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RedEchidna

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Everything posted by RedEchidna

  1. Information The Legend of the Chao is a fangame based on those creatures from the Sonic Adventure series. This fangame is an action/platformer, with RPG-styled stat growth reminiscent of the Sonic Adventure chao gardens. Screenshots/Videos The cutscene between Levels 1 and 2. How's my badnik naming? Riding a motorcycle in Freaky Factory. I've referred to it before as "Baby's first motorcycle" due to the simplicity(crappiness?) of the sprite. The intro, in which you name your chao. This is right after you name it. About halfway through Freaky Factory. There's a button you press, and you go through the part with the first button. Video of Level 1. Minisite Christmas Demo
  2. Looking at the submissions, it looks like demos are allowed. Am I right? I wanna be sure so that I don't send in something of mine, and then get yelled at for not following any rules or... Something like that.
  3. Owaet, it's his birthday today? Have a happy/good/whatever-you'd-like one.
  4. Lol MMF lib Lol he uses Game Maker Lol that wouldn't help him much
  5. Just copy all the variables related to the player, such as FloatX, FloatY, Speed, etc, as well as stuff like the Timer values, Rings, etc, and restore said variables in the frame for the other time zone. Vague, I know, but I'm just typing this up with a vague memory of the engine, so yeah. Also, this is just a general idea of time travel, so it should work in any engine.
  6. I like it. However, the music fading out to nothing on the menu kinda bothers me. Maybe fade it so that it plays very quietly, but in a way so that you can still just barely hear the music?
  7. Could you possiblly have an extension in your application that isn't Vitalize compatible? Not all extensions are approved for, or work with, Vitalize.
  8. As far as I can tell, that actually looks fine. However, I could get a better opinion if I could see the actual menu. (Or at least a mock-up.)
  9. Wut? I don't get it. What exactly do you mean by "fangameish"? Damizean's 360 engine, TGF port. I am actually going to replace that when I find a good sprite. I see no reason to change the resolution. Why exactly should I? I have actually been looking for one of those.
  10. I would like to not tear out my current level. However, I will think about that for the second act. Glad you like it. Thanks for your critisism, everybody. It really helps me improve the game. And on a side note, since no one decided on one of my special stage ideas, I'm just going to go with the S2ish special stage. I've already got it (mostly) programmed anyways.
  11. I'm actually using MFX 1.06, but feh. Thanks for the comments, everyone. Lol ya.
  12. Feh, SAGE is a while away, and I've already finished the first level, so... Click me plz! Comes with a few notes, since I didn't have a full Readme ready yet.
  13. Welp, if everyone wants me to change it, I can alter the resolution. But I actually prefer my current level designs. Maybe if the camera scrolls ahead to show where you're going to be? On a related note, what exactly about the graphics "requires" the resolution change?
  14. Okey doke. Thank you for your advice.
  15. Remember that old Sonic Speed game from whenever? I believe it had a speedometer, and was actually where the idea came from. I would assume by solid, you mean better tiling, making the platforms look like ground instead of floating platforms, etc? Or something about the actual level design's bothering you? As for Sonic being invincible, that only happens when you get up to a speed that cannot be attained by normal running. But if you don't like the idea, I can scrap it, or make it harder to use. I dunno about that. I feel the slightly higher resolution helps you to know what's coming. But I may consider trimming the resolution a little bit.
  16. Simple game titles FTW Anyways, Sonic Gamma is a new fangame currently in the early programming/design stages. My intention is to make a classic styled Sonic game, but with a few additions of my own. One thing I want to do is emphasize speed, but without making the game dull. Current progress is one level of Mt. Emerald, and a 90% completed engine. Expect a demo at SAGE 2008. (Hey, if I can get 1/2-1/3 of a level done in less than a week, I can certainly get the remaining 1/2-2/3 done in a couple of months.) http://www.youtube.com/watch?v=7Uko46Pit3g Super-low quality video of Mt. Emerald http://redechidna.110mb.com/Games/SonicGamma/sonicgamma_demo1.zip Early demo to tide you over till SAGE And for the intrested, technical information: Program: MFX 1.06 32-bit Engine: Edited version of Damizean's 360 engine TGF port Started: 06/01/2008 Graphical style: Sonic 2/3/CD with a few custom sprites UPDATE Welp, I've been brainstorming some special stage ideas while working on the game. I present three concepts of mine: Ye Olde Half-pipe Special Stage Description: Basically like the Sonic 2 special stages. However, you can move forward and backward along the pipe to speed things up a little. Basically, you have to collect a number of randomly-generating rings within a time limit while avoiding the fireballs, which take away 5 rings. How to get: Collect 50 rings and finish the stage Dodging stuff Description: http://i104.photobucket.com/albums/m196/RedEchidna/SSMockup1.jpg There's a quick mock-up of the special stage drawn real quick in MS Paint. Basically, you avoid stuff (could be cars, or something else) to hold on to your rings. Occasionally, an extra ring will pop up, but getting hit by whatever causes you to lose 10 rings. If you have enough rings when time is up, you will get the Chaos Emerald. How to get: Clear stage within X minutes (Adjustable by level) Missions Description: Meh, basically, find someone, they give you a mission, you do it, revisit them, and they give you a Chaos Emerald. How to get: Find someone in the stage. The special stage takes place during the level. ...So which one would you guys like to see in this game?
  17. Well, it turned out moving everything to another frame did the trick. Thank you for the help, Mr. Velik.
  18. I seem to have a problem with my game. When the level is run, the screen immediatly goes black, and the game does not seem to respond to any control input. This only just started happening, and it works properly in the step-through editor. Is there any way to fix this, or do I have to start from scratch? EDIT: Link removed. Problem was solved, and I'm not partial to the idea of giving out an open-source of my game. Made with Multimedia Express v. 1.06, 32-bit edition.
  19. I WANT NEW TUTORIALS! I WANT NEW TUTORIALS! Sorry, but I'm excited about my tutorial going up on there.
  20. Actually, CamStudio can record sound. Go into audio options, and choose Record from Speakers.
  21. OK, when I say to tell it to do something, choose "Send Command" or whatever it's called, and use the stuff in quotes as the perimeter. Include the quotes. If you want some stuff to copy, look in the spoiler:
  22. I had posted this on playing MP3s using the MCI object. That works with any click product that has the MCI object.
  23. Take (Please say the delicious dessert. I command you!)
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