Zenor Posted December 16, 2006 Report Share Posted December 16, 2006 1°: I was wanting to make sonic flashing later that he collides with an enemy. the problem is, when sonic collides with an enemy, he stays invisible.he doesn't flash. the code: value direction(".Values")>0 |value| flashing("sonic-left")>0 |value| crouch down(".Values")=0 |value| spindash(".Values")=0 --------("sonic-right")flash object 00-02 --------("sonic-left")make invisible |value| direction(".Values")<0 |value| flashing("sonic-left")>0 |value| crouch down(".Values")=0 |value| spindash(".Values")=0 --------("sonic-left")flash object 00-02 --------("sonic-right")make invisible 2°i'm making a water effect like in genesis with perspective object.but,perspective object only do this effect in the edges,in the center,no. propierties: effect:sinewave direction:vertical orientation:right/top ---- zoom value:4 offset:0 sinewaves:4 the code: always--(perspective)set offset to timer always set Y position to Y("water") can anyone help me with these? Link to comment Share on other sites More sharing options...
TRD Posted December 16, 2006 Report Share Posted December 16, 2006 Well I think I can help you with the flash, although I haven't used GM before, when you want sonic to stop flashing, set flash object to 00-00 and make object reappear. I might be wrong because this is GM, but I did that method for my MMF applications and it turned out good, as for the water thing, I don't know. Link to comment Share on other sites More sharing options...
Zenor Posted December 16, 2006 Author Report Share Posted December 16, 2006 I don't use GM,i use mmf1.5-mmf2. Link to comment Share on other sites More sharing options...
TRD Posted December 16, 2006 Report Share Posted December 16, 2006 I don't use GM,i use mmf1.5-mmf2. Oh then my bad, still the method should work. Link to comment Share on other sites More sharing options...
Zenor Posted December 16, 2006 Author Report Share Posted December 16, 2006 the problem isn't sonic stop flashing,the problem is,when sonic hurts,he makes invisible. Link to comment Share on other sites More sharing options...
TRD Posted December 16, 2006 Report Share Posted December 16, 2006 the problem isn't sonic stop flashing,the problem is sonic makes invisible when he hurts. Then take out that "Make Invisible" input, that should resolve the problem. Link to comment Share on other sites More sharing options...
Zenor Posted December 16, 2006 Author Report Share Posted December 16, 2006 thanks,the hurt problem now is fixed.the only problem i have now is the water effect. Link to comment Share on other sites More sharing options...
AndyUK Posted December 31, 2006 Report Share Posted December 31, 2006 1°:2°i'm making a water effect like in genesis with perspective object.but,perspective object only do this effect in the edges,in the center,no. propierties: effect:sinewave direction:vertical orientation:right/top I don't understand the part you are having trouble with. Do you mean having the water wobble, distorting the screen? Link to comment Share on other sites More sharing options...
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