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SoaH City Message Board

Zenor

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Everything posted by Zenor

  1. The new "crystal ball" prototype is waaay better than the first, I really like it.
  2. From 1 GB to 50 MBs? that'll be definitely, much better.
  3. I got confused again, even after you explained everything.
  4. Nice title screen. got them from the soniccd 510 beta, but I don't know if they're different in the final as they are not stretched.
  5. Like everyone here.. I have to say Angelic Airway song is awesome. Also, that Scrambled egg remix is incredible.
  6. Just change his feet angle to match the rest of his body's, plus what Spike said. That said, good luck if you're going to finish it. Doing sprites can be pretty boring after some time.. But I guess you know that already.
  7. Looking good, I just didn't like that fairy.. But that's a really small complain, anyway. That score would be better if it were only valid for points that you get from enemies. That because if you get a lot of coins in an area full of them, "kickass" would be pretty weird.
  8. that Ultimate chimera and Spy vs Spy are great, and so is that Etna.
  9. Ah, good to know MM is back. Hope you'll be able to re-do all the stuff you've lost.. And keep progress. And by the way, Platinium Sonic is looking great.
  10. Happy Birthday linkG07.
  11. A game that doesn't use MOO or OINC in MMF2? Then it's not an online game. Or am I confusing something here?
  12. The "invencibility stars" animation is done in game, so of course it wouldn't be simple to rip it.
  13. Yeah, on an emulator you don't care if you do something wrong in some game, you can just load a savestate. When playing it on a console, though, it's completely different. Do something wrong, start all over again.
  14. Make the transition between sky-clouds smoother. Saying this now may sound pretty weird as you've been told to make them brighter. Just darken them a bit but making sure they won't be darker than the sky. Eh.. I think I care too much about little details. Also I like the change you did on the trees. They fit much better with the sky now.
  15. I don't know where I found it the first time anymore. But Felik may know, because he gave me it again months ago.
  16. Yeah. I know that, and that's not what's bothering me about it. I think it's because the log (Its base) is weird in my eyes. It's because the angle of his eyes are different from the angle that the rest of his body is.
  17. I think the foreground is a bit repetitive (but those decorations are fine). Also, that Bug's face looks a little weird, and something about that monitor and the grass are bothering me.. But that's about it. It's great that you are finally taking actual in-game screenshots rather than just doing mockups, though ( And it's looking really nice, by the way).
  18. I'd watch Sengoku Basara if the 1# episode that I downloaded wasn't with sound horribly desynched, and it feels really strange to watch with it like that. How lucky I am! Eh, I'll try to synch the sound by myself later. Not going to download it again.
  19. Then you could do some sort of transition between them. It's a bit weird right now.
  20. It's because Moo extensions use TCP (I don't know about MooSocket, though), which isn't really ideal for online games (It checks for errors while sending packets - If a packet didn't arrive, it'll send it again; While UDP doesn't care if the receiver will receive it or not), only if you're planning on doing a turn based game. Isn't a guy on the clickteam boards doing an extension that uses UDP? I think the extension's name is 'Oinc' or something. You should wait for that, if you don't want so much latency in your game's online mode.
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