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SoaH City Message Board

Red6095

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About Red6095

  • Birthday 07/11/1996

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Profile Information

  • Location
    Chile!
  • Interests
    Spriting, SG Remixing
  • Fan Gaming Specialty
    Graphic Design
  • Current Project
    Game Lands

Red6095's Achievements

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  1. LOL What I know about these cards is that I need to have an account in the bank and for that I gotta be 18 or older, so, there you have it
  2. Uh, right, but I'm not like, adult and my parents won't let me ;-; It isn't the right thing, but it's the only thing I can do, and I feel sorry. If I get a credit card it'll be the first thing I'll buy, but I can't right now :/
  3. Oh, I get it now. I have a pirate version of MMF2, since I don't own a credit card. I searched for an update and that may have screwed up some extensions. I'm not going to try to solve it, I'm getting a new laptop so I'll just install it there, and fixed. At least for me. Thanks!
  4. If the lastest version is rev. 251, then I have it. Also I think I have the free extension packs. I just threw in the paid ones I found somewhere. This error started happening like... yesterday? Before yesterday I could open SW with no problem, but still I'll try out getting the free extension packs.
  5. Well, hello again! Uh, when I open SWD1.3, or basically any version of SW it says KcArray.mfx is lacking and then another window pops up telling me that the document can't be loaded. I have all the extensions so, I'm not sure what's wrong... I have already tried to uninstall the program and install it again, but the error keeps popping up, and SW keeps being unopenable. AAAHG WHAT DO I DO?! ;-;
  6. Thanks fo all the help, it's all solved now. Though, I don't really know what I did to fix everything. There were two lines in the Rocket Exploding sensor that destroyed the flight and destroy sensors, so, that didn't let the other rockets to go. So basic Also, there's still some stuff to fix in the Rocket's destroy code. I want to make sonic to automatically jump after the rocket explodes, and also, while the rocket flies, disable Sonic's control. Not sure how to do that, i don't know how to do it in Delta, so if someone can tell me how I can do that? I tried by setting the Action 40 (springs) when the rocket touches the sensor, but Sonic just gets stuck in there... I don't know what to do, since it's all I know. Any help? :3
  7. Should I mention I'm using the moving hanging bar gimmick that came with SW? I can't get the Spread Values to work right. Seems like the best option, but not the easiest. I setted the Spread Value of the Rocket, the Hanging Bar 2 (lol), the Hanging Sensor 2, the Rocket Flight Sensor and the Rocket Exploding Sensor, all to 0, then all to 1, then all to random stuff I tried and it all worked the same with a few exeptions where nothing happened... So how this "worked" was like this: I duplicated the five items I already mentioned four times, to test this new little thing you thought me. I tried by jumping onto the first one, and it works. But the other three left don't. Also, If I jump on the other three, the first one will launch, but the others won't. Anyway, at least it doesn't destroy the other instances of the objects, so, you can still hang on them, they're still there, but they won't launch. FullRocketCode.rar Also, the sensor made to create rockets wasn't meant to destroy them. It was there to just create them so I didn't have to basically clone the rockets to put one or two more, wich is such a pain to me. And the lag issue was because the horrible ammount of rockets being generated in less than a second, and then destroyed in a similar amount of time, so, yeah, with this Spread Value thing you told me about, I won't be needing to use the Rocket Generator Sensor, so thanks! Also, completely unrelated. How do I give reputation points or whatever they're called? (I think it's something like that ) Thanks! PS: I uploaded the code in .rar because in .png caused the image to transform into a .jpg and lower its size. Then you wouldn't be able to see anyting.
  8. Well, I made a rocket gimmick, and it works well. The bad thing is that, the rocket explodes after it touches a sensor with a destroy line, some explosion effects and all. This also deletes every other rocket there's on the stage, so I'm trying to make a sensor that generates a rocket when the player overlaps it. It just doesn't work. It appears less than half a second, and then dissapears. Also, I made it so the sensor dissapears when touched, because If I let it there, the rocket will appear, but it'll be like transparent, as the player won't be able to touch it. Also it will cause the game to lag horribly, and the collision with almost everything will be buggy (for example, you gotta stay like 2 seconds over a ring to get it) So, there's the code. What I'm doing wrong? Any help, please? (also, if this thread doesn't belong here, please move it. I'm pretty sure it goes in fangaming assistance, but if it doesn't, then, dunno )
  9. Hello! I'm new, this is my first post and dunno, I want some help. Well, I've made a homing attack that actually works, but not as well as the "official" one. I've made it a Sonic-exclusive move by telling the engine to use it only if the character was 0, also made it to work under the 06 engine's Homing Sensor. The wrong thing here is that Sonic doesn't "travel" to the target, but instead warps to it's position, like it just appears there. Also, the move doesn't work well when the object is on the ground, and sonic warps but freezes there for half a second and doesn't jump. Also, I made it to, after the move is used, give Sonic -7 Y Speed (or something like that) with the Player_Movement Values thingy. For now he can home on monitors and badniks. I had to give them the bonus and enemy qualifiers so I could select all of them without having to make too much codes. Also, here's the code I made. I want it to work like in official games, or at least that it jumps after hitting the target on ground. thanks!
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