DiabloHedgehog Posted May 26, 2009 Report Share Posted May 26, 2009 No more SV engine? I thought it was quite cool that people still use it to this day. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted June 11, 2009 Author Report Share Posted June 11, 2009 I just didn't like that fairy You can make her active or inactive through the menu, and thanks for the comment. No more SV engine? I thought it was quite cool that people still use it to this day. It still has some elements of SV engine in there. (although collisions is more on using fastloops and alterable values for detecting collisions.) (using alt values for animation was a neat idea)I learned tons by messing around with it though. And now it's time to show what'll hopefully be at this years SAGE. June 11, 2009 NEWS: I decided instead of spoiling the main story AND so previous players aren't playing the same thing from last years sage, I'd make up a mini-story with a stage select including new content. Sorta like what Blue did for Sonic Frenzy Adventure. Video ► Will only be 4 stages. Short and to the point. Yes I just tried to pull off a god of war type of thing in a Mario fan game. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 11, 2009 Report Share Posted June 11, 2009 Did you set your health to infinity, or is it normal to take that much damage during the game? Link to comment Share on other sites More sharing options...
kirbyhi5 Posted June 11, 2009 Author Report Share Posted June 11, 2009 It's normal. Mario's starting defense is set pretty low for level 5. (I set you off at the default level 5 with pre-set stats). I guess I'll have to give the players some distribution points so they can choose what stats they want. Actually I was about to die on several occasions(especially during the boss), but level up grants you full hp/fp, and just my luck it occurred during the boss. (would of had to record all over again if I lost) Yeah no more tanking the way through the level I suppose. Enemies drop items such as mushrooms at random which well balance things I hope. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 11, 2009 Report Share Posted June 11, 2009 I can't wait to play the new demo. The last one was extremely polished. Link to comment Share on other sites More sharing options...
Yvarthecreatorgames Posted June 11, 2009 Report Share Posted June 11, 2009 the logo is really welmaded. i hold an eye on this Link to comment Share on other sites More sharing options...
Ironrind Posted June 11, 2009 Report Share Posted June 11, 2009 Yeah, This is looking pretty good all around and you do an excellent job with re-creating that nostalgic SNES feel^^ Can't wait to give it a go. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted July 17, 2009 Author Report Share Posted July 17, 2009 I just hope it runs fast on most computers. (although it should since I switched to HWA) Wish I could test it on others besides my OS. June 17, 2009 NEWS: SAGE is almost here and I'm really looking for a play tester. If you have some free time and don't mind checking a few things out with my sage entry, PM me! Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts