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SoaH City Message Board

Chaos-Fusion

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Everything posted by Chaos-Fusion

  1. The lava part imo doesn't mix in with that bottom mountain very well. Try to add some lighting near the bottom of that mountain so that it looks like they are merging. Aside from that, it looks pretty good.
  2. I own Doom 3 on both xbox and PC so the new content hasn't bought my attention honestly. The Armour torch idea changes the experience of the original game in the wrong way because that flashlight was your best friend. You hated it for being useless for combat but you needed it due to how dark the game gets. Also, Besides lost mission, I think the modding community have already created their own versions of the new content ages ago so BFG edition would only benefit those with consoles. Anyway, BRING ON DOOM 4 ID!!!
  3. Seems interesting but I'm not usually a big fan of blitzSonic fangames. Mainly the movement of Sonic in the engine but still, a remake of Sonic 3 with Adventure 2 modifications sounds alright.
  4. Bit of a necropost but I'll answer your concern instead of sending an engine. The Werehog plays like a brawler game so you're better off finding a brawler/combo engine instead and fitting it into your game. GMC should have heaps of them. Also, avoid asking for other peoples engine unless those engine are open source and available for others to use. No one would give their own hard work away to someone else to use as their own.
  5. @Delta: Damn, Towering Treetops looks amazing so far and the background is just as good. @spicy gyro games: Looking good so far. Graphically, it looks really good and the the gameplay sounds decent as well. Also to follow up on my previous screenshot: http://youtu.be/NZs2jYwS3Ag Now for the Chao stats
  6. My original idea was to have the chao turn into another sprite altogether when they grow up but the concept you mentioned would allow me to give the chao the animal arms and legs when they gain stats. I'll try it out when I've got the basic chao garden interactions completed
  7. @Delta: The brown is just a dirt patch which will get improved. I am basing the graphical style off the Tiny Chao Garden so graphics shouldn't be too much of a problem to improve. @TailsSena: Hmm, resources are a bit of a problem since the tiny chao garden doesn't have that many forms for the chao(from what I've seen) Still, creating the base stats for a chao garden shouldn't be too hard
  8. Haven't seen that many Chao Garden fangames besides Chao Life which was pretty good.
  9. Looks pretty good so far. Tails is a bit too tall if this is based on satam but thats just me nitpicking.
  10. I'll probably fail at modifying them but heres some suggestions. Try adding wear, rust or markings(scratchs or dents) onto the trailers to give them some age along with Eggman's Icon on them. The ones you made look brand new trailers that are owned by no one. As for the rocks, If they are in lava, i guess you could give them a red-orange tint. otherwise, I can't help there.
  11. Bit late but w/e, Happy Birthday! Have a good one.
  12. Happy Birthday! On a side, How many members are having birthdays in June? Tis amazing how many there are.
  13. Looks pretty good. Whatever its being used for looks good so far with the inclusion of this
  14. @LH: That's unusual. The cleanmem dll is meant to reduce the amount of memory used. Must be a compatibility thing with Windows 8. @JetHawk95: F1 should show the controls. Mistake on my behalf. Dark Form is activated by chance when you try to change normally (A + S in during a jump). If you didn't do that combo, you may have pressed '1 or 2'(Testing controls that force superform). The more you change into Super Sonic, the higher the chance you'll turn into dark form next time. Level design isn't the greatest thing of this version as the level is just the test zone with a modified layout(Those spring at the end are a placeholder for another gimmick). I'm aware of the glitch where Sonic stays in his landing animation on crates after using a rainbow ring, I've already fixed it. The music used in the level is: "Kyuuketsu Koroshi" by Iuchi Maiko. Indeed it's not suited for a Sonic game but for cutscenes, it would fit much better. Anyway, thanks for the quick feedback guys.
  15. Looks interesting. Reminds me somewhat of Bugdom 1.
  16. Oh boy, not a good start...I'll add the ability to remove the distortion or lower the distortion quality because I get the feeling that other people are going to suffer slowdowns as well. Then again, gamemaker also has terrible optimisation which is one of the main culprits of the slowdown.
  17. I did say that I would release the final demo around SAGE but I'm a bit concerned about my games performance on other computers. On the few I tested it on, the results varied from slow as a slug to choppy in certain parts on the desktop and laptops I got a hold of. This version is based off a later build with most of the new content removed for the SAGE demo. There is 1 level with 3 variations. 1 with parallax and a distortion effect(certain levels use a distortion), 1 with only parallax and finally 1 with none of them. http://www.mediafire.com/?1g3m98swdcwukn9 All I need to know is the framerate the game runs at (Use Fraps or something) and if it runs 100%; What your specs are? Edit: There will be some minor bugs and incomplete features so no need to point them out Edit 2: Press F1 for controls
  18. Windows 7 Enterprise 32 bit. OS shouldn't be a problem if it was written in C.
  19. Alright, I updated Direct X but whenever I open it up, the window opens with a windows crash message. I'm going assume that its the laptop so I'll give my feedback once I've got my computer back.(Unless you might know whats causing it.)
  20. Happy Birthday! And thanks for your hard work!
  21. Not only easy but I have to make sure its comfortable to play. Originally, I had space bar as light dash and it didn't really help players. Anyway, LH's suggestion seems better than the scheme I chose above so and people are talking about configuring controls so thats a new priority.
  22. @TailsSena: That could help save some space. I haven't played Cave story so I'm guessing how its system works. @Ayling: I'll try that layout out as well. That forth button would be a huge help. Alright, ASDQWE seems to be best layout at the moment with the cave story item abilities. Thanks for the feedback guys
  23. My game is a Sonic game with RPG & beat em up elements so the 3 buttons that I'm using are already crowded with abilities that you gain. Those 2 examples you gave seem decent so I'll try them out. As for reconfiguring keys, I'll add that option once I have everything set out
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