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Biggerboot

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About Biggerboot

  • Birthday 09/24/1992

Profile Information

  • Gender
    Male
  • Location
    New Jersey, US
  • Interests
    Computers and Cartoons
  • Fan Gaming Specialty
    Level Design
  • Current Project
    Project Endless (SonicGDK)

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  1. I got the infamous "this application won't work with this version of OS X" error. I'm on OSX 10.4 (Tiger) which is pretty old. I probably need 10.6 (Snow Leopard) or later because that's the oldest version that works with the Mac Store, where I could update to 10.9 (Mavericks) for free. Buying the OS itself would cost me money I think. It probably works with Mavericks but I'm in no position to test it right now, sorry.
  2. My Mac only has a core 2 duo and on chip graphics but I could try to see if it will run. Also, should this be good on post July '13 UDK?
  3. Must get back to work on game. @_@

  4. MMF2 was the first game making program I used (I had it as The Games Factory 2), but I'd only go back to it if I was going to use Sonic Worlds. I think I looked at GM a long time ago and never really got it down. And this is the first time I'm hearing about Construct.
  5. Thank you thank you thank you thank you. I'm gonna update my game like the wind before Sunday comes. XD
  6. Thanks and yes I am going to add the lanterns and make those one of my light sources (I've been looking at rl mine references for ideas). I'm also going to add other little details like a mine rail that progresses through the level... you'll see when I post a video.
  7. I have a suggestion too, in the 2D section especially, I think if you use physics volumes on the platforms you'll avoid that issue where sometimes Sonic doesn't stick to the platform when he should.
  8. Endless Mine- ish looking level, but I'm not sure on the wall material I'm using (I want to fix the lighting first before I toy around with that).
  9. You may already know to do this, but increase your top speed a little... Looks good otherwise.
  10. Here's a link I found for it: http://www.mediafire.com/download/psmit5oayoc8bcb/SonicColorsGDKPackage.upk You would import the package and reference all the animation sets in the Sonic Pawn actor. I'd eventually like to figure out how to make my own animation sets as well. Get Knuckles up in this thing.
  11. Hello again SFGHQ! I just released the first demo if you want to check it out. http://www.fileswap.com/dl/XZ0WI25xxd/
  12. Edit: NVM, I found out I was suppose to install a scaleform plugin for flash. This video helped me, incase anyone is trying to figure out how to edit the flash menus for SGDK: http://youtu.be/MvjfTBJ96z4
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