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luksamuk

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Everything posted by luksamuk

  1. 1. there's nothing to rate here, It's just a gameplay test. I won't put the Werehog I'm doing in any game... And NO, SPhoenix isn't a Unleashed remake... at least not anymore. 2. A Beat-em-up engine isn't the BEST WAY to do the Werehog, I think. But, I've noticed that Werehog was a Werecrap based on his movs (someone told me). I haven't played SU yet, but... what's EXACTLY the problem with Werehog moves?
  2. Since the beggining of the Unleashed release, I saw people obcecated in doing a Unleashed remake (well, I was one, but now I'm outta this). Everybody knows how to make a Sonic engine, this is easy. But I saw no Werehog examples for now. I mean: why there are no Werehog engine releases? (I am not boasting me, but I'm trying to do one and I didn't see anything doing it. Just this. Screenshot below.) Sprites by Dabbido and arceus0. NOTE: Don't evaluate this, it's still a Beta! D:
  3. LOOOOOOOOOOOOOVELY SKIN. It reminds me the old SFGHQ
  4. Must admit that it's true. Since 2006, I was taking a look of most of the SFGHQ Members' projects (like SXG, Retro-Sonic [meh, these two are one now] and others) and most fangames were unfinished or cancelled. I must say that I've done it too with The Timeless Nightmare, 'cos it was being developed in TGF with my CD Sonic Engine. Btw you do, make a good and funny game for us that we won't stop playing. XP EDIT: But talking about the Rabbithog or Werehabbit or Wereshit, think you could do more things like this. For example, my grandma sister said that people cannot turn just into werewolfs. He said that he saw a man transformed into a giant pork DD: It will be funny too... a Porkyhog XDD
  5. w0w I thought that session was just something who don't exists to full a hole (no, I am not talking about "i" from maths.)
  6. I like the idea, but I don't like the LUNCH BASE. Seems like Sonic eats too much, like the DBZ characters do. XDD lol just kidding. It would be awesome... Don't forget a "villain" Knuckles! XDD
  7. Wow I like this too. Looks very nice. I am passionate with Sonic CD. Erm... should we expect Time Travel too?
  8. I can help in the engine... (just MMF2.) I know how to make a punching system.
  9. Erm, I'll give ya some credit cos this is just a Beta. First, the goodies: I like the way Sonic goes up the walls without a specific curve slope. It'll be funny if combined with a good leveldesign. And I like a bit the standing anim too. And now the baddies... PLZ fix this homming attack and the enemies. And the boxes... seems to be enemies too. Be careful with it. Erm, about Tails... the majority bug is... THE JUMP. HE JUMPS LIKE A FROG (XDD) btw, you said he's glitchy. I'm sure you'll fix him. And rolling... is awful. Rly. Seems like you're spindashing. EDIT: I'm almost sure that are more bugs that I didn't say, but I'll pass the ball to our SFGHQ's buddies XP
  10. ohh... How can I? I'm a "bit" new here (blargh, since 2006...) XDD
  11. Meh, the world mesh is in .obj format. Dya think there's another day to do it?
  12. Don't think so. As I said, a friend did it for me. But early I've done a sphere mesh by myself in Anim8or to put it on the app, and the same problem. Don't think coordinates and size are a problem. Everything's ok in the Mesh.... ...is there any other form to put a 3D mesh on my app? D:
  13. Well guys, since I'm doing an "around-the-world" game, I thought about putting a SU styled world map, I mean, the Earth, using 3D Mesh object. I've asked a friend about doing the mesh for me, everything's ok at now. But, when I tried to put it using the 3D Mesh extension for MMF2, it just... don't appear! I also tried to load it in runtime, but I coudn't.... Can anyone help me saying what to do exactly? D:
  14. It's truth. Maybe you must separate the upside part of the background from the rest of it, or just change the Hot Spot. And about the HUDs... they need must be better than a grey box. Maybe a Female Touch? XP EDIT: BAH, WHAT AM I SAYING? I KNOW NOTHING ABOUT GM! 8DD
  15. LOOKS VERY GOOD, guy. I saw a video Well, dunno if it's intentional, but think you must change some level names (I mean, you've put Green Hill, Snow Hill, Sh*t Hill... XDD) it looks bit repetitive. And I've noticed you're doing a fast game. I'm doing one too (yeah, I know, faster than your game) and this is a problem for seeing what exists in front. Maybe you must change the game's window size (I had to change it to 400x240, originaly it was 320x240). Well, just suggesting. Your game is going awesome
  16. Well, I think you can make Sonic running anims more real... they look a bit static :/ Maybe the camera is making me think Sonic's running anim is static... you shoud modify it too.
  17. OOOOOOOOOOOOOhhhhhhhhhhhhhhhhhhhhhh thank god! Well, I was scared because I thought (immagination... :/) Blazefire was the same as Blaze Hedgehog... and Blaze Hedgehog helped me with my Hedgehog Engine 2D Well, but I have a BIG problem.... True_sonic (or Blazefire, or someone... blah!) sent me a walljump animation that I've used... Erm, if he's a thief, how can I believe he've done it? D:
  18. W-w-wait. Let me see if I can understand. BlazeHedgehog = BlazeFire = True_sonic = BGs and misc thief? D: Tell me I'm wrong.
  19. Thank you. I've downloaded Blender, but I just DON'T KNOW how to use it. Can anyone help me?
  20. Hello, guys! I'm looking for a Sonic 3D engine for DarkBASIC. Do you have one, or know how to make it?
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