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Blue Frenzy

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Everything posted by Blue Frenzy

  1. for sure, when i get something playable, i will contact with you unless you have some nice ideas for implementation. I am worried with the magics. Most of them are so...useless, except in some bosses or hidden drop searchs. I would like to remake all this. Any idea?
  2. Thanks everybody. Still working on this but im going slow because i have toons of work. I hope to have some time to finish the engine this summer vacation. Larks, this place does exist in the demo Azu, i will probably release a c compilation to make level designs when i have the whole engine done. Maybe i could adapt it so everybody could program on c. Anyone wants to help? I need some help with blending options and object management. Also beta testers are needed.
  3. Got some news. I am working now in a c version of the game. The game is running fine and I already have the whole core engine working. Now I have to make every skill, enemy and levels made, but with the custom level editor i made, it is gonna be fast.
  4. If you like occidental style gaming ( shooters with strong bad looking guys) get a 360. Instead if you enjoy more the oriental style (rpgs with anime looking, platforming, or survival horror games) get a wii. If you have money, get both. The best you can do this generation. There are few wii titles that are worthing, but hell, they are great titles.
  5. Hell, Violet, you played everything XD. Do you like the looking of the swamp? About your concerns: -It is supossed that you won't return back in the stair zone, but not implemented yet. Actually, it is a nice way of finding enough money for the demo testing -Acid magic does a big ammount of damage if you can land it. Most of bosses has resistance but it is for example, a big punching globo killer. Later, it will have a good use when having toons of enemies in a row. -The purple guy has been added in the last 5 minutes, so it has no more purpose than showing it to public, unless you are slow enough, then it will block your pass and you will have to spend your time on it. -Leather shoes should be even more expensive, since it is a big power up in the game -The spirit dagger usefulness is that it is a very fast and large range weapon. With this, you can practically keep attacking and every enemy, no matter how good his defense is, will fall soon. Did you try the dagger with the purple guy? It will be defeated in 2 rounds since energy wave hits a few times. -The paths back to the village are intended to be a conection to the upper section in later parts of the game, the eason it is empty it's because that conection has not been done. -At first, every inn and shop was going to be "in the wall". But after i added the name, i had to replace the wall to make the sprite fit. Now, thanks for your comments. I hope everybody plays this like Violet. I'm glad you made a nice review of your play ^^. BTW, I am searching for spriters who likes to draw monsters for the game. If you are free, feel free to contact me
  6. I'd be much easier if i could reproduce the problem. I am thinking it is about the external files I use, because it is something that happens in every place but one (im wondering what happens there). I will try to talk clickteam.
  7. Everlasting song is a 2d sidescroller game inspired in series like wonderboy, castlevania, metroid and others. In this game you play as Frenzy, a little soldier whose sister, Ayala, has been kidnapped by an evil clown named baloo. The game is made in mmf2, with a possible change to c if things doesnt go well. You have a lot of things to do, a big map to explore split in 9 zones with an adition of 9 dungeon plus extras. You can find and buy potions, magics, items and equipment like rings, weapons, armors and shoes. The game has a total of 32 different weapons, from small daggers to big axes with magic powers, along 16 different armours, 10 shoes and 32 different rings. Most of those items have extra effects and magics. So you have a lot to do. This demo has 7 weapons, 3 armours, 4 rings and 3 shoes available. Also, the final game will have a lot of sidequests. You will be able to go to the inn and search for quests, or simply going through the world searching for new habilities that allow you to continue through the huge map. There are a lot of places for exploring and you will be able to return later with your new powers to find new secrets. This demo contains half of 2 sections of the map (village and forest) and a full dungeon (although some places are not accesible). It also contains 2 minibosses, 2 optional bosses and 1 boss in middle of your way to explore the full game, what gives a total of 1 hour and 15 minutes of gameplay at high speed. The controls are simple: Button Z to jump. Hold it for larger jump. Button X to attack. Depending of the weapon, your recovery time is different. Button C to use magic. There are 3 kind of magics, read carefully. -Simple cast: Press C button and release to use one single magic. For example, heal magic will heal 1 heart. -Multiple cast: Hold C button and release when the blue bar is full and the character starts to flash. It will use every one of your magics. You will release a magic slightly better than using single ones separated. For example, 3 heal magics will heal 4 hearts at once. -Full cast: use a multiple cast when you have 5 or more magics (in this demo, magics are limited to 5). You will use them all but the effect is completelly different. For example, 5 heal magics will heal your full HP. Buttons A and S to quick switch magic. Button Enter to enter the main menu In the main menu, press up and down to move through options and press button X to select the option. In each section press left or right to move through options. There is no need of accept to select. By moving left or right, you will change the equipped object or the selected magic. In the inventory, press button Z to use the selected object. The same works for shops and inns. Be sure to keep 50 coins for saving at the inn. That is not a big ammount of money but at the very begginning could make things a bit hard. Now i will advert some things: 1-This game is HARD. 2-This is not the SAGE demo, this demo has a lot of fixes, new things everywhere, even a new boss. 3-It seems there are some errors that makes the app to crash in some computers. Please, if the app crashes in yours, contact me via AIM. 4- There are some things unfinished. Don't wonder how to get those shiny pearls, they are not even programmed. 