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Can of Nothing

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Everything posted by Can of Nothing

  1. I dunno, it sounds good enough. Admittedly I'll say the melody's on a bit of the forgettable side, but it's rather well-made and I like the instrumentation personally. Can't quite see how it sounds like a placeholder at all, unless either you mean it's unfitting for the stage or comes from a Sonicesque or something (I haven't listened to those in a while).
  2. a wild s0lv0 appears huh but most importantly can i eat a s0lv0 and also will the s0lv0 kill me for this post (Because I know I will be killed otherwise, let me just belatedly say congratulations. Can't say I can think of someone better for the job!)
  3. i wonder why I should probably be privately Skyping this to you instead, but I think somewhere around 3 to 5 stages per world would be nice, yeah. It's going to be a whole less work on your part, and if I'm not misinformed there's not too few worlds to go around, anyway. That should get you an estimate of anywhere from 30 to 50 stages, right? I'unno, considering I'm a Mario fan I guess I'm perfectly cool with having multiple stages using the same kind of level trope.
  4. Hocrud you're a staff now why and how has nobody told me this

    1. S0LV0

      S0LV0

      MAYBE YOU SHOULD'VE BEEN AROUND :V

    2. Can of Nothing

      Can of Nothing

      I WOULD'VE IF I WOULD'VE KNOWN YOU'D BECOME STAFF ;A;

  5. If you don't mind me asking, where's your profile picture from?

  6. I might join if I feel like it, but where from Asia? Asian is a pretty vague topic you know.
  7. I'm a composer and keyboardist with considerably solid relative pitch. I know a bit around guitar and bass, though not exactly to a standard where I can say I "play" them. I've been featured in several fangames, and admittedly have a... small reputation for my work. I'm also a writer and bit of an artist. My strong points at writing have been said to be characterization and character development. Not exactly that good of an artist... But I try, really. As for languages, I can speak Korean and English, as well as rudimentary Chinese.
  8. If what little I know about genres is enough reference to go by, I like Jazz, Funk (think along the lines of Funky from de Blob, though stuff like Funk Fiction is just as cool), House, Orchestral, Trance, and a little bit of Rock... My usual style kind of shows elements of Jazz and Rock especially I'd say, which is funny since Koji Kondo's stuff for Mario shows elements of Jazz and Rock too. Ever since Super Mario 3D World I've had a thing for Jazz-Orchestral blends, and I have to say that's a really considerable favorite, but I might have to give the vote to Jazz and Funk here.
  9. I've been thinking about a shelled-animal-thing-starring platformer idea a little recently, actually. I have no plans to actually make it happen, but I suppose some of the ideas could come into use here. I've been thinking of two potential ideas: one involving a detachable shell, and one not. The former has it so that you have a choice between two play styles - one that gives you all-around okay speed, and one that requires more skill for speed gain, but rewards the player with immense speed. It gives you an option to select how you want to play the game, which is what Sonic pretty much did with the level design, in my opinion. Of course, if they went with the detachable shell thing, there would have been lots of comparisons to Koopa Troopas, but hey, I'd think the idea has potential. The levels would, in both iterations, be rather slopey and curved... Though, if Sega made it, I wouldn't be as sure. Sonic 1 didn't exactly have a lot of slopes compared to the later games, did it? I'd imagine they'd also give Sonic the ability to swim, which might be an interesting mechanic. Maybe it could work like an accelerating NiGHTs/Ristar, and you can use water currents to your advantage to speed up?
  10. Yeah, white might be a better idea, and the black lines inside the letters themselves might be hurting the legibility a little too. The screen's looking pretty okay for the meantime though - background looks great, neat logo and other than the scroll and text (shading might need some work on both parts) it looks like it's making excellent progress! I just hope I can live up to the standards placed by the art.
  11. Cleavage in the trailer. Really now? O_e

    1. Show previous comments  1 more
    2. Proto Dan

      Proto Dan

      I'm sorry. It was part of a joke. It got fixed now.

