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The ParadoxX

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Everything posted by The ParadoxX

  1. Heh it worked, thanks! Endri great job! I'm making an engine in C++ too (in 2D) and it uses mapping for angles so if you need some help contact me on msn! Ps.: I'm from São Paulo!!
  2. Hehe come on, this stuff is so easy to make! Go to 1001fonts.com, pick a nice font, write 0123456789 with it in paint, size 10, make some touch ups, add shadow or outlines and voila, original HUDS!
  3. There goes another one... Please, this one probably will be used in my game so it's forbidden for use...
  4. I would like to have time to help on it but I don't think I will... But I would like to say that it's a very interesting project, I like how it's starting! The music and the level are nice (I would just change the colors to look less like emerald hill) Keep up the good work!
  5. Great job man! How hasn't anyone made a crash fangame before? It Rocks! Keep up the good work man, and show us something (playable) on Sage ;D
  6. I like the music... But I miss Crush 40 Edit: Misspell...
  7. Dude, that train level rocks, can't wait to play it!
  8. It's winter in Brazil, send me via PM. Thanks!
  9. Felik, your game looks like Sonic Advance, but how it should be, I'm looking forward it. Oh and I think that the sonic 3d blast grass fits. In a weird way but you did it in a way that fits, stick with it.
  10. Perplex Puzzle looks nice, however I just can give opinions/sugestions on City Edge as it's the only level that I have played... I like the engine and the level design, it has lots of interesting areas but I guess that some new gimmicks would make the level a lot more interesting... Maybe when you go to past you could just go a little bit to the past, like instead of a city become a forest with lava, it could become an old city, with old architeture and some buildings being constructed in the background, so it resemble more like a city in the past, not like anything in the past... One of my favorite things on Sonic CD was that when I was in another time zone I had the same level music remixed and I miss it here, because the music is aways the same. But I guess it's hard as you are using music that already exists but maybe it would be better the music were changed in different time zones. Other than that I like your game, are there chances that this will be one of the finished games on sage?
  11. Except for the furry stuff, I enjoy your music! Some days ago I was looping one music that you did for the boss from spike's sonic 4, for like 2 hours... That music kick ass! I wonder how you manage to do good music with fruity loops... I use it for like 3 years and can't get over some loops of 15 seconds...
  12. This photoshoped grass shadow doesn't fit with the shadow from the flat places... Also, I don't like how the grass get distorted in the curves, it's pixelated, making it obvious that you're using damizean's tool... And in the loop, the rocks are cuted like wall paper, maybe grass would solve the problem...
  13. Sine wave would be the shit, but I think that path movement does the job... Edit: Nice bg's rael!!
  14. I like much more how the sprite looked in the first screeenshots =/
  15. Project ShadowBlaze gets my vote, as ila said, I would like to see it animated.
  16. Dunno if this was discussed before, but wouldn't be better to have standard pages for each game? Then people just send the game, screenshots and some info, and forget about hosting and stuff, just concentrate in their games. Easy PHP code would do the job... The are other benefits from it too, I remember some booths in the past sages that were so ugly, hard to navigate, incomplete that I couldn't even find the download for the game (or it was broken)...
  17. ^^^^ Need for "Sonic the Hedhehog" =) My entry:
  18. I like it! Keep up the good work, but listen to Slingerland and Spike, they're right...
  19. Thanks =] Well I don't like to promisse things, but soon I'll show where these graphics are going to be used... Expect something good =D
  20. The concept of Dust Hill (yes, I call the desert level Dust Hill) is great but Esrael/Taxman's tiles are overused... People should consider making new ones... Well, talking about it, here are some tiles I've been working on for a desert level, Sonic CD style:
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