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Kyran

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Kyran last won the day on May 17 2008

Kyran had the most liked content!

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  • AIM
    bloodprower
  • MSN
  • Website URL
    http://www.satamonline.sepwich.com
  • Yahoo
    bloodprower

Profile Information

  • Location
    Australia
  • Fan Gaming Specialty
    Engine

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  1. Wow, that really looks bad. Good think the classic graphics are there. How's the voice acting?
  2. I still miss that screen shot thread. The black border depends on the resolution you play at, the neat thing is you can stick stuff in that spare space, such as character sheets. The stick figure to the left represents the player's character. If you have any party members they'll appear to the right. I hope to have the avatars show what the characters are wearing, and will react to the situation. Codename SFF* is going to be the first full game made on the engine I've been developing for the past few years. Unfortunately unlike Dlpha, there is no eye candy yet. The characters are all stick-figures, and the hud shown was taken directly from a mock-up image I made and hasn't undergone a single revision. Setting I'm going for a semi-post-apocalyptic setting. I say semi because its not quite what you'd expect as post-apocalyptic. Instead of baron waste lands filled with destroyed technology and feral tribes (I'm thinking of Mad Max here), it'll be lush forests filled with destroyed technology and a few medieval states. I'm hoping this will give a rather interesting dynamic to equipment. The best stuff will be old, rushed, prone to not working, rare and expensive (from the technology era), while the new stuff will will be reliable, readily available, and ultimately inferior. A gun will pretty much kill anything, but it'll be unreliable (prone to jamming), expensive, and will require ammunition, which is also unreliable, rare and expensive. Story I'm hoping to have a few plot lines that are available to follow that will lead to a large number of speical endings. A number of smaller endings will also be available which will be rather generic, you'll get these if you haven't done anything. The main plot line I have planned will involve finding out what happened in the past, though I hope to have more then just that. The game will be time limited, so the game advances whether or not you've done anything. Scope I'm going to focus on one town and the imminent surrounding country side. I may move up to a much larger area after the town is will a truly filled up. The Engine Under the hood the engine has gone through a lot of improvements since the release of Dlpha-RC4 at SAGE2008, such as a scripting language (sort of) which makes events and branching conversation trees a breeze. The most visible improvement is the improved interaction with characters. Now when you click on a character you are presented with a range of options (talk, fight, examine and barter). You can view the character sheet of any character, not just the one you are currently controlling (this bit took ages to do). * Until I find a real name.
  3. Heh, first track was unexpected yet neato. Who did the voices in it?
  4. That's the thing that keeps me coming back. Reading about what they get up to. Open Source is neato. The reason I don't bother to release any source is because I doubt anyone would want it. That and I care about the art assets that would have to be released with the code.
  5. Sweet, we need more Flash around here. Unfortunately that link doesn't seem to want to work for me.
  6. If at any stage if the future you wish to change the name, ask Shadix. He's come up with some amazing titles. Your engine is rather nice, level design though is a little iffy with some annoyingly place bottomless pits.
  7. The specs are rather nice, though I think a little more ram would have been nice. I have every intention on getting this thing... eventually.
  8. I played some mini-games. I think I may have worked out the formula for rock scissors paper.
  9. This brings back so many memories of playing WWiML on the Mega Drive and Master System. Never did manage to beat that final boss. Anyway, this looks sweet as, you've really captured the look of the original. Some of your level design is really nice, you seemed to have have the transition between the two gameplay styles work rather well.
  10. That looks sweet. Is your screen recorder dodgy or haven't you put sound in yet?
  11. Sonic Stadium just updated their amazing coverage of SAGE2008 and I noticed this. They fail so badly.
  12. I'm currently using J Sonic's server so hopefully there wont be a problem there (though it is a little slow). Mario Roots there looks sweet as. I can't wait to play it.
  13. I bought a 4GiB Hong Kong import for $30. Works great, 2.8 inch touch screen too. I'm even able to read subtitles of the videos I've put on it. Sound quality is super though, while listening to heavy metal it sounds rather dodgy.
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