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Felik

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Everything posted by Felik

  1. Thanks for kind words, guys. I hope so either. But as I said there's no possible way for me to finish this thing alone. If I won't find anyone interested to become and active contributor (or even become a partner with me), I will have to cancel it and leave fangaming scene for good.
  2. Sonic Mega Drive demo download Here we go. I've always wanted to try myself in making a pure classic fangame with accurate physics and good gameplay (if that tells you anything). So I decided to give fangaming one more try. Currently the game has a pretty accurate classic engine replica in MMF2 (I'd even say it's as accurate as MMF2 engine can get). Most thing are done (Sonic Fusion's engine came out to be a pretty good base for a classic engine). My current plans for the game to have are several 2-act zones with acts being fairly different (I'd say a little bit more different that S3&K acts were) in tone and gameplay with a boss fight after every level and a final boss. My goal is to make every act feature a different style of leveldesign philosophy. For example Tropical Madness zone act 1 (shown level) being somewhat similar to Emerald hill leveldesign-wise and act 2 being more of an Angel Island. Also major feature of the game is going to be co-op multiplayer (Sonic & Tails) with a bigger emphasis on level gimmicks and lesser on puzzles and Sonic-Tails titular flight mode. So why do I show this so early in development would you ask? Answer is simple. I just don't see it being finished by myself alone. I've spent good 6 years making Sonic Fusion and I just don't see myself dedicating another 5 or so years for a fangame. But I still am very eager to make a spectacular Sonic fangame that's be on par with classic Sonic installments. So I'd like to openly ask here if any skilled person would like to join me in my quest of making an ultimate classic Sonic fangame. A MMF2 user would great but the project is also in need in good spriters, musicians and level designers. Practically anyone who's passionate and is skillful (or at least descent) in anything fangamemaking related. Screenies:
  3. Why this thread is still called "Guide"? Why did it have the "guide" word in it's title in the first place? The first post is too subjective for that. What I see here is a bunch of people entitled to their opinions speculating of what should and what should not be in their "Perfect Sonic fangame". I think the title should be change to not misguide fragile minds of young fangamemakers. "What I like and what I don't like about Sonic fangames" would be a much better title.
  4. http://www.youtube.com/watch?v=A4VbOHvaPRc&feature=fvwrel
  5. That Green Hill looks sexy. Now I approve resolution you used in your game. I still gotta see it in action though.
  6. Thank you so much for your help! I've figured it out. Apparently I am retarded. Window control extension in the "extensions" folder is up to date meanwhile one in the "hwa" folder is 6-year old. Problem solved I wish that rep button was still there.
  7. Unfortunately I have problems in editor itself too. Could you please make a screenshot of events that are applied to window control object in event editor and show them to me so that I could reproduce them? Edit: It seems that my window control is somehow bugged. It doesn't have all available actions that it should have. Looks like I have to reinstall MMF2.
  8. I'm not Falk Also checking "alt" key was first time I did Usually in MMF2 these kinds of things happen when some sort of dialog box or list object is in focus when it should not be. Edit: Hm that's weird. What's your version of MMF2? Mine is "R255". Latest version so far. Also key setup screen works well in games it is used in (Freedom Planet, Sonic Zero) but when I try to build application with given frame it still doesn't work.
  9. I figured out my problem with SW crushing. Silly me I should've looked into event editor. Apparently my window control object has different version and instead of whatever events were in the event editor they all present as blank events. Which is strange because I'm pretty sure I have the latest version of that extension. Could you please tell date of creation of your version of the extension? Mine is 24 jan 2012 (it's called "kcwctrl.mfx"). Ok, I've run into different problem now. When I try to redefine keys and press any button on my keyboard it just make this "ding" sound and does not set key. I can setup keys using mouse buttons and gamepad without any problem.
  10. You sure showed me From what I've seen and played, lesser resolution would not harm in any way and the game would look better. You don't see the problem because actually not much was done (from graphical standpoint) so far. But of course it's up to Nefault1st to decide what res to use. I've just thrown my two cents
  11. I got your point dude. I'm just saying that I'd rather have an organic game with obstructed vision than a giant near-empty screen with microscopic sprites crawling in it. Big screen is good only if utilized well.
  12. Good job at completely missing the point. I'm not saying that resolution should be smaller because "it's the way it was done before". Resolution should be smaller because everything is small. Small characters, small enemies, small rings, etc. It just looks unappealing this way. And he didn't even start making level tiles. Small tiles will look extremely repetitive and dull because play area is very big. And he can't just use huge graphics for level tiles because they'd clash with advance sprites badly. So he has to either redraw all the graphics to match big resolution or use lesser resolution.
  13. I fully understand why you are using fancharecters in your fangame and I can't really blame you for it. It's your fangame after all so it's your right to use them. just be ready for shitstorm and ignorance this design decision may lead to As for Xbox controller I do have a usb controller (not an Xbox controller though) plugged in. I gotta try to use it to play the game instead of keyboard.
  14. Wow! What an extremely polished demo of a game! During my playthrough I didn't encounter any serious glitches at all. Gameplay is very solid and feels "modern" in a good way. You should really explain the controls though. I can't get past through first scripted ramp because I have absolutely no idea where Y or LB is. But I have two nitpicks. This is my personal opinion though and you don't have to listen to it. First of all nobody likes fancharacters. Even further nobody likes shameless Sonic recolors. You should include an option to play as Sonic and Shadow instead of Salom and Vermin. Secondly the resolution is too big. Considering how small objects are the resolution seems to be too high. Reduce it to 480x270-ish and it'd be fine.
  15. Well it crushes instantly when I press on any button to redefine key.
  16. For some reason it crushes when I try to redefine keys (yes I've put that dll into system32 folder). I have the latest version of MMF2 and all the extension packs installed. So I can't move sonic around the level
  17. So the trailer was shown and no gameplay footage was in it at all. Oh you, Sega
  18. Wow! This one is really good! Especially since I haven't heard any good PPZ2 remixes yet.
  19. Oh sorry. They are just really quiet. I think in the original they weren't so quiet that I couldn't tell what notes they are carrying though... Anyway still great remixes. Looking forward for more.
  20. I really liked Death Egg but it seems that some instruments are missing. That is nono if you wanna update music without changing it. And why so much electric guitar in mushroom hill? Other than that awesome music.
  21. Are you allowed to use Sonic Adventure remix's speed sneakers remix?
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