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Techokami

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Everything posted by Techokami

  1. The new input management system is a bit too deep to just remove. But I don't see how having proper gamepad support that allows the user to remap buttons is a bad thing; the user sets the controls on first run (or later on through an options menu!) and you don't have to worry about things like keyboard/joypad conflicts (like some games do). Are you building the EXE in the same directory as the MFA? It's probably looking for directories that don't exist. I should put in some code to create directories at runtime if they are missing, to remove that problem altogether... but I think I was veto'd when I proposed that? It was a while ago, I can't completely remember. As for disabling the Ghost system, it's as simple as editing event 3799 (in the stock copy of 1.3.2, inside group Interface and post-processing methods -> GUI -> Titlecard) to not enable the group Ghost. That's all!
  2. The problem with Construct is that Classic is a ROMhack of abandoned code and C2 still needs some more time in the oven. You COULD use Game Maker, but don't you need to purchase a Pro license to take advantage of what it has to offer? E02 would be ideal if it wasn't so cryptic to utilize properly. As for the cost of MMF2, well first of all you don't *NEED* Developer. Making a fangame? Standard is more than enough. And I posted a link earlier in the thread (top of this page actually) to a site that is selling cheap copies of the game. And if you're a student, there's cheaper places to get it. Like here, for $83.95. Now, something I've been considering doing is, when Construct 2 matures a bit more, I will be making an official port of Worlds Delta to it. Yes I know, C2 isn't free, but it's cheaper than MMF2. Also, if MMF2 makes it onto Steam, I'll grab a couple of copies and raffle them off...
  3. Sorry we're using the features in the latest versions of MMF2 for this project :/
  4. That's an issue of MMF2 being too old. As long as your installation of MMF2 is legit, go to Help -> Check for Update and get the latest version (build R257.12) which will update kcarray.mfx to the latest version. It's probably erroring because we've been using features CLickteam added to the extension over the years.
  5. Update DirectX. Get the updater from here. If that fails to work, copy the file "xinput1_3.dll" from the Dependencies folder in the distribution of Worlds Delta to the System32 folder within the Windows folder on your system. For more information, please read the readme file inside the Dependencies folder. You need to install the Bonus Packs, which require a legitimate MMF2 license to install. If you own a legitimate copy, go here to get the Bonus Packs. If you don't own a legitimate copy, buy a copy now and don't come back until you do!
  6. Act transitions, in the sense of how Sonic 3 & Knuckles actually does them, isn't currently available in Worlds Delta. You could cheat and have all the level data for acts 1 and 2 in the same frame, but as Dimension Winnie said, it's going to hurt performance so badly it just isn't worth it. Sonic 3&K do it by streaming level data. It creates the illusion that there is just one big continuous stretch of level, but in fact level data is craftily loaded behind the scenes while you're playing. (Generally, as soon as the sign lands and the score tally begins) Level streaming is an announced feature of Delta 1.4, which isn't due for an undetermined length of time. So until then, unless you want to cheat and degrade the game's performance...
  7. Ah, now it's back! Excellent. Except Tekkit Lite updated, and...
  8. Awesome! Now for the "fun" part: seeking Quartz ore to use Applied Energistics. I want to redo my storage setup to be smarter! Also, FYI: Linking Books lost their attributes (following, etc) so you'll have to reapply them. Also the entire mechanics of writing an age have DRASTICALLY changed. Quick primer on changes: -You need ink. This is just a bottle of water plus two ink sacs. That goes into the top right slot of the writing bench GUI. One bottle gives you the ability to write twenty pages. -Also in the writing bench GUI, you'll see a list of D'ni numbers starting from 0, with item slots. Put your Notebook on Slot 0. -To make a Descriptive Book, you need to use a new block, the Book Binder. It's made from 3 iron ingots and 5 wooden planks. In the top left slot, add leather. In the big gray area in the middle, add paper. As little as 1 (won't work very well), as much as 128. Pull the book out, you got a fresh book. -To copy a symbol from a Descriptive Book to a Notebook, make sure in the writing bench GUI you have paper in the top left slot. Put the Descriptive Book into another slot, and select it. Right click the symbol, and it will be written to a page, ready to be inserted into your Notebook. Symbols are now items and they do not stack. -To add a symbol to your Notebook, either use it while holding it to move the pages into the book like it was an infinite chest, or drag them into the Notebook's symbol list in the writing table GUI. -You cannot learn symbols by spamming ages anymore, and to learn what is in your ages you will have to explore rather than read the added symbols. -You CAN find symbols in dungeon/mineshaft chests. There is also a new villager that trades symbols. -Oh and your Notebooks are all empty. Back to square one!
  9. So apparently, the old Technic launcher was discontinued, meaning to stay recent, you need the new launcher. In doing so I found out that Tekkit Lite has been drastically updated with a lot of changes. Electric Engines are gone (because of that debug thing I told DW about; not like you can't use the Power Converters to bridge between IC2/BC/RP2 power formats anyway!) but we got Dimensional Doors (pocket dimensions!) and Applied Energistics (crazy-ass data-based crafting and storage system) as well as updated ComputerCraft and Mystcraft. So, maybe we should all update our installs?
  10. Beta 0.5 is very old. This is the most recent release of Worlds Delta. Please consider migrating to this version of the engine
  11. If you would like help with your sound issues in MMF2, you should go ask on Clickteam's forums. As for making more levels, first you would need to edit the end of level code to go to the next frame (instead of back to the menu), then copy the black loading frame and the level frame; paste them after the first level. Edit the name of the level frame so the number is incremented (e.g. 02 after 01) so the ghost system works properly. That should be it, as of the latest version of Worlds Delta.
  12. Well yeah, calculating physics on 500 objects every frame at 60FPS is going to make the CPU choke unless you offload it to the GPU, like most modern games do. No, HWA doesn't automatically do that; it offloads the graphical rendering to the GPU, not any of the physics math. Unless someone is cooking up a CUDA or PhysX extension...
  13. By default, Sonic Worlds Delta works with active objects at the same scale as the original Genesis/Mega Drive games. You would have to manually scale the collision sensors and their positions relative to the player. I have no idea how big you can get animated active objects.
  14. Ah, S3M was the other sequenced format. AIF (AIFF) is a wave format. It has two legal extensions, like JPG (JPEG)
  15. MMF2 natively supports several tracked music formats, just no loop support. MOD/XM/IT are supported, maybe one other I'm not recalling.
  16. It's most likely a placeholder since that's the provided level name in Worlds :V
  17. The editors are mainly internal use only for developing stages for Sonic Edge. There will not be a public release of the tools. But hey I managed to make something somewhat user friendly, go me :3
  18. I don't think you need to be an adult to buy a Visa gift card. You'll just have to walk down to the nearest sho- *sees your location* oooooh. Nevermind :/
  19. Fixed should be "save up your money, get a Visa gift card, and buy a license"
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