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Can of Nothing

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Everything posted by Can of Nothing

  1. I'm not saying I dislike rock music, dude. What I'm saying is that while I like the concepts you have for it, things such as chords (prolly should leave them alone if you don't know what they are), mixing (that is, volume adjustment) and such are a tad lacking. It's a pretty hard thing to explain in messages, I guess... If you need any musical help, I suppose you could message me.
  2. Okay, I'm a bit tired, so I'll be very straight-to-the-point: I don't like the music. That Marble Zone remix shows good ideas (especially that voice-like synth - mind telling where you got it?), butchered up by not-stellar mixing and unfitting chords (when changing the chords, you might want to change the melody around a bit, or find a progression that fits with the current melody 100%). You seem to have okay ideas, just executed badly - Although I don't like this, I think you have potential. I'd love to give more advice to you sometime, but for now, this is all I have. Good luck!
  3. Bump, double post and self-plug? Oh, my! I've finally finished a remix I've been doing for... Wait, what have I been doing this for? *ahem* Sorry, that joke's getting old, I know. So, it's a remix of Dragon Valley. I basically stayed honest to the original track, while giving it my own stylistic touches of - you guessed it - modus operandi kontakt'd guitars, dnb loops and... glockenspiels and disco strings? What's that about? (Sorry if this sounds way too much like advertising - Thought it would be fitting, but I dunno, you guys call the shots.)
  4. Ahaha, thanks, guys! I'm obviously going to try more on it when/if I have the time - it's a bit more fun than I thought. On the other hand, considering my character isn't supposed to be a fancharacter, I might just do this as a silly little test like I originally intended. As for the sprites, they were a collaboration - drawn by me, and shaded by a friend of mine called Chaos Strewth. I'm usually not that good, ahaha!
  5. In the iPhone one? Yeah. I'd brag my knowledge (or lack of) about the series, but quite frankly I can't think of any so have some music tech info - the White Space themes in Sonic Generations are split into 13 pieces, usually of the exact same length (the only exceptions being the drum solo intros) - drum intro, main track and a looparound. It was a total pain in the butt to work with.
  6. Bam. (not shown: edited physics - if I ever make a Sonic-esque game, instead of having to earn speed by being good at the game, speed would be given out on a silver platter, but the challenge would be to keep it and the flow going, while having a good performance. Also, custom - and by that I mean one of the ones I composed myself - music, also not shown) It's just a little experiment for now (obviously, since I didn't even actually change level art/layout yet) - I doubt it's gonna go anywhere serious. I'm not the best artist/spriter, programmer and level designer, anyway.
  7. I don't actually use Photoshop, but close enough, I guess. I did these in a boredom bout a few months ago. EDIT: Also, Lake, that first image is beautiful.
  8. Call him Pac, it'll save your brain from a bit of trouble. That's what I do, anyway. There are still the normal Power Berries - as shown in Episode 1 - The Adventure Begins (Sonic 4, anyone?), and Pac can still eat the ghosts without any additional powers, if the pilot shown years ago still holds as canon - it's just that it's so horribly ineffective, and that he can't enter the Nether-world without any berry powers. However, as the other berries come with added benefits, ones that the non-Yellows can use as well, it's more effective to use them. As for the ghost gang, they're actually rather benevolent and not very evil at all (apparently - might back-stab depending on circumstances, but doesn't like Betrayus anyway), and they're basically helping Pac-Man out to get a chance to become alive and live in Pac-World again. I'm not even sure if it's possible in-universe. Anyway, Betrayus, on the other hand, is President Spheros' brother, who rebelled against him, lost, was killed and now is ruling the Nether-world. ...I know too much about this show than is healthy for me.
