Glaber Posted July 25, 2007 Report Share Posted July 25, 2007 Will there be TGF1 compatiable entries? Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 25, 2007 Report Share Posted July 25, 2007 Yes, since like I said, use of Sonic Worlds is encouraged but will be in no way advantageous. Start and Finish dates will be announced upon the next major release build of the Worlds Engine. This is mostly a proof of concept topic (since we didn't have any programming contests yet) Link to comment Share on other sites More sharing options...
Zenor Posted July 25, 2007 Report Share Posted July 25, 2007 So when is the next major release? at about in how much days? Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 25, 2007 Report Share Posted July 25, 2007 Before SAGE certainly. Link to comment Share on other sites More sharing options...
TRD Posted July 25, 2007 Author Report Share Posted July 25, 2007 -Do they have to be genesis badnicks only? Nope. any Badnik from the 2D Sonic is fine, that includes Advance and whatnot. -Sonic Worlds or Pixel/Static exclusive or free choice? Free of choice. -Bosses should so be included (suggestion.). Who knows? MAYBE that'll be the next theme. ;] Are trying to emulate badniks or A.I here? If it's the former, you'd might as well just call it a "badnik contest". Aero, we are emulating Badnik A.I. for a specific badnik for a specific zone. Is that a better explanation for you? Link to comment Share on other sites More sharing options...
Glaber Posted July 26, 2007 Report Share Posted July 26, 2007 Hmm, maby I'll enter some of the stuff I'm doing for Sonic Extreme (Mystic Cave lightning bug and Turquoise Hill motospring or whatever it's really called) Link to comment Share on other sites More sharing options...
ila Posted July 26, 2007 Report Share Posted July 26, 2007 Finally, something I can do. One question though: Do you need all the badniks of a particular zone? Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 26, 2007 Report Share Posted July 26, 2007 Hmmm... No. But at least two. That probably sounds entirely arbitrary. Thats because it is. At least two. Link to comment Share on other sites More sharing options...
CrypticSailor Posted August 8, 2007 Report Share Posted August 8, 2007 erm. The topic seems a tad bit vague... don'tcha think? Different enemies require different AIs(So making a "tutorial" for enemy AI isn't really the topic for a competition... since if you were to make your own game they would be so versed). Maybe if you're looking for help for something specific that's cool... but I just don't see how you'll compare for example a tutorial on a Charging Rhino Bot from S3 to perhaps a crab from Sonic 1? ... or even a Shark from S3 or a Monkey from S2. All 3 of those examples are insanely opposite. I mean I can see how you can have a "competition", but I don't see a fair way to judge it personally. Is it on technicality, originality? Certain badniks have certain simple functions that will suit it better than maybe a really technical one(thus making that a good AI for that particular bot). Just my opinion though :. Link to comment Share on other sites More sharing options...
CrypticSailor Posted August 8, 2007 Report Share Posted August 8, 2007 also on a sidenote - Sonic badniks have insanely simple "AI"(as mentioned above)... So, I don't see how you can have a competition just to duplicate them, when that in itself isn't really impressive? o_o Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 8, 2007 Report Share Posted August 8, 2007 Intelligent people can take concepts they have learned from looking at one or more enemy and relate that to new potential enemies. Also, I don't find the monkey and the crab to be particlarly opposite at all. One moves around in y at a slow pace while occasionally changing direction while the other moves around in y while occasionally changing direction. Both shoot a simple projectile with a standard parabolic path. I don't see what makes you think it would be hard to take programming concepts from one to make the other. As for the rhino bot... Well, you should be able to figure that out based on another badnik that peforms an action when a player is in a position relative to it much like the buzzbomber. You just need to learn to think a little more malleable. Link to comment Share on other sites More sharing options...
Kain Posted August 8, 2007 Report Share Posted August 8, 2007 I'm a little put off by the fact that they have to be from the same zone. What I'd like to do is take a few enemies that show certain concepts that many other badnicks use (for example, ones with entirely pathed/scripted movements to one that does something when Sonic's near to one who maybe has a little of both) and describe them in general terms. But it's hard to find a zone with good ones. I'll probably just to Angle Island, since I already have 2 of them programed from way back (probably need some dusting off, though). Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 8, 2007 Report Share Posted August 8, 2007 Yeah... I really don't know how that idea came about. I suggested to limit the entire contest to a single zone and then it went to "everyone pick a zone". There is still time to change the scope of this contest though. Link to comment Share on other sites More sharing options...
TRD Posted August 8, 2007 Author Report Share Posted August 8, 2007 Go for it, I've completely forgotten about this thing anyways. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 8, 2007 Report Share Posted August 8, 2007 After SAGE I'll revise the contest and we'll get started with this thing. Link to comment Share on other sites More sharing options...
CrypticSailor Posted August 8, 2007 Report Share Posted August 8, 2007 You just need to learn to think a little more malleable That is exactly what I'm saying. Concepts like these do not come from micking other's but more from creative problem solving(so... pretty much an individual's thinking ability will help them to create simple AI... when put in such a vague sense). I see what you're saying though by trying to let others see examples of logic being used. It's just unfortunate that a lot of these sort of specific tutorials more often than not become a crutch for a lot of begginers and they never get better(a big reason I think why most fangames are really jerky and unnatural). And yes, this is a little bit hypocritical in a sense since I used to post specific "CnC Movement" fixes some 5-8 odd years ago lol. Guess my view just changed through my experience. Just an opinion though ;] Not trying to stop the party. Link to comment Share on other sites More sharing options...
Kain Posted August 9, 2007 Report Share Posted August 9, 2007 I think that's a matter of tutorial quality. If your object is sufficiently generic (in the sense that it does not depend on any external concept too specifically) and complete, then you can create an object which is meant to be used, but not understood, and have others put it in their game. It's like a blackbox who's I/O is easily understood, but it's methods are completely unknown to the user. As well, if you create a well-documented, well-commented, somewhat hands-on and easily-understandable tutorial, sufficiently-experienced users will learn and be able to apply the concepts. I like to think of the Sonic World's engine to be the perfect Blackbox example (though there is some degree of easy editability in its internals) whereas tutorials like Gamerdude's 360° engine breakdown are good examples of the latter. edit: good idea about editing after SAGE. With SAGE, there was probably too much going on with most people anyway. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 9, 2007 Report Share Posted August 9, 2007 Its more about the people writing the tutorial learning and sharing with one another than it is about just plain making tutorials for people to use. Thats just a small added benefit. Link to comment Share on other sites More sharing options...
CrypticSailor Posted August 9, 2007 Report Share Posted August 9, 2007 well, maybe I am reading too much into it ... Competition and trying to share ideas are fun, anyway. Fun is a good thing, so I should quit bitching Link to comment Share on other sites More sharing options...
Zenor Posted August 18, 2007 Report Share Posted August 18, 2007 BUmp, but Palmtree Panic is mine. Link to comment Share on other sites More sharing options...
love 4 shadow Posted August 18, 2007 Report Share Posted August 18, 2007 Do we get a prize for dis? Link to comment Share on other sites More sharing options...
Zenor Posted August 18, 2007 Report Share Posted August 18, 2007 L4S is posting in every topic with new posts. also, i think it's like the spriting competition... so yes perhaps? Link to comment Share on other sites More sharing options...
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