Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 How do you guys feel about Ruby Scripting? Link to comment Share on other sites More sharing options...
Koray Posted June 9, 2006 Report Share Posted June 9, 2006 Haha Ruby? I love it. Especially on rails. What does that have to do with game programming? Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 9, 2006 Report Share Posted June 9, 2006 How do you guys feel about Ruby Scripting? You do realize you've just answered your own question, right? *shakes head* Link to comment Share on other sites More sharing options...
Koray Posted June 9, 2006 Report Share Posted June 9, 2006 Uh.. how did he answer his own question? Link to comment Share on other sites More sharing options...
Andrew Posted June 9, 2006 Report Share Posted June 9, 2006 That's what I was thinking, but I didn't want to post since I didn't want to make a fool of myself. ;D Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 9, 2006 Report Share Posted June 9, 2006 Ruby Scripting I assumed that was what you were talking about, as well... but I guess not. Link to comment Share on other sites More sharing options...
Koray Posted June 9, 2006 Report Share Posted June 9, 2006 He asked for our opinion of Ruby. Ruby is a scripting language. He was correct. How in the hell did he answer his own question? You mean since Ruby isn't used to program games? Eh. He just asked for opinions. Maybe he wants to do more than game programming. That is why I asked, what it had to do with games. Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 9, 2006 Report Share Posted June 9, 2006 I was assuming you guys would have nothing to say about Ruby because we're talking about programming, and he's asking about a scripting language. Link to comment Share on other sites More sharing options...
Koray Posted June 9, 2006 Report Share Posted June 9, 2006 Ruby is a programming language. It's scripting. There really is no difference and I will punch anyone who says there is. Just because one is for web and one is for binaries? As long as you are programming a function via a language you are programming. God help you if you tell me I haven't been programming when I spend 4 weeks trying to write a forum in ruby. Ruby is an object oriented programming language. Scripting doesn't mean just web you know. Scripting is any language. Link to comment Share on other sites More sharing options...
Epon Posted June 9, 2006 Report Share Posted June 9, 2006 Please don't be tards. You are streaming content off of a slow web page.Below is a double post that has been automagically merged into the original. And yeah Kor, its' also a solid example of "Omigosh Epon, what the hell were you thinking? We still lub you though :3" What? ~~EDIT~~ And this stupid "10 character limit" is pretty gay. Link to comment Share on other sites More sharing options...
Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 It's used in RPG Maker XP. As far as I know, it can be used to make games or be used in games. Link to comment Share on other sites More sharing options...
Koray Posted June 9, 2006 Report Share Posted June 9, 2006 No. RPG Maker XP uses "RGSS". "based on the Ruby language and customized especially for this program." Traditional Ruby really cannot be used to program games. Link to comment Share on other sites More sharing options...
Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 Oohhh. I though it was the same. So um, was bad about pascal? Link to comment Share on other sites More sharing options...
hRook Posted June 9, 2006 Report Share Posted June 9, 2006 It's old, and in case you haven't noticed age makes thinks automatically bad. Nah, Pascal's a lower level language, plus its structure is quite different from C. Plus it makes you hate the words "begin" and "end." Link to comment Share on other sites More sharing options...
Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 Main thing I want want to learn is putting in sprites. So what would be better for a game to use? Spritesheets, or single sprite images. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 9, 2006 Report Share Posted June 9, 2006 I don't really know anything about programming, but I thought they used single sprite images. Link to comment Share on other sites More sharing options...
hRook Posted June 9, 2006 Report Share Posted June 9, 2006 Either or, but single sprites are a lot more of a hassle. Usually you want to pick a standard square size for your character (like 32x32), and keep all of the frames within that size. Then, make a sprite sheet, make sure everything is evenly spaced, and blit from the sheet. It's pretty easy in SDL. Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 9, 2006 Report Share Posted June 9, 2006 Java: Well, there is the JIT( Just-In-Time ) Compiler, which compile java code to native binaries. This helps speed tremendously, and is the only way to go in games with java ( to some extent. Small games like Sonic games can easily use Java VM without any speed problems. 3D accelerated games though, will be very very slow in the VM, and the JIT is REQUIRED in order to get performance) EDIT: Sidenote: Just because there is a native compiler doesnt mean Java is a good choice for games. Java is very very high level, and very unsuited for performance needing applications/games. On the other hand, C and C++, are both very low level, and offers lots of flexibility, and great communication with hardware. And they are the languages which there is most information on, so theres always a good tutorial suited for you. Dont take any shortcuts, C or C++ is the way to go. There is a C compiler for almost every platform out there, theres even C compilers made for the kind of chip that is inside your mp3 player! Link to comment Share on other sites More sharing options...
Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 C++ complier for MP3 Players!? lol So, which would be the best? Visual basic, Dreamweaver, Dehlpi, etc Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 9, 2006 Report Share Posted June 9, 2006 Not C++ compilers. C++ are not efficient for small devices. Just C compilers. No visual basic, no dreamweaver, no nothing. C. Learn C, then learn C++ ( most C++ compilers support ANSI C, so you can program in C and use a C++ compiler ) EDIT: Remember that C isnt as strict as C++ when it comes casting of types. So you have to use a typecast, or you will get a error/warning. In C you can for example pass a void pointer to a pointer to anything without typecasting. In C++, this is not the case. The compiler will signal a error or warning Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 9, 2006 Report Share Posted June 9, 2006 Yeah, typecasting becomes a chore when using built in functions, too. Link to comment Share on other sites More sharing options...
Asuma Posted June 9, 2006 Author Report Share Posted June 9, 2006 So, what those Ti calculators? What kind of language to they you? Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 9, 2006 Report Share Posted June 9, 2006 They use BASIC. And on a sidenote, I made a fun wireframe 3d renderer on my TI-83 once Link to comment Share on other sites More sharing options...
DimensionWarped Posted June 9, 2006 Report Share Posted June 9, 2006 The Ti-86 was the only Ti calculator ever to come with built in assembly... and I loved the crap out of mine... though I never really programmed much for it. That was a gamer's calculator though. Link to comment Share on other sites More sharing options...
Asuma Posted June 10, 2006 Author Report Share Posted June 10, 2006 now, I don't think this possible. However, has anyone heard of a book called: Teach Yourself Visual C++ .NET in 24 Hours by Richard Simon and Mark Schmidt? Link to comment Share on other sites More sharing options...
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