    3. Neo_Fire_Sonic

      Neo_Fire_Sonic

      doz were sum nice bewbs tbh

    4. Light The Hedgehog
  12. While I'm dropping in to sing the praises of just how much I love that running animation, the game's looking good. I'm really digging how Sonic fangames lately have been getting a massive boost in quality overall, there's so much polish and detail and attention going into a lot of things. I'd say this project's a pretty good example of it, the assets going into this, and the time put into all this, it's really impressive how much dedication you guys put into making this stuff, and even without any profits. Also watch out for the tracks that Can of Nothing made, that guy is a terrible musician and can't make stuff to save his life
  13. Well, sure, copying and inspiration are not the same, but what is the line that defines what is a copy, and what is an inspired original? You could say they're subjective, but there are objective things we can assess. Ripple Dot Zero and Freedom Planet are good examples of inspiration. They start with the feel and aesthetic of something, and create originality from that. An imitation is when something just flat out copies bits and pieces of something else and tries to pass it off as its own thing. There can be grey areas where opinion is a factor, and that's fine, it's human to agree to disagree. In an objective point of view, however, that's not the case. You can't say that a dissonant harmony is correct in theory because it's just your opinion - there's a theory and doctrine to work off of, and to break that... is, unfortunately, professionally wrong. That's the point I'm getting at, here - there's gotta be an objective viewpoint, or there's a chance the aforementioned inspired originals would not have passed the radars. (Also, copyright law would be haywire.) I can't say for myself that I know where this objective line is... But what I can say, however, is that when compared to the likes of Freedom Planet or even After the Sequel, this game's certainly a more risky affair. To compare with the latter, being a fellow fangame, AtS starts with basics from the source and creates a bunch of original art and ideas - Reborn, however is copying bits from AtS, or imitating large pieces of it, backing it up with substantially less original ideas. I'm not trying to condemn this fangame for having inspiration from/copying the After/Before the Sequel duology - I'm trying to recommend adding your own touch of creativity into the inspired mix to make said inspired product yours, and truly yours. As LakeFeperd has said, the auto-scrolling boss battles were inspired by Sonic Advance 2 - inspiration from a basic concept. I'm not saying anything against that; it's fine, fun and perfectly normal! And that's because he, taking concepts into account, added his own creativity in the form of original bosses, effectively making a new and original twist on an existing concept. It's inspired, but inherently original. But, being a Sonic fangame, he worked from the source. It's not the same as taking Lake's inspired idea and then twisting that into your game, so to speak. That's all I'm saying about this - Inspiration is perfectly fine. I wouldn't be anywhere without it, in my own career as a musician. What I'm saying, however, is that you need to work from your own creativity and ideas instead of directly copying, and make it truly yours. I'm not sure about you, but I don't particularly feel like playing what is basically a mishmash of ideas taken straight from sources, after all. Again, I'm not trying to discourage you, DarkchaoX10. The short answer is that inspiration is fine, and is perfectly normal - but it's also recommended at the same time that you put your own creativity into the mix so that it becomes yours, and inherently yours.
  14. Looks not too shabby, but could be better. The jumping's too heavy and could be a little bit higher (with the double jump being reduced somewhat to accommodate), and the movement looks too stiff. Combat looks decent enough, but a bit more knockback could help, and it'd be nice if you gave the movements a bit more flow, for the lack of a better word. All in all it's okay progress for an open-source engine, and I suppose if I don't like what you've got going I could give a hand at tweaking them to fit my opinions.
  15. Quick suggestion: I think it'd be nicer if the assistance thread is mostly used for.. you know, tutorials and such?