  9. Pac-Man and the Ghostly Adventures is an upcoming cartoon made by Avi Arad and 41 Entertainment made in 3D for Disney XD. It takes a different take on Pac-Man than previously established - Pac-Man is shown as a teenager, (...teen... man...? ..My head's been hurting for months.) he befriends the main four ghosts; ie. Blinky, Pinky, Inky and Clyde, and he's the only yellow Pac-Worlder (ugh, 'Pac-Worlder' reminds me of the old Hannah-Barbera cartoon...) on his world and thus the only one being able to eat ghosts, as well as being the only perfect circle. As per series tradition ever since Pac-Man World 2, there's a new villain of the week: Betrayus, cliched name as usual. It seems that the Power Pellets are now berries - that give you unique powers depending on its appearance - as well, (seriously, make up your mind, Namco. One moment they're dots, the next cookies, the next fruit.) though apparently Pac-Dots remain as cookies and normal fruit exist. Pac-Man seems to have undergone a revision that looks like it takes a few cues from Sonic - An upbeat gung-ho teenager who wants to make the world a better place and have fun from it. He also has a redesign that was foredone with Pac-Man Party, getting sneakers and blue eyes with whites. As with that, the whole cartoon in general seems to be relatively aimed towards kids - the writing is rather cheesy- no, scratch that. Pac-Man in this cartoon was cast by a giant talking cheese, and the rest of the cast are just painted cheese. I mean, seriously? Doctor Buttocks? Fuzzbutt- I mean, Fuzbitz? Seriously? The best thing I see from this is the music - and no, not the intro theme, that's horrible - the orchestrated/techno (they swap depending on intensity of the scene) Pac-Man arrangments are extremely awesome, and being a fan of the classic Pac-Man themes, (Yes, themes. Please play Pac-Mania and Pac-Man World and you'll get what I mean.) it was like... some kind of feeling when you eat a strawberry and cheese? I dunno, but my point is, the arrangements are awesome. Just skip the intro, and you'll get what I mean. Also, there's a video game being made as well - for just about all the 'mainstream' consoles out there.
  10. Gonna copypasta from mishmashes can't be bothered AAAAAAAAHHHHHHHH Name: Can of Nothing (not really, but is what he usually calls himself) Gender: Male Age: 15 Species/Race: Everglader - Pure concentrated imagination given life that resemble existing objects. Happens to look like a can. Occupation: Hero in training, does part-time jobs occasionally. Appearance: A light green can about 80~90cm tall with detached hands and feet. Wears normal white gloves with folded - ...sleeves? - and orange-and-white shoes with blue 'gems' and small pairs of wings Voice: A slightly high-pitched teenager - around Jason Griffith's Sonic voice. Family: Has no family due to being created by the Oracle Oak, but is very close to Can of Light/Saccharine and her parents. Location: Lives in Moonlit Metropolis (not its real name, but that's what CoN calls it) of Enraptured Everglade, an island in a world co-existing with the power of imagination. Backstory: Everything starts when Enigmus, Can of Nothing's arch-enemy and nemesis, who was left hidden by the original villain around the beginning of the Everglade's history, right before he got defeated and banished, as a prototype to develop (the same way how cells multiply to turn from a single cell into a living creature) and eventually conquer the Everglade, after which he would bring him back. However, when Enigmus was almost complete, they were discovered, and as a result, a hero was decided to be created to fight them - and that was Can of Nothing." His personality takes from events from his upbringing and his initial personality, the events affecting, changing and even replacing some or whole aspects of it. He originally was a kind yet rather silent and introverted kid who, true to his reason of having been created, tries to uphold what is known as right. He also befriended and became attached to the daughter of the couple he was brought up by, (don’t ask me how that works) spending a lot of time outside of training with her. That, however, all changes when Enigmus (being relatively less complex, was finished first) made his first attack, and in his confusion, attacked the girl, (referred to as Can of Light) sending her into more or less a temporary death (yay for oxymorons). This put Can of Nothing into a spiral of depression, leaving him as an (for the lack of a better word) angsty jerk who just wanted to make others’ lives as miserable as he was. Eventually, after enough confrontation by Viola - a friend of Can of Light and a Contrabass - he was calmed down, and in order to be relatively presentable, he made up a new personality ‘front’ - an extroverted guy wearing his feelings on his sleeves, while being as nice as he was before, although with a slight tang of sarcasm and a bit of a free heart - following his instincts, instead of what is apparently ‘right’. He later managed to restore Can of Light’s condition, ridding her of said ‘death’. Overjoyed at meeting each other again, they get into a short-lasted relationship, but they eventually discover that both of them changed quite a bit - Can of Light changing from an equally kind girl to a slightly studies-obsessed one, due to missing out on education for a few years, and with a rather snarky sense of humor - and broke up, though remaining as as good friends as ever. This, however, triggered him subconsciously to return to his original personality, slowly mixing together. This is the state in which Can of Nothing is currently - a slightly laid-back yet easily energized guy, extroverted as he always was, whose heart interprets (though doesn’t take advantage of - most of the