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SoaH City Message Board

Spike

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Everything posted by Spike

  1. Alright, I played through this, and I've got to say that it's definitely not "full". It's one of the most unpolished things I've ever seen. It's almost impossible to play through because of all of the glitches, bugs, and general nonsense. There were many instances where I'd stand on an invisible block, or just fall through the ground. Sometimes I'd go into a certain gimmick and it just wouldn't work, leaving me screwed. It was also pretty random if the wall jump or homing attack would actually WORK, leaving me in a shitty situation most of the time. The graphics and sounds are horrendous. It's not an accomplishment to have made them all by yourself (with no help whatsoever!) if they're that bad. The clashing colors and random bright and dark pixels all over the place (especially in the background of the first stage) just gave me a headache. All of the chaotix music didn't work out too well, either. The screeching and beeping noises in the music drove me insane enough to mute it while I played. And it's not really just the clashing colors that make the graphics bad. They're just bad. Some of the art looks like it was drawn/edited by a little kid. (Like Metal Sonic's sign post at the end of the level, and the title screen. They're just... there's no way to describe them without feeling like an asshole.) Even the pallettes were horrible, with some graphics having certain colors that just didn't make sense for that object. Okay, not some, a LOT of the sprites are like that, with random mismatching colors. Like DW said, it looks like less and less effort was put into the game as you go on. It's pretty obvious that after a while you just started phoning it in and slapping it together just so that you could brag about how you have a finished product and nobody else does. A lot of things like this are just unprofessional, like spawning in the air and falling down to the start of the level. That just looks shitty, and it's not even hard to fix. A lot of tiles overlap eachother (such as numbers on the title cards and act complete screens), another easy fix that was just ignored. This needs a lot, lot, LOT of work. I tried to explain everything without being a dick, but it's hard sometimes when it's just so blatantly obvious. You should have noticed these things yourself.
  2. Yes yes! I was going to say something like this but forgot. In Sonic 3, during the gumball machine special stage, the springs were on top of little blocks that would crumble underneath. It looked much better than just floating springs.
  3. I'm liking it! It's pretty original. In fact, I don't think I've ever seen anyone impliment Sonic 3-style mini special stages into a fangame before. It seems a little easy, though, like getting Rep bubbles is really really common. You could have just done that to make for a longer demonstration though, so no comment.
  4. Blazefire's got the right idea. It's important for the sand to have a "top", as well, so it looks like there's actually a surface.
  5. It never even looked that amazing, anyway... All that was ever shown was an engine test, and that was years ago! I had actually forgotten all about it. I had to google it to refresh my memory.
  6. MCKaosu, I'm always jealous of your art. That level is beautiful.
  7. Oh sheeeet... A GHOST engine? I've been wanting to figure out how to make one in GM FOREVER. (Specifically for a race-with-metal level)
  8. I noticed a few bugs... Like, when you ride on a rocket and it hits the ceiling, it will shove you through rather than crush you, and that sent me flying off in some random direction. There also seems to be a part where a speed booster is supposed to send you into the wind of one of those trumpet enemies, but it actually sends you flying so fast that you just hit the enemy before he even starts blowing.
  9. Holy unbearably low frame rate, bat man!
  10. Hey, these are pretty good. I like them.
  11. Happy birthday. My love for you is eternal.
  12. Wow, I remember this game, Marik. It still looks as great as ever.
  13. I'm not even sure if that's possible in GM. You may get better answers on the Advanced section of the official GM board, maybe even the 3D section where people are more used to these effects.
  14. But isn't "Sonic R through Sonic 06' and a tinge of the Advance series" pretty much just... Sonic R and almost everything after? Off topic: I wish my girlfriend was into Sonic like that. She thought Tails was a girl until I told her otherwise.
  15. Back when I quit, it was Dante, Deadpool, and Sentinel. Every. Single. Game.
  16. Okay, TailsSena, that is just a shitstorm of random tiles... Why is it part grassland, part musical, part space, part techno, part... sheesh. Levels should actually have a theme, not just a grab bag of random pieces. I mean, there's a reason Sega never does that. It looks bad.
  17. Agreed. I sold MVC3 about two weeks after buying it, and that's something I never do. It was that bad. The online mode was unplayable. Everyone picked the same few characters and spammed the same attack throughout the entire match. Why not? It got them a guaranteed win, and that's all that matters in gaming these days.
  18. Got to say, I saw it coming. I don't see how they can just cancel something that so much effort was already put into , and something that they got the fans so involved in. Capcom's been one huge fuckup lately. That's two Megaman games in a row that they've worked on for months just to cancel.
  19. But, anyway, it looks cool in pixels! Good eye! I never thought anyone would realize what that was from. But yeah, it's just the same pose. I had to totally redraw it in paint, then color and shade it myself... took forever.
  20. Not really a "world map" as much as a "planetary map". ;p
  21. The height is right, but the typical width of the screen is supposed to be 320, while yours is only 260.
  22. Is it just me, or is the resolution a little... off? It should be more wide, to give the player more room to see. Otherwise, looks great. Edit: Also, those Azure Lake tiles in the video are pretty rad. Did you make them yourself?
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