    1. lone8643

      lone8643

      What if tutorials got a subforum at the top of FG assist

  16. I'm alive. *gasp*

    1. Lhancat

      Lhancat

      Welcome back to the land of the living

  17. Alex, I have an account here. You don't need to be my mouthpiece >:U That aside, thanks, Shinbs. Like I said, it's a touched-up version of something I considered scrapping... To be frankly honest, it's not my best melody, really. I'm not too good at arranging, and this computer I made it on didn't help either; This one doesn't have too good audio output quality, for some reason. That aside, velocity and EQ and automation and THAT GUITAR and the overall mixing could had been better; I'm considering touching it up in the prospect of an actual released demo.
  18. Yes, he unfortunately passed away, the square root of a phantosecond ago. We have mourned his death, but Prince Falk apparently feels his presence in the wind. We are currently trying to find the 7 Malformed Seagulls at this moment as we speak, with Prince Falk showering Lake's dead body with kisses-- I mean, er, Mouth-To-Mouth Resuscitation.
  19. I love that snare and will sample it on day 1 of the soundtrack's release. That aside... I recognize the Sitar in Desert Ruins 1 - it's from the Korg Triton. As for the compositions... I'm okay with Desert Ruins' actually desert stages - Sky Hive and Dessert Ruins just sound like a blatant influence from Skyscraper Scamper and structurally like a Mario track respectively to me - They're definitely well-composed, just... I'm not too sure about them. Windy Hill, however, I have a major gripe against. It's trying to be like a Rooftop Run, without a lot of things that made it as good as it is. The upbeat nature has been replaced with a more lax one, and the simple but brilliant melody has been replaced with a simple and generic one (I can say this, having scrapped TONS of melodies due to being generic) and it just doesn't give me the feeling that other soundtracks, such as Colors and Sonic After the Sequel, give me. Call me a blasphemer, but I honestly believe that it's structurally Ohtani's weakest track ever, and I hope I never see something like it ever again. I love the concept of saxophones and disco in a desert - I never would really have imagined such a take myself! They really fit, and I love the melody written for them. So far, they're my favorite tracks in the soundtrack... Though I'm not looking forward to it very much.
  20. Not really. I don't play much games nowadays, and most of the ones I play are ROMhacks or fangames, sooo... The added features that emulators have over consoles, such as savestates, though, are neat - yet another thing emulators have going for over consoles, other than the whole 'you can play this pricey game for free' thing. I kind of hope nobody actually doesn't think a single thing about them, though - I mean, shouldn't it be normal for it to tug on your morals and such, even a tiny bit?
  21. To be honest? Nothing much! I've fallen out of gaming a bit recently, with not enough time to make music as it is. Still, I've been playing a few, although none are anything extravagant or special and something you'd go "OH COOL I WISH I COULD PLAY THAT". Super Mario Bros. Yes, I've been playing it. After so many years, I've managed to beat it in one sitting without savestates or game overs! Super Mario Bros. 3 After so long, I've played it again. Opinions? Well... It's certainly fun, but something feels... lacking. I don't know - maybe it's because it's the same levels I've played a gazillion times, while having (in my opinion) not much of the charm that Super Mario Bros has? Freedom Planet Call me as trying to get into Strife's pants- er, I mean, good kid list, but I don't care. In the end, it's a really fun game with nice concepts, levels, art, design and music! It's saying something if the only thing I'm bugged about so far is how the female characters were used in the Kickstarter page as a selling point, as well as the hypocrisy of "letting the game say for itself" while having an (again, in my opinion) boring infoblurb about why you should buy the game in the Kickstarter trailer. Sonic Advance 2 I'll be honest, I tried it again just for the homing attack. Again, though... Something about the levels feel... boring. Maybe I've played through it quite a few times... I don't know. Other (fan)games include Pokemon Obsidian, Sonic After the Sequel and countless Mario fangames.
  22. Made a remix of Freedom Planet's Dragon Valley a while ago - For a remix, I'm very, very proud of it! It was also my first project with Cockos REAPER. It's a very powerful program, but I dunno, something about it's... off. I just have to get used to it, I guess. https://www.youtube.com/watch?v=Mfm0KleeIKA
  23. Whoa, I forgot I got this message! I... I actually can't pick favorites. If I had to, though, I'd most likely choose Super Mario Galaxy 2, if only for the Throwback Galaxy. Other contenders include Sonic Rush, Sonic Colors, Kirby's Return to Dream Land and everybody's favorite, Can of Nothing: Project Flash- er, I mean, Sonic After the Sequel! One sec, I'll organize it into a top 5... 1. Super Mario Galaxy (1 & 2) 2. Sonic Colors 3. Sonic After the Sequel 4. Sonic CD (Japanese) 5. New Super Mario Bros - Call it a weird choice, but the DS game was very innovative in terms of music. Many worlds had their own theme, and the only one to ever be reused was the overworld theme...
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