time anyway.) what is said to be right when deciding on his actions, with a love for fun and jokes, but with a more quiet side in which he is more calm and thinks things through, and is generally relatively serious as well. *pantpant* *takes breath* Personality: Can of Nothing is a laid-back yet rather energetic individual, who is heavily determined to follow what is considered as right and just. He is also very light-hearted and happy-go-lucky, and will joke or prank at almost every possible opportunity - as long as it would not lead to any negative consequences that he cannot fix. He also has a strong disgust to the act of killing, claiming that doing so would lower him to the level of a criminal or villain. He is surprisingly sharp for someone who dislikes studying, but is weak at geometry and/or locations, preferring to nickname any location he frequents. He is also very independent and sociable, enjoying a party of large sizes. However, most, if not all, of this, is a 'front' of sorts that went out of control, so to speak, that he developed a bit into his *insert undecided tragic event that should completely emotionally break Can of Nothing here* phase to actually look like a presentable hero who isn't trying to make everyone's lives as miserable as his. Before the incident, and every now and then after, other than maintaining the laid-back personality and obsession for justice, Can of Nothing was (and is) a emotionally dependent kid who thinks slightly more mature than your average teenager. He enjoyed(s) being accompanied by a small circle of friends and thinking about what he's trying to achieve and the means to do so. I'm done. *dies*
  11. Ohh man, thank you so much! It feels so good to get a pre-order - love that feeling that someone likes my stuff to the point of paying for it. You like Perennial Plant? Good thing you're pre-ordering it then - It is one of the extra tracks after all! ;P
  12. Can of Nothing: Project Flash (Pre-orders open, Releases late 2013) Can of Nothing: Project Flash is my own project of sorts in which I designed a concept of a non-existent game and write a soundtrack for it. It started back in 18 March 2012 when I was much less professional (not that I am now, but still) and generally less serious about it and was overall in it for the fun. Now, after more than a whole year, I've learned quite a lot about composition and arrangement, and then some. Also, I've gotten a bit more serious about the whole project, having turned commercial (kind of) and all. Having grown up (well, growing up) with the music of Mario, Sonic, Kirby and Pokemon, I'm generally influenced by the music of those four series, with other games I've played (like Rayman) and the After the Sequel team influencing more recently. If you like those kinds of music, you'll like mine... I think. ...And hope. You can check all the released tracks on the link above (as well as pre-order it :U), but here's three tracks of the OST, which are pretty much the featured tracks. Theme of Project Flash Blinded by Neon - Moonlit Metropolis Up and Dawn - Glimmer Grove The way how pricing works is a bit complicated - At release, Can of Nothing: Project Flash will officially be payment-optional. This means that you'll be able to download it for free when it's complete! However, people who pay (or paid) will get their perks - all the bonus tracks available currently (and more to come) will only be for those who pay. Call it a BS marketing technique, but I really need the support I can get to go on. This means that on a free download, you'll only get the minimal 18 tracks - Theme of Project Flash and the level themes - whereas if you pay, you'll get more. I hope this gets you guys interested! Also, there's going to be more projects, remixes and tracks to come, some before the release, some after, and some quite a way to go... Stay *ahem* tuned! Feedback, constructive criticism and comments (and a pre-order or two? ) are welcome!
  13. Personally, my stance is that most, if not all, the voice actors fit the interpretation of the character they voiced a game for. Ryan Drummond's cocky voice fit perfectly with the light-hearted tone of Heroes, Jason Griffith's ability to figuratively go from a dead halt to full speed (that is, his voice range. Dude has a very wide range of emotions and pitch!) fits with Unleashed, and Roger Craig Smith fits with the snarky humor in Colors... Though I'm not too sure about Lost World. If I had to pick a favorite, though... Jason Griffith. He's amazing. He can voice from Shadow to Sonic to Jet to Oesopp literally within seconds. Assuming he gets the hang of the character, what he can do with emotion (as long as there's proper storywriting, which Black Knight had quite a bit of) is amazing. The over-the-top cheery depiction of Sonic in Shadow (which honestly isn't my favorite depiction of him), the laid-back depiction in Unleashed, the EVERYTHING in Black Knight... alsoikindasoundlikehimbutnotthepoint
  14. You know what the two things that are deader than dead? Wii are, and the We is.

