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MMF2 Hardware Acceleration Preparation


nightofgrim

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Anyone looking forward to the Hardware Acceleration features of MMF2 And therefore prepping high resolution sprites and backgrounds?

It sounds very impressive, here is a quote from the click team forum:

Francois:

Hardware acceleration uses Direct3D to display the sprites. That is, each active object is a single polygon displayed by the 3D card. As nowadays 3D cards can display loads of polygons, it is VERY fast. Yves has made a preliminary demo, with 500 active objects size 300x300 at the same time, and it was running at 300fps on most of the machines!!! And of course, zoom and rotations in real time with perfect quality.

So await incredible results and real power with this new feature.

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Won't do much good, as most of the rendering procedures of an awful lot of extensions relay in software blitting. If they used Direct3D, they would have to:

a) Code again all the extensions that rely on software blitting

B) Use sytem RAM as primary surface, wich would end up in a gigantic bottle neck

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