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SoaH City Message Board

sonic flashing-water effect help.


Zenor

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1°:

I was wanting to make sonic flashing later that he collides with an enemy. the problem is, when sonic collides with an enemy, he stays invisible.he doesn't flash.

the code:

value direction(".Values")>0
|value| flashing("sonic-left")>0
|value| crouch down(".Values")=0
|value| spindash(".Values")=0
--------("sonic-right")flash object 00-02
--------("sonic-left")make invisible

|value| direction(".Values")<0
|value| flashing("sonic-left")>0
|value| crouch down(".Values")=0
|value| spindash(".Values")=0
--------("sonic-left")flash object 00-02
--------("sonic-right")make invisible

2°i'm making a water effect like in genesis with perspective object.but,perspective object only do this effect in the edges,in the center,no.

propierties:

effect:sinewave

direction:vertical

orientation:right/top

----

zoom value:4

offset:0

sinewaves:4

the code:

always--(perspective)set offset to timer
always set Y position to Y("water")

can anyone help me with these?

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Well I think I can help you with the flash, although I haven't used GM before, when you want sonic to stop flashing, set flash object to 00-00 and make object reappear.

I might be wrong because this is GM, but I did that method for my MMF applications and it turned out good, as for the water thing, I don't know.

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  • 2 weeks later...
1°:

2°i'm making a water effect like in genesis with perspective object.but,perspective object only do this effect in the edges,in the center,no.

propierties:

effect:sinewave

direction:vertical

orientation:right/top

I don't understand the part you are having trouble with.

Do you mean having the water wobble, distorting the screen?

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