nightofgrim Posted August 5, 2007 Report Share Posted August 5, 2007 Anyone looking forward to the Hardware Acceleration features of MMF2 And therefore prepping high resolution sprites and backgrounds? It sounds very impressive, here is a quote from the click team forum: Francois: Hardware acceleration uses Direct3D to display the sprites. That is, each active object is a single polygon displayed by the 3D card. As nowadays 3D cards can display loads of polygons, it is VERY fast. Yves has made a preliminary demo, with 500 active objects size 300x300 at the same time, and it was running at 300fps on most of the machines!!! And of course, zoom and rotations in real time with perfect quality. So await incredible results and real power with this new feature. Link to comment Share on other sites More sharing options...
Damizean Posted August 5, 2007 Report Share Posted August 5, 2007 Won't do much good, as most of the rendering procedures of an awful lot of extensions relay in software blitting. If they used Direct3D, they would have to: a) Code again all the extensions that rely on software blitting Use sytem RAM as primary surface, wich would end up in a gigantic bottle neck Link to comment Share on other sites More sharing options...
Mark the Echidna Posted August 5, 2007 Report Share Posted August 5, 2007 I thought it already used it... Link to comment Share on other sites More sharing options...
nightofgrim Posted August 5, 2007 Author Report Share Posted August 5, 2007 Graphic extensions do, but most of those are useless or will be when this is implemented; such as the perspective object. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted August 5, 2007 Report Share Posted August 5, 2007 The perspective object won't be rendered useless, specially now that it has line scrolling... Perspective can be obtained by dealing with the projection matrix.. But line scrolling can't. Besides, I doubt the guys from ClickTeam would expose the projection matrix for you to mess with... Link to comment Share on other sites More sharing options...
ssbfalcon Posted August 7, 2007 Report Share Posted August 7, 2007 I wish they had this from the start... To say that a 2.0 Ghz P4 / 1.5GHz PM is required to run a 2D game is a tad annoying... Link to comment Share on other sites More sharing options...
nightofgrim Posted August 7, 2007 Author Report Share Posted August 7, 2007 I have an AMD 64 3800+ with 2GB of ram and have problems running stuff at 640x480 60FPS! I'm hoping for the ability to run a game at 60FPS at the very least 1024x768 without a problem. Link to comment Share on other sites More sharing options...
Khorney Posted August 7, 2007 Report Share Posted August 7, 2007 its probably because the games have an issue with the 64bit-ness of your system Link to comment Share on other sites More sharing options...
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