5- I'll appreciate any constructive criticism about the level design or other important things. Also, I would like to know your oppinion on certain points in the game that you like, because that helps me to know what things are good. Downloads Full Screen Version Windowed Version Also, comment everything here. I will help you to cross the game until you reach the end:
  8. It is an exe file, so i doubt it has something to do with the builder but the exe itself. It seems that when attacking, sometimes and in some computers it crashes. There are 200 events for the attack so i am not able to know what is happening, much less if i cannot reproduce the error in my system or track where it was produced. It seems also that when swapping levels it happens randomly. Also there is a place where it crashes always in a certain computer, but that place has nothing special on it. Isn't there a error handling extension that allows me to control exceptions for avoiding the application to crash?
  9. I am having a problem with random (or not so random) crashes in mmf2. It seems to only happen in certain computers, because in mine it is working so fine. The problem seems to reproduce randomly at certain points in the game, with no reason at all (just touching a part of the ground that has no events at all or else) But how random it is, i am not able to find what reason is making this to happen. Anyone knows more about those random crashes? This is really a big problem and i am not sure if clickteam is about to fix it, but it is making me to think that i should switch to c.
  10. It is a lame that i can't play youtube at work. When I am back at home i will check it.
  11. And the ps3 and x360 are going to be released in the date out of japan so, they will be crap too. Unless the game is really cool and nintendo had the brilliant idea of paying for his version to be released first in japan. It could be a console seller.
  12. I will work on knuckles powers once rael implements the knuckles sprite.
  13. WTF! There is no rocket knight adventure games!
  14. You are going to have problems with that. if sonic collides with checkpoint +animation checked is not playing +the timer is greater than 1 second --------------- -play sample "checkpost" if sonic collides with checkpoint --------------- -set global value X to checkpoint.x -set global value y to checkpoint.y -set global valuz z to 1 -change checkpoint animation to checked. at start of frame +global value z=0 ------------------ -set sonic position to start arrow position. at start of frame +global value z=1 ---------------------- -set sonic x position to global value x -set sonic y position to global value y at loading game or new game: set global value z to 0 at colliding with end marker, set global value z to 0.
  15. I am sure in mmf2 you can add to an object as many alterable values as you want. At least, I was able to add until alterable value AG without any problem. If someone found the limit, please, say it.
  16. Still someone has faith on this game?
  17. Thank you everybody. I got a nice weekend
  18. I think the last video is filled with some crap, but if you mix it with this: http://es.youtube.com/watch?v=nPY8XR30mAg You get it. Hell, I cannot wait for some titles.
  19. Hell, that is because of your gay concept of fun. I had more fun with baldur's gate than with any other game. Seriously, this is a top 10 game. Neverwinter nights is a lame compared to BG.
  20. If you like role playing games, you have to play the whole Baldur's Gate saga for PC. For sure, its the best occidental style role playing game ever.
  21. Most of the wars have this as the main trigger: "OMG; they are gonna kill us, let's kill them before they kill us!!". It happened during all the mankind history, and it's happening right now (Remember what was the excuse for attacking Irak?). feeding people's fears is how the get the popular acceptation.
  22. Are you sure you are not overloading the frame with objects? If you already have the maximun number of objects, they won't appear. Are you sure the event is called? add the action of playing a sound when the event happens and play. If it does sound, it means the event is called, but doesnt work somewhat, like you destroy the bullet, there is no room for objects or whathever. If it doesnt sound, it means the event is never called. Delete the conditions one by one and test until if plays. Once it happens, it means the last deleted condition is always false. Check the reason of that. Sometimes happens that an event caused only by the last created object. Try having just one badnik in the level, and see if it does work. If it works with only one, come here again and i will help.
  23. Hell, that's THE WAY of conquer the world: "I have the whole control over LHC, if you don't give me 10 virgin chicks each day and tropethousand millions of dollars, i will create a black hole, mwahaha".
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