'm thinking of Mad Max here), it'll be lush forests filled with destroyed technology and a few medieval states. :)

I'm hoping this will give a rather interesting dynamic to equipment. The best stuff will be old, rushed, prone to not working, rare and expensive (from the technology era), while the new stuff will will be reliable, readily available, and ultimately inferior. A gun will pretty much kill anything, but it'll be unreliable (prone to jamming), expensive, and will require ammunition, which is also unreliable, rare and expensive.

Story

I'm hoping to have a few plot lines that are available to follow that will lead to a large number of speical endings. A number of smaller endings will also be available which will be rather generic, you'll get these if you haven't done anything.

The main plot line I have planned will involve finding out what happened in the past, though I hope to have more then just that.

The game will be time limited, so the game advances whether or not you've done anything.

Scope

I'm going to focus on one town and the imminent surrounding country side. I may move up to a much larger area after the town is will a truly filled up.

The Engine

Under the hood the engine has gone through a lot of improvements since the release of Dlpha-RC4 at SAGE2008, such as a scripting language (sort of) which makes events and branching conversation trees a breeze.

The most visible improvement is the improved interaction with characters. Now when you click on a character you are presented with a range of options (talk, fight, examine and barter). You can view the character sheet of any character, not just the one you are currently controlling (this bit took ages to do).

* Until I find a real name.

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