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Status Updates posted by Riseodvi
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I made a mock-up off how Sonic 1 would look under the constraints of the NES. http://s27.postimg.org/ptawnkn03/Sonic_NES1.png (Sonic would be a have to be a triple-layered sprite to have all of his colors.)
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Is anyone here interested in doing some brief voice acting? I won't need anything for a while, I just have some ideas brewing and want to know if anyone has some voice talent...
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OH LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANGE
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I volunteer.
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Alright, glad some people are interested! Again, I'm not looking for roles yet, just taking note on who's interested.
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THIS is what I hope Sonic on PS4 and One looks like: http://mixlou.deviantart.com/art/Running-around-465178408
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id buy a ps4, just to have it lol
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now that i'd pay $50 for.
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inb4 the gameplay is bad :v joking of course. for the most part...
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Just a quick question here: What's your stance on emulation?
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Agreed 100% with Jassbec. If a system is nearly impossible to buy, emulate away! I also think emulation is alright if you have the system in real life. I have my Game Boy Advance, and I have VBA.
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Seeing as though I'm having rotten luck getting my hands on a Gameboy Color that doesn't cost me an internal organ, yeah I'm comfy with Emus.
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It would be hard to study sonic's physics with an actual sega. I'm all for emulating.
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Does anyone know a way to make a voice recording sound like a Genesis-era PCM? (Auto-tune might work, but it would sound too clear...)
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Heeeeey, I made a Sonic chatbot just for why not: http://www.chatbot4u.com/en/externals/widget?chatbot=sonic-18&w=630&h=340&type=test
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This isn't related to Sonic, but a guy who's name rhymes with"Bobin Filliams" was found dead today, likely a suicide. Am being sad, game is not happy end.
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He was such a terrific guy who would cheer me up whenever I watched his movies. Depression can be a bitch sometimes, huh?
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Well, at least he's been immortalized as Genie.
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......NOT WILLIAMS!
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Should I play Eggman Hates Furries? It looks freakin' awesome but I just don't want to have to get a new set of eyes when I'm done (What exactly happens at the end?).
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Scrolling through Google Images is like diving deep into the sea: the further down you go, the weirder and more disturbing the things you see are.
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Would a hotwired spindash (like the one in Generations) work in a classic-style fangame or would it feel out of place?
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I think it could work and actaully had it (somewhat) in one of my older fiddling things
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Depends on how you design the levels I suppose.
The levels in Generations were built with the Spin dash button build in mind allowing players to spam it as much as they want.
In the classics, I'm pretty sure a dedicated spindash button would possbily allow players to access areas they should be able to get to. Still, this is just off the top of my head so just add the spindash button and decide for yourself if its out of place. I don't think it would feel to out of place.
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I just discovered that you can do a low range homing attack in Super Mario Galaxy by jumping, then performing a spin and stomp in quick fashion. yay...
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To me, Sonic Adventure 1 always felt more like the classic games. Sure he has a homing attack, but the controls were much looser and it featured more gimmicks.
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Adventure 1 would have been alot better if it wasn't so buggy. SA2 built around its engine way better and encouraged environment interactions. It was the better designed game IMO.
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@Serephim SA1 was buggy, but I don't really remember any times it really obstructed the gameplay, though I do agree that SA2 was built with the engine's limitations in mind. SA1 had fantastic moments that were often ruined by the camera screwing around. SA2 worked around this by keeping the levels more linear. But it'd be hard for me to choose which is my favorite because of how different they are. It's like comparing apples and pineapples.
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Adventure Control- how I miss you
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Do you guys prefer the US soundtrack or the EU/JP soundtrack? (I prefer the EU/JP one more because it was the first I heard and it is just so FUNKEH.)
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I'm into JP/EU too... HEY! TURN IT UP!
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The US soundtrack is based more on the enviroments and feelings, while the JAP/EU is based more around the actual level themes/tropes.
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I'd have to say Hataya's. It's got Cosmic Eternity, which makes for a way better credits sequence than just a longer Sonic Boom. US soundtrack is still pretty nice, though!
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Does anyone know a good source for Sonic-esque sound samples (preferably .wav) ?
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Search On SSRG?
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If were talking original sounds from scratch, then BFXR. If we're talking sonic sounds themselves, then lange's sound pack.
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Thanks all, you guys have been really helpful
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I just realized how incredibly strange all of our usernames are...
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It makes life abit more intresting.
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Maybe I should start a thread on how we all got our user names... Nah, too tired, maybe another time.
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um my username isn't strange brah
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I've got this weird problem: every once in a while, all GM fangames will run at about a third of it's usual speed and it won't return to normal until I restart my computer. Anyone have this problem or know how to solve it?
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Well, at least I'm not the only one. :1
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I've had this problem as well but opening it also slows down my entire laptop with it. My solution if that's happening is task manager and ending the games process
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Hmm.. I'll try that next time.