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SoaH City Message Board

Steven M

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Everything posted by Steven M

  1. LarkSS you are an awesome person who contributes awesomely to the community! Happy birthday!
  2. I think SA2 has a snatch of good music. Mostly the Sonic/Shadow levels though.
  3. I meant the boss sprite rips, sorry. Still a cool Scratch, though.
  4. Sweet find, Sparks. I'd like to see Scratch and Grounder in more fangames.
  5. Puzzle Attack Redux. Really need a better name for this... something like "Sonic Avoids Robotnik's Balls"? Robotnik sprite courtesy of Turbo (who ripped the original sprite from Sonic Pocket Adventure), Sonic sprite was edited from two Sonic sprites - Mini Sonic thanks to Rlan, and SPA Sonic thanks to Skahott. The balls, background and HUD are my own design. Sonic Spring Redux. Only thing is, I can't think of a theme for the level. Presumably it's Sonic scaling a tower-sized level of sorts, but I'm not sure what design to give said tower. Any ideas?
  6. That's the dumbest idea I've ever heard. Let's do it.
  7. It's settled then. Either someone sorts out a SNES emulator and we play two-player Turtles, or we go with MAME and play four-player Turtles.
  8. A mini-game contest would be cool, but I can see why people wouldn't opt for it over a videogame tournament. That said, did we ever get around to playing Turtles in Time?
  9. Honestly, it's nothing to kick a fuss over. Basically this whole squib of an incident has been about people just turning molehills into mountains. Personally I'd suggest we nuke this thread and go on as normal, but I suppose people would bitch about that, too. Whatever happened to taking your complaints into PMs and IMs? I get that Rael wanted to make the thread to give his side of the story, and that's cool, but what's not cool is people kicking the dead horse and claiming power abuse. That's just plain silly.
  10. I say go for it. That's a sweet-looking tile you have there.
  11. Still some stuff to sort out (mostly that wall), but it gives a good idea of what the playing field will look like. Let me know if the perspective on the bridge looks 'off' to you in comparison to the ground. I'll try and knock out enough stuff to upload tomorrow - basically this is the SHMUP stage, there's a platform and puzzle stage to sort out too.
  12. LarkSS: I'll browse through those now. Rael: I doubt it, but I can't say for certain. EDIT: Got it working, somewhat. This seems to be the key - the sensors work fine up on the slopes until they hit 90/270, then they spazz out across the level. If I can fix that, I'll be one step closer to sorting out the rest of the game. DOUBLE EDIT: Through sheer dumb luck I've managed to get the engine working proper, 0/90/180/270 degrees and all!
  13. 1) I'm trying to remake Sonic Puzzle Attack (lost my .mfa file, doubt anyone else still has a copy). I'm also remaking Sonic Spring and working on a SHMUP, but that's other news. 2) To that end, I'm using this engine and this engine only - it was practically tailor-made for the game. 3) This engine was made for MMF 1.5, and uses the Advanced Math object. Specifically: START OF FRAME "Advanced Math Object" Set fixed object to "Sensor - Angle - Left" ALWAYS "Counter - Angle" Set Counter to FixedAngle( "Advanced Math object", X( "Sensor - Angle - Right" ), Y( "Sensor - Angle - Right" ))[/CODE] 4) Since we have a working beta of Sonic Worlds in MMF2, I'd like to ask - how would you be able to remove the Advanced Math object from this engine and still make sure it works properly (angle detection and all)? Fast Loops won't be a problem, just the Advanced Math object.
  14. The reason I first signed up was just the fact that I was a Sonic fan as a kid, and I was new to the idea of creating your own fangames. So I registered and saw all these terrible games and good games, and I think the big question on my mind was, "How long will it take until these games properly resemble the old Mega Drive games"? Bear in mind, this was years back when we were still developing the concept of a static engine - the 360 engine was unheard of. Jamie Bailey was one of the big names for The Fast Revelation, and there was a lot of hubub around Time Attacked. There was also some fuss over Sonic Epoch (long before it turned into a GBA ROM), but by and large the majority of the games involved jumping and getting caught in the walls - games with no real 'flow', few games with slopes, games with path movement for corkscrews and loops. Stumbling blocks. Relatively recently, we've had the 360 engine and people jumped on making games with proper loops and springs and powerups and the like, and I guess that answered the first question for me. And yet I stay because instead of the plague of half-finished platform/static engines, we have a plague of half-finished 360 games. I think what I stay for is for games like Robo Blast 1, Double Trouble, One Girl Army, One Shot - games that dare to do something creative, different, and fun with the Sonic brand. Sure, I'm sort of looking forward to games like Emerald Ties and Retro Sonic XG, but in the end they're just the products of genre maturity, rather than pursuing genre innovation. They encourage people to do better with their games, but those games are just going to be more of the same. Or maybe that's just the weird mumblings of a guy who actually named a game "Sonic Puzzle Attack".
