Should I mention I'm using the moving hanging bar gimmick that came with SW?
I can't get the Spread Values to work right. Seems like the best option, but not the easiest.
I setted the Spread Value of the Rocket, the Hanging Bar 2 (lol), the Hanging Sensor 2, the Rocket Flight Sensor and the Rocket Exploding Sensor, all to 0, then all to 1, then all to random stuff I tried and it all worked the same with a few exeptions where nothing happened...
So how this "worked" was like this:
I duplicated the five items I already mentioned four times, to test this new little thing you thought me. I tried by jumping onto the first one, and it works. But the other three left don't. Also, If I jump on the other three, the first one will launch, but the others won't.
Anyway, at least it doesn't destroy the other instances of the objects, so, you can still hang on them, they're still there, but they won't launch.
FullRocketCode.rar
Also, the sensor made to create rockets wasn't meant to destroy them. It was there to just create them so I didn't have to basically clone the rockets to put one or two more, wich is such a pain to me.
And the lag issue was because the horrible ammount of rockets being generated in less than a second, and then destroyed in a similar amount of time, so, yeah, with this Spread Value thing you told me about, I won't be needing to use the Rocket Generator Sensor, so thanks!
Also, completely unrelated. How do I give reputation points or whatever they're called? (I think it's something like that )
Thanks!
PS: I uploaded the code in .rar because in .png caused the image to transform into a .jpg and lower its size. Then you wouldn't be able to see anyting.