Yeah, toaster, Overbound is like myself. We could program (and did to a point), but we're not as talented in that department as other people. Our strengths lie in the graphics/level design department. Now that he has made this move, we both got the fuck out of programming to focus on our strengths for our respective projects.
What's different (and better) in his situation is that he is moving from a Game Maker engine to a Game Maker engine. It should be effortless to bring his level layouts into Mercury's hotness. Whereas myself, I moved from MMF1.5 to Sonic Worlds to Retro Sonic. While the upgrade in engines is absolutely fantastic, I basically lost all of my previous level layouts with each move. It sucked to re-create what I did in the previous engine for the new one. Very time-consuming.
Again, really smart move, Bryce. I will have a brief review up later.