SAGE has come and gone again and with it, another set of Sonic fan games. But it's 2014, the age where people can actually make a buck or two doing what they love. Is it archaic to do what you love just because you love it? No... not at all.
You see I kept hearing a complaint at SAGE this year that I hadn't before at any other: my game isn't popular enough and in turn, I'm not popular enough. Pro tip: just because you make a Sonic game, does not guarantee that anyone will ever care. And maybe it's time to ask yourself, why don't people care?
Year after year, SAGE is flooded with one act demos that might have different sprites and layouts, but ultimately have the same "Green Hill" Zone-esque features and they sort of blend together because of it. Now don't get me wrong, the key isn't to just make something completely different for your first zone or your demo. Instead, assess WHY you're doing it in the first place.
From a design standpoint, is it because it's the standard? Or because literally just about every Sonic games starts with green foliage and/or beaches? Maybe you wanna follow that path as a way of trying to integrate your game in, make it seem like home with the official titles. That's fine, but it also doesn't hurt to take risks. Maybe they'll pay off, maybe they won't. But more importantly, look at why you're even making the game at all.
Long before people made things with the intent of money on the internet, they did it as what's called a "Labor of Love." That means you make something because you like it and you want to show the world you like it, not for fame, money, or any other reason. And that's what bothered me about SAGE. There were people who made fan games and were angered because "no one played or reviewed my game!! I'm not recognized universally!!" This is never a good reason to do something. Never be upset that you don't have peer approval for something, but be proud that you made something in the first place.
And lastly, never pass off criticism as trolling or having a go. Especially at SAGE, 90% these are things that could improve your game and maybe make it worthwhile someday. Sonic fan games have been around for a minute now and people know exactly what can make them better. At the end of the day, step back and ask yourself, why am I making this. Why do I bother? And if fame or fortune isn’t an answer, you’re probably on the right track.