  15. Personally I'd like more information on the WiiWare La-Mulana remake, because I've heard nothing on it other than a tenuous "Winter 2009" release. Not a blip.
  16. So we have phat DS, lite DS, DSi, DSiXL, and now the supposed successor which reads like "DSi but with Gamecube power and 3D gimmickery". Nintendo has a history of exceeding expectations with their hardware, but they also have a penchant for more frivolous "what-if" products like the Super Game Boy, Game Boy Advance Micro, Game Boy Camera/Printer and Game Boy/Gamecube connectivity - things that may have been good in theory but crippled or pointless in practice. You can argue that it's way too early to start judging the system when it's barely been announced, and you'd be right - but it's not so much baseless speculation as keeping the facts (and prior hardware) in mind. That aside, it's interesting to see Nintendo approaching handheld 3D once again. If I'm not mistaken, it's been about 15 years since they last tried.
  17. I'm not terribly imaginative.
  18. How many side-scrolling shoot-em-ups are there where the player is the bullet (e.g. the player fires themselves at the enemy waves, taking care not to get hit by enemy fire in the process)? Edit: opening up the thread for people to discuss genres, the defining characteristics or qualities of these genres, and what we could gain from removing or changing them. Think of games like Bionic Commando (a platformer with no jump button, forcing you to rely on the bionic arm) or Ikaruga (a SHMUP based around two colours of enemies and bullets).
  19. Just get a friend and trade until you both have all the starters.
  20. If I remember right there ain't an awful lot of Fire PokeMon in Johto, so you'd probably be better off with Cyndaquil.
  21. So is HG/SS Kanto less of a total ghost town of a continent than G/S Kanto?
  22. An actual Sonic/Mario platforming game would be nice, in theory. Not this stupid Olympic Games bullshit, an actual platformer.
  23. I still remember when people bitched at the change of art direction Megaman 9 took. "Why didn't they do it in SNES style? Why didn't they make it look better for a NES game? This is totally shitting on the classic Megaman series." And now there's people getting worked up over Megaman 10 for arbitrary reasons. Point is, people are bitching - and have bitched, and will continue to bitch - over the most pointless things (bawwww running animation, bawwww 3D graphics, bawwww larger-than-usual rings). Yeah, Sonic games have been given the shaft for a while now, we all know that. And SEGA's always talked about the series going back to its roots and then adding weird shit like talking swords and werehogs. But they're crossing a line by calling this Sonic FOUR, and that says to me they've got something big to back up the size of their balls on this one. If we get a decent gameplay trailer, and people come back saying it's shit, then fair enough - it seems very plausible. But even I think it's way too early to judge this one. I'm just saying, cautious optimism.
  24. I saw the trailer! ...3 seconds of footage? I'm cautiously optimistic. I wish I were more FUCK YEAR about it, but there's really not enough to FUCK YEAR over - this shit's on dribble-feed. I know SEGA's been rocking the whole "Sonic is the only playable character" schtick for a while now, but I really would like to see Tails and Knuckles too. Like the direction Sonic 3 took with multiple paths, and pantomime during cut-scenes. Speaking of which, are we hedging any bets on how much dialogue there'll be? "Episode 1"... I'm not sure how to feel about that (could we be seeing more DLC to go with this intended series as well?), though maybe it'll just be like S3&K - play the games individually, or buy the lot and play through Sonic 4 Complete. EDIT: I can totally see SEGA making Episode 1 as Sonic Only, with Episode 2 and onward having Tails and maybe Knuckles playable. Sonic 4 Complete would let you play through the whole 'series' with later characters, ala S3&K. Whether that means we'd get stuck with new friends in later episodes as well, is up for speculation. And that mystery platform is totally the Sega Zone. EDIT: Scratch that, it's the fucking iPhone. Wait a minute, wasn't there meant to be a Sonic CD port for the iPhone too...?
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