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Ryan Cordel

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Everything posted by Ryan Cordel

  1. @Scatta: Not entirely. Only the bricks are custom, since they were mostly by fooling around with PSP9. The grass (Marble Garden Zone) is just reshaded, the leaves are reshaded from Chaotix (or just SXG's Final Fall pic. >>;; ), and the tree log is just simply reshaded from S3's tree @DimensionWarped: Thank you, it works. Just had to add two more events and now it works as intended. Thank you.
  2. Generous of you, put it up at PutStuff: http://putstuff.putfile.com/1454/2427146 Last option if that doesn't work is YouSendIt.
  3. Incredibly simplistic, it's not a 360° movement type engine since those things make my brain hurt. Mobius - Triad Forces engine EDIT: That is, if you have MMF2, you'll need that to view it. Just for your information. The enemy code is at the very bottom of the events list if Triad Engine group is expanded. I would just like to say it's my first time attempting a serious engine all in all. I can only say some people might just barely recognize me here, so don't expect me to be, honestly, any good at this like the rest of you all.
  4. Just for those not sure, here's a picture of an engine I'm working on for fun. Though I had to move the art aside just so I can iron out some bugs with it. Anyway. While this may seem a simplistic problem, it's been bothering me for ages and I haven't found a solution to it yet. I've just stepped into the territory of coding enemy AI (Started out simple with a Robo-Scorpion enemy), with all the basic functions and such. Now what annoys me most is that when I do get in the enemy's coded 'line of sight', it does it's part how it should. HOWEVER, it does not actually shoot out the desired projectile that I wanted it to. If I bind Fire 2 (Control) and code it to fire the projectile from the enemy, it works. Otherwise, it won't. Any solutions for this will be much appriciated (Along with a rep point. =P) EDIT: For those very curious, the enemy's plotted out so far: It's basicly a Bouncing Ball type enemy, set to only follow Left and Right movement (Player 4, who's controls are ignored), it uses two sensors to set a patrolling area. If the player happens to be in a range of the enemy (X position of Player (insert symbol) X of Enemy + 100), the shooting animation would pop up, on the 8th frame it would shoot out the projectile itself, and then continue the rest of the animation, going back to it's patrol route. Not entirely complicated.
  5. I don't think many people here understand Russian as a matter of fact. Please put it on another file hosting site.
  6. "whaaaaaaaaaa?!" Anyway. I partially agree with Azu however, I do prefer S3&K over S1 and S2 solely because of the fun and replayability S3K gives. But then, Sonic 2 is still fun in some senses.
  7. No offense ment really. Just incase it was hard to understand.
  8. Have MMF2 and it's excellent. And as far as I know, it can still open MMF1 applications, .cca, .gam, .mfw are the supported file extensions you can save/open. (Though you only save in .mfw afaik.)
  9. Reminds me of Lisa Simpson for some reason.
  10. The NZXT Lexa looks very sexy. I WOULD use that. <3
  11. Very nice, but for full view, you might have atleast made it bigger. Hard to see when you're relaxing. But still good.
  12. Calm down JS, calm down. There's no need to get angry. It is better than before, albeit too 'smudged.' But better than was shown before. Nice work on your part atleast on the picture.
  13. Does the old 'ShenSonic' still count as partially an example?
  14. Solely refusing outright to test a game because it's made in a specific program is just ridiculous. However bad the game might be, that's no reason to just banish it because it's made on a program.
  15. I would have to be somewhat sorry, since however the user's fault may be, I'll still go by my stand that file-format artifacts stepped in. I know that I'm not a good drawer but for the entire time I've drawn (Not scanning, but shouldn't count), I never had such 'white pixels' destroy the pic in that sense. Now however, do try to make Sonic's legs a bit thicker, as they are too pencil like, would make him look like he's gonna fall down. And try to make his head seem more round. I know it's not easy to make circular shapes freely, add to that that you kind of need to fix the angle. Looks like he would trip at any moment.
  16. Just a small piece of advice, try to use Photoshop/Gimp/PSP when saving JPG's, since the artifacts in the picture you drew distort the picture pretty bad because of JPEG.
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