Daniel Posted July 29, 2008 Report Share Posted July 29, 2008 Well, It's been a few months since my last post and the current engine (Clwe's Sonic engine) is giving me troubles and I am scared to make posts since I might get in trouble so, I thought it was time to ask the question... Is there anyway to use Sonic Worlds on TGF2? If this question was already asked... I am sorry for asking it again and I will look at that post... So is there an answer? Link to comment Share on other sites More sharing options...
Slingerland Posted July 29, 2008 Report Share Posted July 29, 2008 Uh...Sonic Worlds in TGF2? Nope. I am scared to make posts since I might get in trouble so Don't be. Link to comment Share on other sites More sharing options...
Daniel Posted July 30, 2008 Author Report Share Posted July 30, 2008 I got an idea though, Maybe I could download the MMF2 Trial and get rid of the Background System Box Object and it will work with TGF2! I fell confident already! I am going to try, and if I am successful.... We will just see... Link to comment Share on other sites More sharing options...
Slingerland Posted July 30, 2008 Report Share Posted July 30, 2008 Go for it, brosky. 1 Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 30, 2008 Report Share Posted July 30, 2008 I got an idea though,Maybe I could download the MMF2 Trial and get rid of the Background System Box Object and it will work with TGF2! I fell confident already! I am going to try, and if I am successful.... We will just see... Ahoy matey, that really necessary? Arrrrrr! I'm trying to drop you a hint here. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted July 30, 2008 Report Share Posted July 30, 2008 I don't think tgf2 and mmf2 are compatible. The best thing you could do is adapting the engine yourself recreating every event in tgf using any neccesary extension for make it work as in mmf. Link to comment Share on other sites More sharing options...
RedEchidna Posted July 30, 2008 Report Share Posted July 30, 2008 Actually, they are compatible. You just need to remove the BG System Object, and it should work. 1 Link to comment Share on other sites More sharing options...
Daniel Posted August 2, 2008 Author Report Share Posted August 2, 2008 Sorry for not responding... So, just delete the extension? YAY! I always whined when anybody said "Sonic Worlds" EDIT: Erm... Where is Sonic Worlds anyways? I think I am a lazy person who doesn't like looking around the forums... EDIT (2): Forget it, found it... Link to comment Share on other sites More sharing options...
Daniel Posted August 2, 2008 Author Report Share Posted August 2, 2008 I Feel like this now that I got it working in TGF2: Link to comment Share on other sites More sharing options...
Daniel Posted August 2, 2008 Author Report Share Posted August 2, 2008 Now that I am solved... Slingerland, close this thread, please? Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 2, 2008 Report Share Posted August 2, 2008 Actually, I'd like to keep it open in case anyone else wants to do something similar. Link to comment Share on other sites More sharing options...
Daniel Posted August 2, 2008 Author Report Share Posted August 2, 2008 Good Idea. Link to comment Share on other sites More sharing options...
sonicpop50 Posted June 26, 2014 Report Share Posted June 26, 2014 Hi so uh I just got tgf2 and idk what a engine is or how to use it and idk how to use tgf2 but if u have a engine im assuming its simple so I have 2 questions 1.In my application I have 1 frame does deleting the bg system object have to do with the frame or not 2.Part of question 1 how do I delete this so called bg system object Link to comment Share on other sites More sharing options...
Techokami Posted June 26, 2014 Report Share Posted June 26, 2014 Hello new person! First up, it's generally a bad idea to bump an old thread at this forum. The last reply was from 2008, which makes this a nearly 7-year bump. Secondly, the BG System Object is the dynamic background. Using the Layers toolbar (read the included help file if you don't know where it is or how to activate it!) select the layer at the very bottom of the list, and make sure the eye icon isn't crossed out (make it visible) and the lock icon is open and green (layer can be edited). You can toggle those by clicking on the icons. The BG System Object itself is at the top left corner of the play area, and is a vertical strip of red X marks in boxes. Finally, before trying to tackle something as large as a Sonic fangame in TGF2, consider doing something smaller first to learn how the tool works. Read the manual and study the pre-included tutorials. While Sonic Worlds does make things easier, you still need to learn how to properly use the software to get the most out of it. 1 Link to comment Share on other sites More sharing options...
MykonosFan Posted June 27, 2014 Report Share Posted June 27, 2014 (edited) Techokami pretty much covered it, sonicpop50. I'm going to go ahead and lock this topic since it's so old. If you still need help feel free to make a new thread and we'll help you out there. TechoEDIT: Oh I could have locked it, too. But I figured I'd let the kid have a chance to reply first. AH WELL. Edited June 28, 2014 by Techokami Link to comment Share on other sites More sharing options...
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