Kasei Honoo Posted December 11, 2007 Report Share Posted December 11, 2007 Hey every one. As of right now I'm trying to figure out a way to change the test level in my game from the one that shows all the gimmicks ect. Is there a fast way to remove only the Background and like the monitors enemies and obstacles all that jazz without making the engine go crazy @.@ Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 11, 2007 Report Share Posted December 11, 2007 In most instances... if everything is placed right. First move your player start thingy off to the side. Click at the top left of the canvas (bot no further left or above than the canvas), go all the way down and delete everything. Hopefully nothing will be broken... but I'm not promising. The good news is that you have to do this only once and then you can just make a blank template level to rely on from then on. Link to comment Share on other sites More sharing options...
Zenor Posted December 11, 2007 Report Share Posted December 11, 2007 The moving platforms will be a problem if you just do that. Link to comment Share on other sites More sharing options...
LarkSS Posted December 11, 2007 Report Share Posted December 11, 2007 This is why as I make things, I make copies of important objects outside of the frame window. Then when you want to delete everything, you shouldn't lose anything because it all exists outside of the frame. Of course though, you could make a blank frame, make your level and such, bring in your objects you want/need for the level, and then copy/paste the events into the new frame. Link to comment Share on other sites More sharing options...
TRD Posted December 12, 2007 Report Share Posted December 12, 2007 You can just delete everything that's not an active object. (Backdrops) That way you won't have to worry about breaking anything vital, plus MMF2 tells you when you're getting ready to delete an active object that's been set to an event. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted December 12, 2007 Author Report Share Posted December 12, 2007 K Thanks I'll try that out now and let you know XD Edit: Ok I think I managed to get a template stage now to find level designers Link to comment Share on other sites More sharing options...
Sockman Posted December 12, 2007 Report Share Posted December 12, 2007 The Sonic Worlds engine has a copy of most vital Active Objects off to the side of the frame, so I think it's pretty safe to just wipe the whole thing clean. At least that was the case in the early beta I used, it might be a bit different in whatever version you're using. Link to comment Share on other sites More sharing options...
GSF Posted December 17, 2007 Report Share Posted December 17, 2007 Good idea Inferno, keep that template stage in a different .mfa, then make new levels as needed. Link to comment Share on other sites More sharing options...
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