  15. I'd pour in all the money I'd get for the the next year or so if I could dude, really wish I could help :C Good luck, though~
  16. Hi What am I doing here? Is this the Mario United forums? Is this the VGM United forums? No? ...No?
  17. I'm a VGM guy myself - the sheer diversity of the medium flatters me. Besides, they tend to be more melodical than most mainstream songs that I'm exposed to, so it appeals to the japanese composer in me I guess.
  18. I'm back.

    1. Stritix

      Stritix

      Welcome back!

    2. AcidGamer64

      AcidGamer64

      Welcome back man!

    3. FromASloth

      FromASloth

      Guess who back,

      back again,

      Can is back,

      tell a friend~

      I'll give you a buck if you know what song I'm referring to. :P

  19. Shiro, why aren't you showcasing your music as well? Like always, excellent stuff though.
  20. Sure, thanks. I wasn't particularly in the mood for trying to help further anyway - Ahh, cynicism, that's what ya get for joining good ol' Sonic Stadium. My point still stands, however - Not wanting to take your talent to the limit because you're just doing it for the evulz is a lame excuse to be lazy in what you do, because if you try, you'll be able to do so much more, and you're letting all that potential go to waste. Imagine the same for fangames - it's not your day job, so why pour heart and soul into it? I accept your apology, (albeit I was significantly upset until you did so) and here's a reminder that my first post still stands. Read a bit more into it, and take those wings into action! Bumpy first impressions aside, I'm still interested in your future exploits. Good luck!
  21. The start menu theme's really nice, that's for sure. Oh, and the speed-up theme. Ahaha, it started (for me, anyway) ever since someone suggested for a "Super Salmon" in the game. (Ironically I think I did have a big salmon for dinner on that day) Luck Fogic, I guess? Ahh, darn... Tell me when you remember though! Nexus and Hypersonic... Uhh.... Okay. ...That explains everything, at the very least. Hey hey hey, I'm a beginner too. (1 year, 3 months) Looks like you've got potential, though. No probs, just remember to Reach for the Sta- *shot*
  22. Hmm, interesting unique style you've got there! While I can't say I agree on your synth selection too much, your genre choice fits the speedy nature of Salmon- er, Salom Adventure pretty darn well! I'm curious on two things at the moment - First, what did you use for that Sonic CD title screen-esque sample in True Green? I've been trying to get close for ages - always failed. Second, what do you use to make music? For DAWs I'd bet it's either Live or FL, but I'm interested to hear about your synths and all that jazz. Overall... I'll admit, you've got me intrigued - now, impress me! : D (ohshootthatsoundedsonarccistic)
  23. Welp... Falk. Sorry for the misunderstanding, KgZ! (Please forgive me- WAITWAITWAITDONTCLICKTHATBLOCKBUTTON) But still, the rest of my post still stands. Before the Sequel was actually completed before Falk picked it up - and it's one of the best fangames made out of Sonic Worlds. It might be a good idea to impress the musicians like that, yeah? Like, they'd be proud of their music being used in a game of such quality?
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