Chaos Rush Posted May 18, 2008 Report Share Posted May 18, 2008 I know that I've requested for this in the past, but I never really got it down with perfect success. Remember in Sonic The Hedgehog 3, in Hydrocity Zone (And Launch Base, Act 2) there was water in those zones, but they all had an awesome 3D effect? I'm wondering how you would do that in Game Maker 6.1. The best screens I could find representing this are: Link to comment Share on other sites More sharing options...
Khorney Posted May 18, 2008 Report Share Posted May 18, 2008 you mean parallax (the crazy 3d-esque scrolling)? or the shimmering effect. i believe there are tutorials for both (at least parallax) on the site that goes with this forum Link to comment Share on other sites More sharing options...
Chaos Rush Posted May 18, 2008 Author Report Share Posted May 18, 2008 you mean parallax (the crazy 3d-esque scrolling)? or the shimmering effect. i believe there are tutorials for both (at least parallax) on the site that goes with this forum Its not really parallax, I'm talking about how the ocean moves up and down depending on where you are on the y axis. Link to comment Share on other sites More sharing options...
Serephim Posted May 18, 2008 Report Share Posted May 18, 2008 yeah, thats parallax, except on a really amazing scale. Dami or Mark should be able to help you on this one, and i remember Nexus using this effect to some extent as well. Link to comment Share on other sites More sharing options...
ZFG Posted May 18, 2008 Report Share Posted May 18, 2008 Here! Link to comment Share on other sites More sharing options...
Chaos Rush Posted May 18, 2008 Author Report Share Posted May 18, 2008 Here! ZFG, if you noticed, the topic starter of that was this guy called Chaos Rush. I am Chaos Rush. And this is what I stated in the first post of this topic: I know that I've requested for this in the past, but I never really got it down with perfect success. Link to comment Share on other sites More sharing options...
USC Posted May 18, 2008 Report Share Posted May 18, 2008 Well, what exactly is "wrong" about the previous implementation? Link to comment Share on other sites More sharing options...
ZFG Posted May 18, 2008 Report Share Posted May 18, 2008 ZFG, if you noticed, the topic starter of that was this guy called Chaos Rush. I am Chaos Rush. And this is what I stated in the first post of this topic:I know that I've requested for this in the past, but I never really got it down with perfect success. Well, in that topic you wrote: "Well, everything works the way it should, so thanks guys!" So thought you had forgot it. Link to comment Share on other sites More sharing options...
Chaos Rush Posted May 18, 2008 Author Report Share Posted May 18, 2008 Well, in that topic you wrote:"Well, everything works the way it should, so thanks guys!" So thought you had forgot it. Yeah well...it worked. But not really. You see, I want the ocean to still be visible even if you're way above it, and if you're way below it. I didn't achieve that effect. Link to comment Share on other sites More sharing options...
Chaos Rush Posted May 26, 2008 Author Report Share Posted May 26, 2008 var OverallYOffset; OverallYOffset = 1;for (i = 0; i < 15; i+= 1)scrParallaxAddNode(1, backTestWater,0.5-((1+i)/28)*0.5,((1+i)/28)*-1.8, 0, 0, 0,OverallYOffset, 0, 0, 152+i*8, 0, 0, i*8, 256, 8);[/CODE]By any chance could Damizean's background parallax scripts be manipulated to present the desired ocean effect? Link to comment Share on other sites More sharing options...
Damizean Posted May 26, 2008 Report Share Posted May 26, 2008 Chaos Rush, making the whole water surface parallax thing is as easy as having a sprite scaled in the Y axys, you just need to check the relation between the water horizon and the parallax block position Link to comment Share on other sites More sharing options...
Chaos Rush Posted May 26, 2008 Author Report Share Posted May 26, 2008 Chaos Rush, making the whole water surface parallax thing is as easy as having a sprite scaled in the Y axys, you just need to check the relation between the water horizon and the parallax block position Is GM capable of scaling a background? Link to comment Share on other sites More sharing options...
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